1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
AppMagic
Revenue in the first half of 2024 plateaued at levels similar to the first half of 2023. Downloads saw a modest increase of 1-2% during this period.
The mobile gaming industry experienced a period of stabilization during the first half of 2024, following a post-COVID decline. Data indicates that global revenue has plateaued at levels comparable to the first half of 2023, while download volumes saw a marginal increase of 1% to 2%. Notably, Tier 1 Western markets outperformed other regions, recording a 7% growth in revenue. This analysis, based on market estimates from AppMagic, highlights a strategic shift across the industry toward managing existing titles through robust live operations rather than prioritizing new launches.
Genre performance varied significantly during this period. Casual casino games experienced substantial growth, with revenue more than doubling compared to the previous year, largely driven by the success of titles like Monopoly Go. Match 3D games emerged as a high-growth category, with revenue increasing nearly tenfold since 2022. Conversely, the idle tycoon genre faced a 10% decline in both revenue and downloads, suggesting market oversaturation. Meanwhile, the match-3 category maintained steady performance, focusing on the monetization of existing player bases.
New releases were dominated by high-performing Asian RPGs, with Dungeon and Fighter Origin standing out as a major revenue driver in the Chinese iOS market. While some new titles achieved strong initial download numbers through aggressive marketing and cross-promotion, long-term retention remains a critical challenge for developers. The findings emphasize that sustained success in the current landscape relies on effective LiveOps, the identification of untapped niches, and refined user acquisition strategies. The industry continues to demonstrate that even within established genres, there remains significant room for innovation and growth.
Deconstructor of Fun · 2026