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Square

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Cover of Achieving High-Quality, Low-Cost Skin: An Environment Approach
33 min
Game Developers Conference33 min

Achieving High-Quality, Low-Cost Skin: An Environment Approach

Square Enix has pioneered a transformative approach to character skin rendering by applying environment art principles to character design.

  • Square Enix reduced character sculpting time by 40 percent by shifting from custom-sculpted 4K micro-detail maps to a tiling texture system.
  • The new workflow utilizes generalized human pore patterns and tiling textures to maintain high-fidelity skin rendering while eliminating the need for unique, memory-intensive high-resolution assets.
  • Artists use vertex painting to blend shared detail textures, allowing for granular control over skin elasticity and age without requiring changes to the underlying technical foundation.
Game Developers ConferenceAug 2019
Cover of Financial Results Briefing Session: Three-Month Period Ended June 30, 2019
Financial report18 pages

Financial Results Briefing Session: Three-Month Period Ended June 30, 2019

The financial results for Square Enix Holdings for the three-month period ended June 30, 2019, demonstrate a period of growth across all primary business segments.

  • Square Enix reported a strong Q1 FY2020/3, with net sales increasing to 53.3 billion yen (up 8.6 billion yen YoY) and operating income rising to 7.1 billion yen (up 3.3 billion yen YoY).
  • The Digital Entertainment segment, the company's primary driver, saw net sales grow to 37.1 billion yen and operating income reach 7.6 billion yen, representing a 20.5% operating margin.
  • MMO performance improved YoY due to an increase in paying subscribers ahead of the 'FINAL FANTASY XIV: Shadowbringers' expansion launch.
Square Enix HoldingsAug 2019
Cover of Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2019
Financial report12 pages

Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2019

Square Enix Holdings reported consolidated financial results for the three-month period ending June 30, 2019, demonstrating strong top-line growth despite a decline in net profit.

Square EnixAug 2019
Cover of Biggest Takeaways from E3 2019 | Games ReCAP Episode 005
57 min
Game Dev Unchained57 min

Biggest Takeaways from E3 2019 | Games ReCAP Episode 005

E3 2019 served as a critical lens for evaluating the current state of the global gaming industry, highlighting a stark divide between successful creative strategies and systemic operational failures.

  • Amazon Game Studios faces potential dissolution due to a lack of coherent leadership and the strategic failure of mandating the proprietary Lumberyard engine over industry-standard tools like Unreal or Unity.
  • The gaming industry is increasingly pressured to abandon 'crunch' culture in favor of sustainable development models that utilize tighter project scopes to mitigate burnout in AAA production.
  • Square Enix and Nintendo demonstrated that leveraging established nostalgia and innovative mechanics remains a highly effective creative strategy for market success.
Game Dev UnchainedJun 2019
Cover of Ubisoft & Square Enix E3 Press Conference | Games ReCAP Episode 004
61 min
Game Dev Unchained61 min

Ubisoft & Square Enix E3 Press Conference | Games ReCAP Episode 004

Ubisoft maintains a robust and stable development model by leveraging established engines and iterative design across major franchises such as Assassin’s Creed, Watch Dogs, Far Cry, and the Tom Clancy series.

  • Ubisoft’s strategy of leveraging established engines and iterative design for franchises like Assassin’s Creed and Far Cry provides a stable production model that minimizes the volatility and mass layoffs seen elsewhere in the industry.
  • A two-year development cadence is proposed as the optimal standard for major titles, allowing players sufficient time to master complex gameplay systems before the next iteration is released.
  • Square Enix’s modernization efforts show inconsistent results, with the Final Fantasy VII Remake succeeding through real-time combat and high fidelity, while projects like the Avengers title and the Final Fantasy VIII remaster suffer from a lack of comprehensive overhauls.
Game Dev UnchainedJun 2019
Cover of Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2019
Financial report10 pages

Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2019

Square Enix Holdings reported financial results for the fiscal year ended March 31, 2019, characterized by a divergence between top-line growth and bottom-line contraction.

Square EnixJun 2019
Cover of Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2019
Financial report33 pages

Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2019

Square Enix Holdings reported financial results for the fiscal year ended March 31, 2019, reflecting a period of revenue growth tempered by declining operating margins.

