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Quantic Dream

CompanyFrance · Founded 1997

Documents about Quantic Dream

Cover of The Steam Games That Sold the Most Copies Over the Holidays
Article

The Steam Games That Sold the Most Copies Over the Holidays

Steam experienced a record-breaking December in 2025, generating $1.6 billion in gross revenue from over 100 million players.

  • Steam generated $1.6 billion in gross revenue during December 2025, marking a 22.7% increase over December 2024 and surpassing the previous record set in December 2020.
  • ARC Raiders led Steam sales between December 21 and January 4 with 1.2 million copies sold, contributing to the title reaching 12 million total copies sold and 7 million on Steam.
  • Detroit: Become Human shifted 993,000 copies during the holiday period, driven by a record-low price of $4 that helped the title surpass $150 million in total Steam revenue.
Alinea AnalyticsJan 2026
Cover of Testing the Flywheel: Rampant Inflation Threatens to Grind Gaming's Platform Economics to a Halt
Article

Testing the Flywheel: Rampant Inflation Threatens to Grind Gaming's Platform Economics to a Halt

Economic volatility and rising inflation are currently challenging the "flywheel" model of digital platforms, where interconnected services and hardware create self-sustaining growth.

  • Rising inflation and supply chain pressures are destabilizing the traditional gaming 'flywheel' model, evidenced by Sony’s 10% price increase for the PlayStation 5 in international markets.
  • Gaming platforms are shifting away from hardware-loss strategies toward ad-supported tiers and high-budget blockbuster content as consumer purchasing power declines and subscription churn increases among younger demographics.
  • Major industry players are aggressively pivoting to mobile, exemplified by Sony’s acquisition of Savage Game Studios and the creation of a dedicated PlayStation Studios Mobile Division.
SuperJoostSep 2022
Cover of Chinese Tech Giant NetEase to Reportedly Acquire 100% of Quantic Dream
Article

Chinese Tech Giant NetEase to Reportedly Acquire 100% of Quantic Dream

This overview examines shifting investment strategies within the global gaming industry, specifically focusing on NetEase’s evolving relationship with its partner studios.

  • In March 2022, reports surfaced that Chinese tech giant NetEase was in negotiations to acquire 100% of Quantic Dream, the developer of Detroit: Become Human.
  • NetEase previously acquired a minority stake in Quantic Dream in 2019 to support the development and distribution of global online games.
  • Quantic Dream had been seeking a buyer since its three-year partnership with Sony Interactive Entertainment concluded in 2018.
Game World ObserverMar 2022
Cover of "Who Thinks Beating a Child Is Entertainment?": Ideological Constructions of the Figure of 'The Child' in Detroit: Become Human
Article

"Who Thinks Beating a Child Is Entertainment?": Ideological Constructions of the Figure of 'The Child' in Detroit: Become Human

Emma Reay's article examines how the 2017 trailer for Quantic Dream's Detroit: Become Human, which depicted a father beating his daughter to death, provoked backlash from commentators, politicians, and child-protection advocates.

  • The article argues that the backlash against Quantic Dream's Detroit: Become Human trailer, which featured a child-abuse scene, is part of a broader moral performance in which the sanctity of 'the child' serves as a touchstone for modern Western self-image.
  • Quantic Dream's recent titles frequently feature child abuse, exploitation, and murder, alongside torture, rape, psychosis, and suicide, and were previously praised by critics, whereas other Paris Games Week 2017 trailers with violent content were not deemed controversial.
  • The author contends that Detroit: Become Human ultimately reproduces a conservative, paternalistic view of children's place in society rather than challenging dominant ideas about the moral value of childhood.
DiGRAJan 2020
Cover of Hamburg Games Conference 2018: Play It – The Future of Games & Films
Article

Hamburg Games Conference 2018: Play It – The Future of Games & Films

The Hamburg Games Conference 2018, held on April 5 at the Bucerius Law School, focused on the theme of transmedia, specifically exploring the convergence of film and gaming.

  • The Hamburg Games Conference 2018, held on April 5 at Bucerius Law School, centered on the convergence of film and gaming as a primary driver for future transmedia production models.
  • Industry leaders from organizations including Nordisk Film Games, Quantic Dream, and PriceWaterhouseCoopers provided expertise on developing intellectual property across multiple media platforms.
  • The event highlighted the cross-pollination of creative workflows, specifically applying established film production techniques to the game development process.
Gamecity Hamburg