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Supercent

CompanySouth Korea · Founded 2021

Documents about Supercent

Cover of 🚜 Bulldozer Master: ~$70K a Day & Looks like a weekend prototype
32 min
Two & a Half Gamers32 min

🚜 Bulldozer Master: ~$70K a Day & Looks like a weekend prototype

Bulldozer Master, a simple idle-friendly mining game from Supercent, is presented as a case study in how a game can scale rapidly without high production values.

  • Bulldozer Master, a simple idle mining game from Supercent, reportedly reached about 200K downloads and 600K daily active users per day after launching in August, with US DAU near 50K and most traffic from India, Russia, Brazil, and Indonesia.
  • The game reportedly generates about $70K per day, of which roughly $58K (about 80%) comes from rewarded ads and about $10K from in-app purchases, making advertising the dominant revenue driver.
  • Ad creatives are identified as the core growth lever, with reusable visual themes such as rotating rings or arrows and gameplay designed around what performs well in ads, suggesting visual polish is not required for strong ad performance.
Two & a Half GamersNov 2026
Cover of 🧠 Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game
41 min
Two & a Half Gamers41 min

🧠 Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game

Mobile game publishers are undergoing a fundamental transformation in user acquisition strategy, shifting toward an AI-first production model to maintain dominance in a saturated market.

  • Mobile game publishers are shifting to an AI-first production model to generate thousands of unique advertisements per month, a volume unattainable through traditional creative workflows.
  • The strategy prioritizes rapid iteration and high-intensity hooks over gameplay accuracy, as seen in titles like Bulldozer Master and Pizza Ready to drive massive daily download figures.
  • Studios are using generative AI to perform regional localization by swapping actor nationalities and integrating viral memes or pop-culture tropes at scale.
Two & a Half GamersSep 2026
Cover of 📡 Century's Hidden "Innovation" Account & What's Brewing in Soft Launch
36 min
Two & a Half Gamers36 min

📡 Century's Hidden "Innovation" Account & What's Brewing in Soft Launch

The mobile gaming industry is currently defined by a pervasive trend of mechanical homogenization, where major publishers prioritize the rapid deployment of proven templates over original design.

  • Major publishers like Century Games are utilizing secondary accounts to execute 'clone rushes,' scaling portfolios of merge and 4X strategy titles by reskinning proven mechanical templates.
  • The industry is shifting away from traditional hyper-casual models, forcing legacy firms like Say Games and Voodoo to pivot toward hybrid-casual models and web-based revenue streams to offset declining download volumes.
  • Publishers are increasingly integrating high-performing mini-game mechanics, modeled after the 'Last War' framework, to capture market share within saturated genres.
Two & a Half GamersAug 2026
Cover of ⚔️ 47 Rewarded Ad Placements and a "No Ads" Lie: Inside XP Hero's $400K/Day Idle RPG
44 min
Two & a Half Gamers44 min

⚔️ 47 Rewarded Ad Placements and a "No Ads" Lie: Inside XP Hero's $400K/Day Idle RPG

XP Hero, an idle RPG developed by Supercent, represents a highly aggressive approach to mobile game monetization, currently generating an estimated $400,000 in daily revenue.

  • Supercent’s idle RPG 'XP Hero' generates approximately $400,000 in daily revenue, with 53% of that income derived directly from a dense ecosystem of 47 rewarded ad placements and frequent interstitial ads.
  • The game relies on a high-value cohort model where 20% of the player base generates 90% of total revenue, prioritizing aggressive short-term monetization over long-term retention.
  • The developer utilizes an AI-driven creative strategy that produces over 1,300 marketing assets every three days to capture a broad audience quickly.
Two & a Half GamersAug 2026
Cover of Xbox's weird 'North Star', Sybo and Subway Surfers, App Store emulators, Peridot's death, more
20 min
Mobilegamer.biz20 min

Xbox's weird 'North Star', Sybo and Subway Surfers, App Store emulators, Peridot's death, more

The mobile games industry is currently navigating a period of strategic realignment, marked by shifting corporate priorities and evolving platform dynamics.

  • Xbox has adopted 'daily active players' as its new core metric, yet the company's recent strategic communications largely ignore its mobile gaming division despite mobile likely representing the majority of its active player base.
  • Subway Surfers developer Sybo is shifting its revenue strategy for the new title Subway Surfers City, aiming for a higher ratio of in-app purchases compared to the original game, which currently relies on ad revenue for 80% to 85% of its income.
  • Apple's App Store has seen over 60 million downloads of game emulators, but developers report that Apple's backend tools remain dated and fail to provide a developer experience commensurate with the high commission fees Apple collects.
Mobilegamer.bizApr 2026
Cover of ☠️​ The end of original creatives: Creative Trends just got darker
41 min
Two & a Half Gamers41 min

☠️​ The end of original creatives: Creative Trends just got darker

The mobile gaming industry is currently undergoing a fundamental shift toward a copy-first development strategy, prioritizing high-volume, replicable creative assets over original intellectual property.

  • The mobile gaming industry is shifting toward a copy-first strategy that prioritizes high-volume, replicable creative assets over original intellectual property to maximize conversion metrics.
  • Artificial intelligence is being leveraged to mass-produce deceptive creative content, significantly lowering production costs while enabling the rapid deployment of fabricated, high-drama scenarios.
  • Publishers are increasingly utilizing 'fake ads' that feature unauthorized use of major global brands and misleading gameplay representations to drive user acquisition.
Two & a Half GamersJan 2026
Cover of 💰 Ad Monetization Trends - Prison games take over by Felix Braberg
22 min
Two & a Half Gamers22 min

💰 Ad Monetization Trends - Prison games take over by Felix Braberg

The mobile gaming market is currently experiencing a significant shift in simulation and idle arcade genres, characterized by a widespread transition toward prison-themed titles.

  • The mobile simulation and idle arcade genres are shifting toward prison-themed titles, replacing the previous market dominance of supermarket-themed simulators.
  • Supercent's 'Prison Life' generates an estimated $38 million annual run rate by combining high-frequency rewarded ads with interstitials and a free-to-premium speed-up onboarding funnel.
  • Developers are successfully reskinning existing supermarket simulator mechanics to fit prison settings, as seen in titles like 'Prison Escape Journey' and 'Prison Escape Simulator'.
Two & a Half GamersOct 2025
Cover of From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone
60 min
Two & a Half Gamers60 min

From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone

The mobile gaming landscape is undergoing a significant transition as studios shift from traditional hypercasual models toward hybridcasual frameworks.

  • Supercent utilizes a high-frequency iterative model for hybridcasual games, repeatedly refining core mechanics from successful titles like 'My Perfect Hotel' to launch new revenue-generating products such as 'Pizza Ready', 'Outlet Rush', and 'Snake Clash'.
  • Supercent's titles demonstrate a aggressive monetization strategy by integrating interstitials, rewarded videos, and banners from the first minute of gameplay, alongside specific rewarded placements for movement speed, carrying capacity, and equipment upgrades.
  • The company has experimented with controversial monetization tactics, such as integrating 'Bright Data' software, which allows the app to use user IP addresses and bandwidth for data scraping, potentially generating significant monthly revenue from a fraction of their millions of users.
Two & a Half GamersMay 2024