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Tiny Roar

Company

44 documents in the library are about Tiny Roar, from writers such as Gamecity Hamburg and Next Media. Each has a summary and key insights with the page they come from.

Documents
44
newest 7 Jul 2026

Connections

Each row is a game or company named alongside Tiny Roar, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Tiny Roar

Cover of Portside Game Assembly 2026: Success and Future Outlook
Article

Portside Game Assembly 2026: Success and Future Outlook

Portside Game Assembly 2026, the second edition of a conference focused on international exchange among established indie game studios, took place in Hamburg on June 25 and 26, 2026.

  • The Portside Game Assembly 2026, held on June 25-26, successfully gathered approximately 100 indie game professionals from 13 countries in Hamburg for international exchange, and it will return on June 24-25, 2027.
  • The 2026 conference focused on fostering exchange among studio heads through curated participation, impulse talks, and discussions on game development, marketing, sustainable growth, and partnerships.
  • Notable speakers at the 2026 event included Rebecca Lautner (Landfall), Tomas Sala, Adrienne Bazir (insertdisc5), Richard Atlas (Clever Endeavor Games), Mark Cooke (Shiny Shoe), and Albert Millán (Digital Sun).
Gamecity HamburgJul 2026
Cover of Senator's Roundtable: Hamburg
Article

Senator's Roundtable: Hamburg

The Senator's Roundtable 2026 is an annual exchange format that brings Hamburg's games industry into direct contact with local politics.

  • Hamburg’s government and industry leaders met on February 5, 2026, to align regional policy with the operational needs of local game companies.
  • Industry stakeholders identified the implementation of the EU’s Digital Fairness Act and the establishment of competitive tax credits as critical priorities for maintaining the region's market position.
  • Gamecity Hamburg will launch a new CEO Meetup format in 2026 to expand networking and strengthen the local development ecosystem.
Gamecity HamburgFeb 2026
Cover of Recap 2025: Gamecity Hamburg
Article

Recap 2025: Gamecity Hamburg

Gamecity Hamburg's 2025 year-in-review documents the activities of the city's games industry promotion initiative, run under the Hamburg Kreativ Gesellschaft, covering networking events, funding programs, convention presence, and local studio achievements.

  • Gamecity Hamburg awarded 80,000 euros each to five projects through its Prototype Funding program to support local development.
  • The Games Lift Incubator provided five teams with a structured support ecosystem consisting of mentoring, workshops, and networking.
  • Gamecity Hamburg facilitated international industry exposure for 16 local teams by coordinating their presence at major events including gamescom, Nordic, and the Polaris Convention.
Gamecity HamburgDec 2025
Cover of Recap: Gamecity Hamburg Celebrates Two Years of FLINTA Games Meetup
Article

Recap: Gamecity Hamburg Celebrates Two Years of FLINTA Games Meetup

Gamecity Hamburg marked the second anniversary of its FLINTA Games Meetup on September 23, 2025, by launching the first FLINTA Games Mentoring Dinner.

  • Gamecity Hamburg evolved its FLINTA Games Meetup, established in summer 2023, into a structured Mentoring Dinner format on September 23, 2025.
  • The inaugural mentoring event featured eight professional mentors from major companies including Capcom, Bigpoint, InnoGames, and Daedalic Entertainment.
  • Mentoring sessions covered diverse industry disciplines, specifically indie studio management, programming, art direction, PR, marketing, product management, and localization.
Gamecity HamburgSep 2025
Cover of Recap gamescom 2025: Hamburg
Article

Recap gamescom 2025: Hamburg

Gamecity Hamburg's recap of gamescom 2025 reviews the organization's "Road to gamescom" program, which brought four Hamburg-based indie teams to a joint booth within the Indie Arena Booth in Hall 10.2 of the Cologne trade fair.

  • Gamescom 2025 attracted over 357,000 visitors, including 34,000 trade professionals, marking a return to pre-pandemic attendance levels during the August 20–24 event.
  • The Indie Arena Booth in Hall 10.2 served as the primary exhibition hub, hosting approximately 200 international indie titles.
  • Gamecity Hamburg featured four specific regional studios—Mooneye Studios, Tiny Roar, Wetterfest, and ThinMatrix—at its dedicated booth within the Indie Arena space.
Gamecity HamburgAug 2025
Cover of Gamecity Hamburg at Gamescom 2025: All You Need to Know
Article

Gamecity Hamburg at Gamescom 2025: All You Need to Know

Gamecity Hamburg announces its delegation to gamescom 2025, held in Cologne from August 20 to 24, positioning the event as a showcase and networking opportunity for Hamburg's games sector.

