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Supercent

CompanySouth Korea · Founded 2021

Documents about Supercent

Cover of Monetization Report 2025
Report61 pages

Monetization Report 2025

The global mobile gaming market achieved a steady 3.4% year-over-year growth in 2025, reaching a total valuation of $57.1 billion.

  • The global mobile gaming market grew 3.4% year-over-year in 2025 to reach a $57.1 billion valuation.
  • Hybridcasual games experienced explosive growth of 88%, while Strategy, Puzzle, and Simulation segments grew by 25.5%, 15%, and 11% respectively.
  • RPG and Casino sectors saw significant revenue declines, with RPGs falling 13–16% and Casino revenues dropping 7.5%.
AppMagicNov 2025
Cover of Casual LiveOps Report: H1 2025
Report70 pages

Casual LiveOps Report: H1 2025

The casual mobile gaming market experienced modest growth during the first half of 2025, characterized by a 3.6% increase in global revenue and a 6% rise in downloads.

  • The casual mobile gaming market grew by 3.6% in revenue and 6% in downloads during H1 2025, with legacy titles dominating as only 11% of top-grossing games were released within the last two years.
  • Hypercasual games experienced a 111% revenue surge in H1 2025, driven by a strategic pivot toward deeper monetization mechanics.
  • LiveOps has become an industry standard, with 82% of top-grossing titles running at least one event to drive retention through recurring mechanics like win streaks and resource-depletion challenges.
AppMagicJul 2025
Cover of Mobile Gaming by Genre: Hypercasual
Report28 pages

Mobile Gaming by Genre: Hypercasual

The hypercasual segment continues to dominate mobile gaming revenue, with the top 100 titles achieving 5.48 billion downloads and $345 million in in-app purchase (IAP) revenue during the first half of 2025—double the figures from 2024 and the highest ever recorded for this genre.

  • Hypercasual revenue for the top 100 titles is projected to reach $690 million in 2025, a significant increase from $403 million in 2024.
  • H1 2025 performance for the top 100 hypercasual titles hit record highs of 5.48 billion downloads and $345 million in IAP revenue, doubling the figures from the same period in 2024.
  • Leading publishers like AZUR GAMES, Supersonic Studios, and Voodoo are shifting toward hybrid-casual models that blend traditional advertising with deeper IAP monetization to extend player engagement.
GamesforumJul 2025