  • Square Enix reported net sales of 271.0 billion yen for the fiscal year ended March 31, 2019, but operating income fell significantly to 24.5 billion yen, down from 38.1 billion yen in the previous year.
  • The Digital Entertainment segment, the company's largest revenue driver, saw operating income drop from 43.4 billion yen to 29.0 billion yen, resulting in an operating margin contraction of 8.5 percentage points to 14.2%.
  • Digital sales in the HD games segment have grown by an annual average of approximately 40% over the past five years, with digital downloads accounting for 40% of total HD sales in FY2019/3.
Square Enix HoldingsMay 2019
Cover of Square Enix Holdings 3Q FY2019/3 Financial Results Briefing
Financial report9 pages

Square Enix Holdings 3Q FY2019/3 Financial Results Briefing

Square Enix Holdings reported a challenging financial performance for the nine-month period ending December 31, 2018.

  • Square Enix reported a 65.3% year-over-year decline in operating income to ¥11.7 billion for the nine-month period ending December 31, 2018, alongside a 4.8% drop in net sales to ¥179 billion.
  • The Digital Entertainment segment, the company's core business, saw net sales fall to ¥130.4 billion due to high development amortization costs, heavy advertising spend, and underperforming titles like Just Cause 4.
  • To improve operational efficiency and profitability, Square Enix will consolidate its eleven existing business divisions into four units starting in fiscal year 2020.
Square EnixFeb 2019
Cover of Square Enix Holdings Nine-Month Period Financial Results: Ended December 31, 2018
Financial report17 pages

Square Enix Holdings Nine-Month Period Financial Results: Ended December 31, 2018

Square Enix Holdings reported a challenging financial performance for the nine-month period ending December 31, 2018, characterized by a significant decline in profitability compared to the same period in the previous fiscal year.

  • Square Enix reported a significant decline in financial performance for the nine-month period ending December 31, 2018, with net sales falling to 179.0 billion yen and operating income dropping to 11.7 billion yen, a 22.0 billion yen decrease year-over-year.
  • The Digital Entertainment segment, the company's primary revenue driver, saw operating income plummet to 1.6 billion yen in the third quarter of FY2019, down from 7.9 billion yen in the same period the previous year.
  • HD game performance was mixed; while titles like 'Shadow of the Tomb Raider' and 'Just Cause 4' bolstered sales, overall profits were suppressed by increased development amortization and higher advertising expenditures.
Square Enix HoldingsFeb 2019
Cover of Square Enix Holdings 2Q FY2019/3 Financial Results Briefing
Financial report9 pages

Square Enix Holdings 2Q FY2019/3 Financial Results Briefing

Square Enix Holdings reported a decline in financial performance for the first half of the fiscal year ending March 31, 2019.

Square EnixNov 2018
Cover of Financial Results Briefing Session: Six-Month Period Ended September 30, 2018
Financial report22 pages

Financial Results Briefing Session: Six-Month Period Ended September 30, 2018

The financial results for the six-month period ending September 30, 2018, reflect a challenging fiscal environment for Square Enix Holdings Co., Ltd. compared to the same period in the previous year.

  • Square Enix reported a decline in performance for the six-month period ending September 30, 2018, with net sales falling to 112.2 billion yen (down 19.8 billion yen YoY) and operating income dropping to 10.0 billion yen (down 15.8 billion yen YoY).
  • Luminous Productions, a wholly-owned subsidiary, recorded an extraordinary loss of 3.733 billion yen due to a strategic shift toward focusing exclusively on large-scale, high-quality AAA titles.
  • The Digital Entertainment segment for smart devices and PC browsers saw a decline in both net sales and operating profit, attributed to the underperformance of titles launched in the previous fiscal year and reduced license income.
Square Enix HoldingsNov 2018
Cover of The Hitman Sniper post-mortem
19 min
PocketGamer.biz19 min

The Hitman Sniper post-mortem

The Hitman Sniper post-mortem details the transition of a premium mobile title into a sustainable, live-operated service.

  • Square Enix Montreal successfully pivoted Hitman Sniper from a declining premium title to a sustainable live-operated service by implementing 36 iterative updates over three years.
  • Regional price adjustments in emerging markets proved highly effective, resulting in a 115-fold increase in game downloads.
  • The implementation of personalized, mission-specific rifle offers based on behavioral and geographic data increased conversion rates for key items by nearly four times.
PocketGamer.bizOct 2018