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Cover of GungHo Online Entertainment Q1 2026 Financial Results
Financial report8 pages

GungHo Online Entertainment Q1 2026 Financial Results

GungHo Online Entertainment’s financial results for the first quarter of 2026 demonstrate a period of growth driven by robust performance in its core mobile gaming portfolio and the successful launch of new titles.

  • GungHo Online Entertainment reported Q1 2026 net sales of 26,594 million yen, an 11.9% increase year-over-year.
  • Operating profit grew by 30.5% to 3,693 million yen, while ordinary profit rose 41.9% to 4,575 million yen.
  • Flagship title Puzzle & Dragons remained the core revenue driver, maintaining user engagement through its 14th-anniversary events and strategic collaborations.
GungHo Online EntertainmentMay 2026
Cover of Corsair Investor Presentation: FY2026
Financial report38 pages

Corsair Investor Presentation: FY2026

Corsair maintains a dominant market position within the global gaming and creator peripheral sectors, underpinned by a diversified brand ecosystem and a robust financial trajectory.

  • Corsair achieved $1.457 billion in revenue for the trailing twelve-month period ending March 31, 2026, signaling a successful operational turnaround.
  • The company returned to profitability in Q1 2026 with $13.1 million in GAAP net income, compared to a $10.3 million loss in the same period of 2025.
  • Operational efficiency drove a 58% year-over-year surge in adjusted EBITDA to $35.8 million and a 13% increase in gross profit.
CorsairMay 2026
Cover of Netmarble 4Q 2025 & FY 2025 Earnings Results
Financial report13 pages

Netmarble 4Q 2025 & FY 2025 Earnings Results

Netmarble’s financial results for the 2025 fiscal year demonstrate a period of record-high revenue and significant operational improvement.

  • Netmarble achieved record annual revenue of KRW 2,835.1 billion in 2025, a 6.4% year-over-year increase, with EBITDA rising 30.8% to KRW 484.0 billion.
  • Q4 2025 performance showed significant momentum with revenue of KRW 797.6 billion and EBITDA of KRW 148.9 billion, representing year-over-year growth of 22.9% and 102.9% respectively.
  • Despite strong operating profits, the company recorded a Q4 2025 net loss of KRW 35.9 billion due to impairment losses recognized on intangible assets.
NetmarbleFeb 2026
Cover of Netmarble 1Q 2025 Earnings Results
Financial report10 pages

Netmarble 1Q 2025 Earnings Results

Netmarble’s first-quarter 2025 earnings report outlines a period of financial recovery and operational stabilization.

  • Netmarble reported Q1 2025 revenue of KRW 623.9 billion, a 6.6% year-over-year increase driven by the launch of RF ONLINE NEXT and the performance of Solo Leveling: ARISE.
  • EBITDA grew by 91.1% year-over-year to KRW 81.6 billion, achieving an EBITDA margin of 13.1%.
  • Net profit reached KRW 80.2 billion, bolstered by the absence of the intangible asset impairment losses that affected previous financial periods.
NetmarbleMay 2025
Cover of Gravity Co. 20-F — FY2024 (April 2025)
Financial report1 page

Gravity Co. 20-F — FY2024 (April 2025)

Gravity Co., Ltd. reports FY 2024 financial results for a company headquartered in Seoul that operates primarily through its flagship Ragnarok franchise.

  • Gravity Co. reported FY 2024 revenue of KRW 500.8 billion, a 31% year-on-year decline primarily driven by a 35.6% drop in mobile game sales.
  • Operating profit fell 47% to KRW 85.4 billion, though the gross profit margin improved to 38.7% due to reduced platform-service commissions.
  • The Ragnarok franchise remains the company's core revenue driver, with mobile titles accounting for 81% of total sales and Ragnarok Origin alone contributing 42.1%.
Gravity Co.Apr 2025
Cover of Netmarble 4Q 2024 and FY 2024 Earnings Results
Financial report12 pages

Netmarble 4Q 2024 and FY 2024 Earnings Results

Netmarble’s financial performance for the 2024 fiscal year reflects a period of revenue growth and improved operational efficiency, despite significant bottom-line volatility in the fourth quarter.