  • Gamecity Hamburg is hosting a delegation of four indie studios at the Indie Arena Booth (Hall 10.2) during Gamescom 2025, held August 20–24 in Cologne.
  • The four featured indie studios are Mooneye Studios (IKUMA: The Frozen Compass), Tiny Roar (Lou's Lagoon), Wetterfest (Frisia – Tales & Tides), and solo developer ThinMatrix (HomeGrown).
  • Major established companies from the Hamburg region, including Bigpoint, InnoGames, Daedalic Entertainment, Exit Games/Photon, Gamigo, and Toneworx, are confirmed to attend for B2B engagement.
Gamecity HamburgAug 2025
Article

Fourth "Games Made in Germany" Steam Sale

The fourth annual "Games Made in Germany" Steam sale, rebranded this year under the tagline "Games Forged in Germany," launched on July 25, 2025, and ran through July 31.

  • The fourth annual 'Games Forged in Germany' Steam sale runs from July 25 to July 31, 2025, featuring over 350 German-developed titles.
  • Organized by the regional collective Games Germany, the event aims to increase the global commercial visibility of German studios by leveraging Steam’s 69 million daily active users.
  • The showcase highlights a diverse portfolio of software, including award-winning titles from the German Computergame Award and the German Developer Award.
Gamecity HamburgJul 2025
Cover of Big Success for the First Portside Game Assembly 2025
Article

Big Success for the First Portside Game Assembly 2025

Gamecity Hamburg's recap of the inaugural Portside Game Assembly, held June 26 and 27, 2025, presents the event as a successful premiere of a new B2B conference format for independent studios.

  • The inaugural Portside Game Assembly, held June 26–27, 2025, in Hamburg, established a new B2B conference format specifically for independent game studio executives.
  • The event hosted 100 selected studio directors from 15 countries, supported by an additional 200 industry peers participating in supplementary networking activities.
  • The conference featured high-level strategic discourse, including a keynote on the Triple-i Initiative by Benjamin Laulan of Evil Empire and contributions from studios such as Ghost Ship Games, The Game Kitchen, and Stray Fawn Studio.
Gamecity HamburgJul 2025
Cover of Senator's Roundtable 2025: Hamburg City Hall
Article

Senator's Roundtable 2025: Hamburg City Hall

The Senator's Roundtable 2025, held on 29 January at Hamburg City Hall, is an annual forum in which Hamburg's games industry leaders meet city officials to discuss current challenges and evaluate the work of Gamecity Hamburg.

  • Hamburg's gaming sector identifies access to municipal and federal funding as the primary driver for industry stability and growth.
  • Recruitment of specialized senior-level talent remains a significant operational hurdle for Hamburg-based game studios.
  • The increasing complexity of commercial user acquisition in the free-to-play market is a critical concern requiring potential policy intervention.
Gamecity HamburgJan 2025
Cover of German Creative Economy Summit 2025: Program Highlights
Article

German Creative Economy Summit 2025: Program Highlights

The German Creative Economy Summit (GCES) returns to Hamburg on March 5 and 6, 2025, at the Kampnagel venue, positioned as the largest national industry gathering for the entire creative sector.

  • The German Creative Economy Summit 2025 will take place on March 5 and 6 at the Kampnagel venue in Hamburg.
  • The summit program focuses on cross-sector collaboration, digital trends, and the intersection of technology, sustainability, and creative business practices.
  • Key sessions include an analysis of the German internet landscape, specifically addressing current marketing challenges and digital trends.
Gamecity HamburgJan 2025
Cover of Tiny Roar Release Into the Emberlands as Full Version
Article

Tiny Roar Release Into the Emberlands as Full Version

Hamburg-based indie studio Tiny Roar launched version 1.0 of its cozy exploration game "Into the Emberlands" on Steam on January 21, 2025, following an Early Access debut in June 2024.

  • Hamburg-based indie studio Tiny Roar has officially launched the 1.0 full version of its cozy rogue-lite exploration game, Into the Emberlands, on Steam.
  • The project received critical early-stage support through prototype funding from Gamecity Hamburg in 2022, which helped the studio secure a publishing partnership with Daedalic Entertainment.
  • Tiny Roar, founded in 2015, has scaled its operations to a team of more than 27 employees.
Gamecity HamburgJan 2025
Cover of Recap: Gamecity Hamburg at Polaris 2024
Article

Recap: Gamecity Hamburg at Polaris 2024

Polaris 2024, the third edition of the Hamburg convention covering games, anime, manga, Asian pop culture, and fan communities, drew a record of more than 40,000 visitors across three days starting October 11, 2024.

  • Polaris 2024 achieved record-breaking attendance with over 40,000 visitors across three days at the Hamburg Exhibition Center.
  • The Gamecity Treff networking event hosted over 250 industry professionals to facilitate business development and community building.
  • Gamecity Hamburg showcased five indie titles—Into The Emberlands, Light of Atlantis, Mambio, Misgiven, and Monster Mayhem—supported by its 'Road to Polaris' program.
Gamecity HamburgOct 2024