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Cover of Key Takeaways from Gamescom 2024
Article

Key Takeaways from Gamescom 2024

Gamescom 2024 served as a critical barometer for the current state of the global video game industry, highlighting a period of significant structural transition and economic recalibration.

  • Black Myth: Wukong achieved 2.4 million concurrent players on Steam and sold over 10 million copies across all platforms, with 8 million units sold on Steam within its first 48 hours.
  • Mobile game studio spending has declined significantly, forcing many vendors to pivot their focus toward PC and console developers to maintain budgets.
  • The industry is entering a 'trough of disillusionment' regarding AI, with growing sentiment that the technology has plateaued or is currently overhyped in game development.
GameMakersAug 2024
Cover of State of Mobile Gaming: 1H 2024
Article

State of Mobile Gaming: 1H 2024

The mobile gaming industry experienced a period of stabilization during the first half of 2024, following a post-COVID decline.

  • The global mobile gaming market has stabilized following a post-COVID decline, with 1H 2024 revenue plateauing at levels similar to 1H 2023, while downloads saw a modest 1–2% increase.
  • Tier 1 Western markets outperformed other regions, recording a 7% revenue growth in the first half of 2024.
  • Dungeon & Fighter: Origin dominated new releases, generating nearly $300 million in revenue exclusively on iOS in China.
AppMagicJul 2024
Cover of Mobile Gaming Market Review 1H2024 | AppMagic Data Analysis
72 min
GameMakers72 min

Mobile Gaming Market Review 1H2024 | AppMagic Data Analysis

The mobile gaming market reached a state of stabilization during the first half of 2024, effectively concluding the post-pandemic decline.

  • The mobile gaming market stabilized in 1H 2024, ending the post-pandemic decline with Tier 1 Western markets recording a 7% revenue increase despite modest global download growth of 1–2%.
  • Major studios are shifting strategy from high-risk new title development to optimizing existing assets through sophisticated LiveOps and enhanced monetization frameworks.
  • Success is increasingly driven by the 'casualization' of core mechanics, exemplified by Brawl Stars' revenue recovery and the integration of hyper-casual loops in 4X strategy titles like Last War: Survival and Whiteout Survival.
GameMakersJul 2024
Cover of Has the World Gone Bananas?
Article

Has the World Gone Bananas?

The gaming industry landscape as of mid-2024 is characterized by the dominance of established titles in mobile revenue and the emergence of unconventional engagement models on PC platforms.

  • Dungeon & Fighter: Origin remains the #1 game in worldwide revenue, driven primarily by the Chinese market.
  • Honkai: Star Rail rose to #2 in worldwide revenue following the release of its Version 2.3 update, 'Farewell, Penacony.'
  • The Steam game 'Banana' reached over 917,000 concurrent users by utilizing a speculative business model where players collect and trade virtual banana skins on the Steam Marketplace.
GameMakersJun 2024
Cover of Q2’24 Gaming Deals Report
Report19 pages

Q2’24 Gaming Deals Report

The second quarter of 2024 marks a period of stabilization for the global gaming industry, signaling an end to the post-pandemic "hangover" phase.

  • Private investment in the gaming industry reached a new quarterly benchmark of $1 billion across 116 rounds in Q2 2024, signaling a stabilization of the market.
  • Steam full-game sales grew by 27% year-over-year, driven primarily by a strong performance from indie and AA titles.
  • Early-stage venture capital is fueling current market activity, while late-stage deal-making remains sluggish due to persistent economic headwinds.
InvestGameJun 2024
Cover of Q2'24 Gaming Deals Report: Gradual Recovery
Report19 pages

Q2'24 Gaming Deals Report: Gradual Recovery

The second quarter of 2024 gaming industry analysis highlights a period of sustained activity in early-stage venture capital and a growing market for independent and mid-sized titles.

  • Steam full-game sales grew 27% year-over-year in Q2 2024, driven primarily by strong performance from independent and mid-sized titles.
  • Asia led global early-stage investment with $320 million across 28 deals, while North America dominated late-stage venture capital with $239 million across seven deals.
  • BITKRAFT was the most active early-stage investor by volume with 18 rounds, while a16z Games led in total deal value with $124 million invested.
InvestGameJun 2024
Cover of GungHo Online Entertainment Financial Results: FY2024 1Q
Financial report22 pages

GungHo Online Entertainment Financial Results: FY2024 1Q

GungHo Online Entertainment’s FY2024 first-quarter financial results highlight a strategic shift toward global market expansion, particularly through the development and distribution of mobile and PC titles.