  • Netmarble achieved KRW 2,663.8 billion in annual revenue for 2024, a 6.5% increase over the previous year, while annual EBITDA surged 216.5% to KRW 370.0 billion.
  • The company recorded a net loss of KRW 166.7 billion in 4Q 2024, driven primarily by the recognition of impairment losses on intangible assets.
  • Netmarble maintains a strong global presence with 83% of its revenue generated outside of Korea, led by North America at 46%.
NetmarbleFeb 2025
Cover of GungHo Online Entertainment Financial Results Briefing: FY2024 3Q
Financial report26 pages

GungHo Online Entertainment Financial Results Briefing: FY2024 3Q

GungHo Online Entertainment’s fiscal year 2024 third-quarter financial results highlight a strategic pivot toward global market expansion while navigating a period of declining domestic performance.

  • GungHo’s overseas net sales ratio reached 56.7% in Q3 2024, marking a strategic shift toward international markets as the company seeks to offset domestic performance declines.
  • Financial results for Q3 2024 show a contraction in both net sales and operating profit compared to both the previous quarter and the same period last year.
  • The decline in profitability is primarily attributed to reduced revenue from core domestic titles, specifically Puzzle & Dragons and the Ragnarok series, alongside higher advertising costs for Ragnarok-related projects.
GungHo Online EntertainmentNov 2024
Cover of Netmarble 3Q 2024 Earnings Results
Financial report10 pages

Netmarble 3Q 2024 Earnings Results

Netmarble’s third-quarter 2024 earnings results reflect a period of stabilization following a quarter characterized by the absence of major new game launches.

  • Netmarble reported 3Q 2024 revenue of KRW 647.3 billion, a 2.6% year-over-year increase but a 17.2% decline quarter-over-quarter due to a lack of major new game launches.
  • Operating profit reached KRW 65.5 billion, supported by a 13.3% quarter-over-quarter reduction in operating costs driven by lower marketing spend, reduced headcount, and decreased commission fees.
  • Overseas markets remain the primary revenue engine, accounting for 77% of total revenue, with North America alone contributing 43%.
NetmarbleNov 2024
Cover of GungHo Online Entertainment Financial Results: FY2024 1Q
Financial report22 pages

GungHo Online Entertainment Financial Results: FY2024 1Q

GungHo Online Entertainment’s FY2024 first-quarter financial results highlight a strategic shift toward global market expansion, particularly through the development and distribution of mobile and PC titles.

  • Overseas markets now account for 54% of GungHo’s total revenue, marking a significant shift toward international expansion.
  • Year-over-year net sales and operating profit declined in Q1 2024, primarily due to the absence of the major regional Ragnarok launches that boosted performance in the same period of 2023.
  • Operating profit improved on a quarter-over-quarter basis, driven by a reduction in selling, general, and administrative expenses, specifically lower advertising costs.
GungHo Online EntertainmentMay 2024
Cover of Gravity Co. 20-F — FY2023 (April 2024)
Financial report1 page

Gravity Co. 20-F — FY2023 (April 2024)

Gravity Co., Ltd. reports a robust fiscal year 2023 driven by its mobile-gaming portfolio, particularly the flagship title Ragnarok Origin.

  • Gravity Co. reported a 56.5% revenue increase to KRW 725,516 million in FY2023, driven primarily by the Southeast Asian launch of Ragnarok Origin, which accounted for 62.3% of total revenue.
  • Mobile micro-transactions remain the company's core business model, growing 75.5% to KRW 629,604 million and representing 86.8% of total sales.
  • Despite a 53.2% rise in operating profit to KRW 160,367 million, gross margins compressed from 42.3% to 33.2% due to increased platform and royalty costs.
Gravity Co.Apr 2024
Cover of 10-K: FY 2023
Financial report1 page

10-K: FY 2023

Corsair Gaming Inc. reports a 2023 fiscal year marked by robust growth in its high-performance gaming and creator hardware segments, driven largely by a 13.6% increase in Gaming Components & Systems sales and a 24.7% gross margin expansion to $360 million.

  • Corsair reported a net loss of $1.04 billion in FY 2023, driven primarily by $30.9 million in stock-based compensation and tax-related adjustments.
  • The Gaming Components & Systems segment grew by 13.6%, contributing to a 24.7% gross margin expansion totaling $360 million, while Gamer & Creator Peripherals revenue declined 9.8% to $42.9 million.
  • The company faces significant customer concentration risk, with 30% of revenue derived from Amazon and 55% coming from its ten largest customers.
Corsair GamingFeb 2024
Cover of GungHo Online Entertainment FY2023 Financial Results
Financial report16 pages

GungHo Online Entertainment FY2023 Financial Results

GungHo Online Entertainment’s financial results for the fiscal year ending December 31, 2023, reflect a period of revenue growth driven by global game operations and strategic content updates.

GungHo Online EntertainmentFeb 2024