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GungHo Online Entertainment Q1 2026 Financial Results
GungHo Online Entertainment’s financial results for the first quarter of 2026 demonstrate a period of growth driven by robust performance in its core mobile gaming portfolio and the successful launch of new titles.
- GungHo Online Entertainment reported Q1 2026 net sales of 26,594 million yen, an 11.9% increase year-over-year.
- Operating profit grew by 30.5% to 3,693 million yen, while ordinary profit rose 41.9% to 4,575 million yen.
- Flagship title Puzzle & Dragons remained the core revenue driver, maintaining user engagement through its 14th-anniversary events and strategic collaborations.
Corsair Investor Presentation: FY2026
Corsair maintains a dominant market position within the global gaming and creator peripheral sectors, underpinned by a diversified brand ecosystem and a robust financial trajectory.
- Corsair achieved $1.457 billion in revenue for the trailing twelve-month period ending March 31, 2026, signaling a successful operational turnaround.
- The company returned to profitability in Q1 2026 with $13.1 million in GAAP net income, compared to a $10.3 million loss in the same period of 2025.
- Operational efficiency drove a 58% year-over-year surge in adjusted EBITDA to $35.8 million and a 13% increase in gross profit.
Netmarble 4Q 2025 & FY 2025 Earnings Results
Netmarble’s financial results for the 2025 fiscal year demonstrate a period of record-high revenue and significant operational improvement.
- Netmarble achieved record annual revenue of KRW 2,835.1 billion in 2025, a 6.4% year-over-year increase, with EBITDA rising 30.8% to KRW 484.0 billion.
- Q4 2025 performance showed significant momentum with revenue of KRW 797.6 billion and EBITDA of KRW 148.9 billion, representing year-over-year growth of 22.9% and 102.9% respectively.
- Despite strong operating profits, the company recorded a Q4 2025 net loss of KRW 35.9 billion due to impairment losses recognized on intangible assets.
Netmarble 1Q 2025 Earnings Results
Netmarble’s first-quarter 2025 earnings report outlines a period of financial recovery and operational stabilization.
- Netmarble reported Q1 2025 revenue of KRW 623.9 billion, a 6.6% year-over-year increase driven by the launch of RF ONLINE NEXT and the performance of Solo Leveling: ARISE.
- EBITDA grew by 91.1% year-over-year to KRW 81.6 billion, achieving an EBITDA margin of 13.1%.
- Net profit reached KRW 80.2 billion, bolstered by the absence of the intangible asset impairment losses that affected previous financial periods.
Gravity Co. 20-F — FY2024 (April 2025)
Gravity Co., Ltd. reports FY 2024 financial results for a company headquartered in Seoul that operates primarily through its flagship Ragnarok franchise.
- Gravity Co. reported FY 2024 revenue of KRW 500.8 billion, a 31% year-on-year decline primarily driven by a 35.6% drop in mobile game sales.
- Operating profit fell 47% to KRW 85.4 billion, though the gross profit margin improved to 38.7% due to reduced platform-service commissions.
- The Ragnarok franchise remains the company's core revenue driver, with mobile titles accounting for 81% of total sales and Ragnarok Origin alone contributing 42.1%.
Netmarble 4Q 2024 and FY 2024 Earnings Results
Netmarble’s financial performance for the 2024 fiscal year reflects a period of revenue growth and improved operational efficiency, despite significant bottom-line volatility in the fourth quarter.
- Netmarble achieved KRW 2,663.8 billion in annual revenue for 2024, a 6.5% increase over the previous year, while annual EBITDA surged 216.5% to KRW 370.0 billion.
- The company recorded a net loss of KRW 166.7 billion in 4Q 2024, driven primarily by the recognition of impairment losses on intangible assets.
- Netmarble maintains a strong global presence with 83% of its revenue generated outside of Korea, led by North America at 46%.
GungHo Online Entertainment Financial Results Briefing: FY2024 3Q
GungHo Online Entertainment’s fiscal year 2024 third-quarter financial results highlight a strategic pivot toward global market expansion while navigating a period of declining domestic performance.
- GungHo’s overseas net sales ratio reached 56.7% in Q3 2024, marking a strategic shift toward international markets as the company seeks to offset domestic performance declines.
- Financial results for Q3 2024 show a contraction in both net sales and operating profit compared to both the previous quarter and the same period last year.
- The decline in profitability is primarily attributed to reduced revenue from core domestic titles, specifically Puzzle & Dragons and the Ragnarok series, alongside higher advertising costs for Ragnarok-related projects.
Netmarble 3Q 2024 Earnings Results
Netmarble’s third-quarter 2024 earnings results reflect a period of stabilization following a quarter characterized by the absence of major new game launches.
- Netmarble reported 3Q 2024 revenue of KRW 647.3 billion, a 2.6% year-over-year increase but a 17.2% decline quarter-over-quarter due to a lack of major new game launches.
- Operating profit reached KRW 65.5 billion, supported by a 13.3% quarter-over-quarter reduction in operating costs driven by lower marketing spend, reduced headcount, and decreased commission fees.
- Overseas markets remain the primary revenue engine, accounting for 77% of total revenue, with North America alone contributing 43%.
GungHo Online Entertainment Financial Results: FY2024 1Q
GungHo Online Entertainment’s FY2024 first-quarter financial results highlight a strategic shift toward global market expansion, particularly through the development and distribution of mobile and PC titles.
- Overseas markets now account for 54% of GungHo’s total revenue, marking a significant shift toward international expansion.
- Year-over-year net sales and operating profit declined in Q1 2024, primarily due to the absence of the major regional Ragnarok launches that boosted performance in the same period of 2023.
- Operating profit improved on a quarter-over-quarter basis, driven by a reduction in selling, general, and administrative expenses, specifically lower advertising costs.
Gravity Co. 20-F — FY2023 (April 2024)
Gravity Co., Ltd. reports a robust fiscal year 2023 driven by its mobile-gaming portfolio, particularly the flagship title Ragnarok Origin.
- Gravity Co. reported a 56.5% revenue increase to KRW 725,516 million in FY2023, driven primarily by the Southeast Asian launch of Ragnarok Origin, which accounted for 62.3% of total revenue.
- Mobile micro-transactions remain the company's core business model, growing 75.5% to KRW 629,604 million and representing 86.8% of total sales.
- Despite a 53.2% rise in operating profit to KRW 160,367 million, gross margins compressed from 42.3% to 33.2% due to increased platform and royalty costs.
10-K: FY 2023
Corsair Gaming Inc. reports a 2023 fiscal year marked by robust growth in its high-performance gaming and creator hardware segments, driven largely by a 13.6% increase in Gaming Components & Systems sales and a 24.7% gross margin expansion to $360 million.
- Corsair reported a net loss of $1.04 billion in FY 2023, driven primarily by $30.9 million in stock-based compensation and tax-related adjustments.
- The Gaming Components & Systems segment grew by 13.6%, contributing to a 24.7% gross margin expansion totaling $360 million, while Gamer & Creator Peripherals revenue declined 9.8% to $42.9 million.
- The company faces significant customer concentration risk, with 30% of revenue derived from Amazon and 55% coming from its ten largest customers.
GungHo Online Entertainment FY2023 Financial Results
GungHo Online Entertainment’s financial results for the fiscal year ending December 31, 2023, reflect a period of revenue growth driven by global game operations and strategic content updates.