  • Overseas markets now account for 54% of GungHo’s total revenue, marking a significant shift toward international expansion.
  • Year-over-year net sales and operating profit declined in Q1 2024, primarily due to the absence of the major regional Ragnarok launches that boosted performance in the same period of 2023.
  • Operating profit improved on a quarter-over-quarter basis, driven by a reduction in selling, general, and administrative expenses, specifically lower advertising costs.
GungHo Online EntertainmentMay 2024
Cover of Gravity Co. 20-F — FY2023 (April 2024)
Financial report1 page

Gravity Co. 20-F — FY2023 (April 2024)

Gravity Co., Ltd. reports a robust fiscal year 2023 driven by its mobile-gaming portfolio, particularly the flagship title Ragnarok Origin.

  • Gravity Co. reported a 56.5% revenue increase to KRW 725,516 million in FY2023, driven primarily by the Southeast Asian launch of Ragnarok Origin, which accounted for 62.3% of total revenue.
  • Mobile micro-transactions remain the company's core business model, growing 75.5% to KRW 629,604 million and representing 86.8% of total sales.
  • Despite a 53.2% rise in operating profit to KRW 160,367 million, gross margins compressed from 42.3% to 33.2% due to increased platform and royalty costs.
Gravity Co.Apr 2024
Cover of 10-K: FY 2023
Financial report1 page

10-K: FY 2023

Corsair Gaming Inc. reports a 2023 fiscal year marked by robust growth in its high-performance gaming and creator hardware segments, driven largely by a 13.6% increase in Gaming Components & Systems sales and a 24.7% gross margin expansion to $360 million.

  • Corsair reported a net loss of $1.04 billion in FY 2023, driven primarily by $30.9 million in stock-based compensation and tax-related adjustments.
  • The Gaming Components & Systems segment grew by 13.6%, contributing to a 24.7% gross margin expansion totaling $360 million, while Gamer & Creator Peripherals revenue declined 9.8% to $42.9 million.
  • The company faces significant customer concentration risk, with 30% of revenue derived from Amazon and 55% coming from its ten largest customers.
Corsair GamingFeb 2024
Cover of GungHo Online Entertainment FY2023 Financial Results
Financial report16 pages

GungHo Online Entertainment FY2023 Financial Results

GungHo Online Entertainment’s financial results for the fiscal year ending December 31, 2023, reflect a period of revenue growth driven by global game operations and strategic content updates.

GungHo Online EntertainmentFeb 2024
Cover of GungHo Online Entertainment Financial Results: Fiscal Year Ended December 31, 2023
Financial report24 pages

GungHo Online Entertainment Financial Results: Fiscal Year Ended December 31, 2023

GungHo Online Entertainment’s fiscal year 2023 financial results highlight a strategic pivot toward global market expansion, characterized by a significant increase in overseas net sales.

  • GungHo Online Entertainment achieved consolidated net sales of 125.3 billion yen for the fiscal year ended December 31, 2023.
  • The company’s global revenue ratio reached 64% in 2023, a significant increase from 11% in 2016, driven by international distribution of mobile and PC titles.
  • Financial stability remains heavily reliant on the flagship mobile title Puzzle & Dragons and the global expansion of the Ragnarok franchise managed by subsidiary Gravity.
GungHo Online EntertainmentFeb 2024
Cover of GungHo Online Entertainment Financial Results: FY2023 3Q
Financial report25 pages

GungHo Online Entertainment Financial Results: FY2023 3Q

GungHo Online Entertainment’s third-quarter fiscal year 2023 financial results highlight a strategic pivot toward global market expansion and the diversification of its mobile-centric portfolio.

  • GungHo’s overseas net sales ratio reached 65% in the first three quarters of 2023, signaling a successful shift away from a Japan-centric revenue model.
  • Consolidated net sales and operating profit declined quarter-over-quarter due to a reactionary drop following the strong Q2 launch of Ragnarok Origin in Southeast Asia.
  • Year-over-year net sales growth was primarily driven by the performance of Gravity’s Ragnarok-related titles, though this also contributed to an increase in the overall cost of sales.
GungHo Online EntertainmentNov 2023