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Detroit: Become Human

Game4 documents

4 documents in the library are about Detroit: Become Human, from writers such as Alinea Analytics, Game Developers Conference and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Detroit: Become Human cover

Detroit: Become Human is an interactive narrative adventure game developed by Quantic Dream and released in 2018. Set in a near-future Detroit where androids serve humans, the story follows three android protagonists—Kara, Connor, and Markus—who shape the city’s fate through their choices. Gameplay combines exploration, dialogue interactions, and quick-time events, with branching storylines and multiple endings. The narrative explores themes of artificial intelligence, freedom, and morality.

Released
May 25, 2018
Developer
Quantic Dream
Publisher
Sony Interactive Entertainment
Genres
Adventure
Platforms
PlayStation 4, PC (Microsoft Windows)

Game data from IGDB.com

Key figures

Documents about Detroit: Become Human

Cover of The Steam Games That Sold the Most Copies Over the Holidays
Article

The Steam Games That Sold the Most Copies Over the Holidays

Steam experienced a record-breaking December in 2025, generating $1.6 billion in gross revenue from over 100 million players.

  • Steam generated $1.6 billion in gross revenue during December 2025, marking a 22.7% increase over December 2024 and surpassing the previous record set in December 2020.
  • ARC Raiders led Steam sales between December 21 and January 4 with 1.2 million copies sold, contributing to the title reaching 12 million total copies sold and 7 million on Steam.
  • Detroit: Become Human shifted 993,000 copies during the holiday period, driven by a record-low price of $4 that helped the title surpass $150 million in total Steam revenue.
Alinea AnalyticsJan 2026
Cover of 60 Best Interactive Story Games in 2026
Article

60 Best Interactive Story Games in 2026

The interactive story genre has evolved into a sophisticated landscape where player agency and narrative depth serve as the primary drivers of engagement.

  • Interactive story games drive long-term retention and high replayability by centering gameplay on branching storylines, moral dilemmas, and character-driven development.
  • Player agency is the primary engagement driver, with success defined by the ability to influence character relationships and narrative outcomes through choice-based mechanics.
  • Top-performing titles like Detroit: Become Human, Disco Elysium, and Life Is Strange demonstrate that integrating meaningful choices with immersive world-building is essential for market success.
UdonisApr 2023
Cover of Chinese Tech Giant NetEase to Reportedly Acquire 100% of Quantic Dream
Article

Chinese Tech Giant NetEase to Reportedly Acquire 100% of Quantic Dream

This overview examines shifting investment strategies within the global gaming industry, specifically focusing on NetEase’s evolving relationship with its partner studios.

  • In March 2022, reports surfaced that Chinese tech giant NetEase was in negotiations to acquire 100% of Quantic Dream, the developer of Detroit: Become Human.
  • NetEase previously acquired a minority stake in Quantic Dream in 2019 to support the development and distribution of global online games.
  • Quantic Dream had been seeking a buyer since its three-year partnership with Sony Interactive Entertainment concluded in 2018.
Game World ObserverMar 2022
Cover of The Lighting Technology of Detroit: Become Human
53 min
Game Developers Conference53 min

The Lighting Technology of Detroit: Become Human

Achieving visual consistency in Detroit: Become Human required a fundamental transition to a physically based rendering pipeline grounded in photometric units and linear space shading.

  • The engine utilizes a physically based rendering pipeline grounded in photometric units and linear space shading to ensure consistent material and lighting interactions.
  • To maintain performance within a strict 280MB memory budget, the engine employs a hybrid system featuring a high-performance shadow atlas with static caching and dynamic resolution.
  • Global illumination is managed via an adaptive sparse octree of light probes, which store second-order spherical harmonics in volume texture atlases to support both static and dynamic objects.
Game Developers ConferenceOct 2020

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