Origin
Company
64 documents in the library are about Origin, from writers such as GungHo Online Entertainment, GameMakers and Netmarble. Each has a summary and key insights with the page they come from.
Connections
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Key figures from the reports
The Ragnarok franchise remains the company's core revenue driver, with mobile titles accounting for 81% of total sales and Ragnarok Origin alone contributing 42.1%.
Gravity Co., 2025 · Gravity Co. 20-F — FY2024 (April 2025)
Garriott founded Origin Systems, which was acquired by Electronic Arts in 1992 for $30 million in stock and later produced the groundbreaking 1997 title Ultima Online, one of the first successful graphical MMOs to utilize a recurring subscription model.
Extra Credits, 2024 · The Man Who Made Ultima: Lord British | Extra Credits Gaming, p. 4
The mobile game 'Dungeon & Fighter: Origin' significantly outperformed competitors in Asia, generating $227 million in net revenue from 5.4 million installs.
InvestGame, 2024 · Q2'24 Gaming Deals Report: Gradual Recovery, p. 16
The Nintendo Switch title Ninjala surpassed 7 million global downloads by May 2021, while the June 2021 launch of Ragnarok Origin in Japan achieved top rankings on major app stores.
GungHo Online Entertainment, 2021 · GungHo Online Entertainment FY2021 Q2 Financial Results, p. 4
Operating income reached $158 million with a gross margin of 27.3%, bolstered by a favorable product mix and cost efficiencies following the acquisitions of SCUF, Elgato, and Origin.
Corsair Gaming, 2021 · Corsair Gaming 10-K Report
Documents about Origin
Origin Point Games Wants to Put Africa’s Game Developers on the Global Stage
Origin Point Games (OPG) has launched a dedicated discovery platform designed to elevate African game developers onto the global stage.
- Origin Point Games (OPG) will broadcast its inaugural showcase on 12 November 2026 at 20:00 SAST to highlight African-developed games to a global audience.
- The showcase aims to address the underrepresentation of Africa's 54 countries in major industry presentations like Nintendo Direct, Sony’s State of Play, and Gamescom.
- All featured games were selected through a blind judging process conducted by an external board of industry veterans, including former executives from Sony PlayStation and Ubisoft.
GungHo Online Entertainment Q1 2026 Financial Results
GungHo Online Entertainment’s financial results for the first quarter of 2026 demonstrate a period of growth driven by robust performance in its core mobile gaming portfolio and the successful launch of new titles.
- GungHo Online Entertainment reported Q1 2026 net sales of 26,594 million yen, an 11.9% increase year-over-year.
- Operating profit grew by 30.5% to 3,693 million yen, while ordinary profit rose 41.9% to 4,575 million yen.
- Flagship title Puzzle & Dragons remained the core revenue driver, maintaining user engagement through its 14th-anniversary events and strategic collaborations.
Corsair Investor Presentation: FY2026
Corsair maintains a dominant market position within the global gaming and creator peripheral sectors, underpinned by a diversified brand ecosystem and a robust financial trajectory.
- Corsair achieved $1.457 billion in revenue for the trailing twelve-month period ending March 31, 2026, signaling a successful operational turnaround.
- The company returned to profitability in Q1 2026 with $13.1 million in GAAP net income, compared to a $10.3 million loss in the same period of 2025.
- Operational efficiency drove a 58% year-over-year surge in adjusted EBITDA to $35.8 million and a 13% increase in gross profit.
Netmarble 4Q 2025 & FY 2025 Earnings Results
Netmarble’s financial results for the 2025 fiscal year demonstrate a period of record-high revenue and significant operational improvement.
- Netmarble achieved record annual revenue of KRW 2,835.1 billion in 2025, a 6.4% year-over-year increase, with EBITDA rising 30.8% to KRW 484.0 billion.
- Q4 2025 performance showed significant momentum with revenue of KRW 797.6 billion and EBITDA of KRW 148.9 billion, representing year-over-year growth of 22.9% and 102.9% respectively.
- Despite strong operating profits, the company recorded a Q4 2025 net loss of KRW 35.9 billion due to impairment losses recognized on intangible assets.
Epic’s State of Unreal: Building the Future of Games or Just Selling More Tools?
The annual State of Unreal keynote highlighted Epic Games’ ongoing efforts to expand its ecosystem through Unreal Engine 5.6, the Unreal Editor for Fortnite (UEFN), and the Epic Games Store.
- Epic Games reported $2.1 billion in total payouts to developers, with $722 million of that revenue generated specifically by third-party creators within the Unreal ecosystem.
- Epic is aggressively expanding the Epic Games Store with mobile self-publishing tools and a 0% revenue share model on the first $1 million earned to compete with established platforms.
- Unreal Engine 5.6 and the Unreal Editor for Fortnite (UEFN) are the core of Epic's strategy, though UEFN currently faces significant criticism regarding its platform stability and user experience.
Netmarble 1Q 2025 Earnings Results
Netmarble’s first-quarter 2025 earnings report outlines a period of financial recovery and operational stabilization.
- Netmarble reported Q1 2025 revenue of KRW 623.9 billion, a 6.6% year-over-year increase driven by the launch of RF ONLINE NEXT and the performance of Solo Leveling: ARISE.
- EBITDA grew by 91.1% year-over-year to KRW 81.6 billion, achieving an EBITDA margin of 13.1%.
- Net profit reached KRW 80.2 billion, bolstered by the absence of the intangible asset impairment losses that affected previous financial periods.
Gravity Co. 20-F — FY2024 (April 2025)
Gravity Co., Ltd. reports FY 2024 financial results for a company headquartered in Seoul that operates primarily through its flagship Ragnarok franchise.
- Gravity Co. reported FY 2024 revenue of KRW 500.8 billion, a 31% year-on-year decline primarily driven by a 35.6% drop in mobile game sales.
- Operating profit fell 47% to KRW 85.4 billion, though the gross profit margin improved to 38.7% due to reduced platform-service commissions.
- The Ragnarok franchise remains the company's core revenue driver, with mobile titles accounting for 81% of total sales and Ragnarok Origin alone contributing 42.1%.
Netmarble 4Q 2024 and FY 2024 Earnings Results
Netmarble’s financial performance for the 2024 fiscal year reflects a period of revenue growth and improved operational efficiency, despite significant bottom-line volatility in the fourth quarter.
- Netmarble achieved KRW 2,663.8 billion in annual revenue for 2024, a 6.5% increase over the previous year, while annual EBITDA surged 216.5% to KRW 370.0 billion.
- The company recorded a net loss of KRW 166.7 billion in 4Q 2024, driven primarily by the recognition of impairment losses on intangible assets.
- Netmarble maintains a strong global presence with 83% of its revenue generated outside of Korea, led by North America at 46%.
The Man Who Made Ultima: Lord British | Extra Credits Gaming
Richard Garriott, widely known by his persona Lord British, stands as a foundational figure in the evolution of computer role-playing games (CRPGs) and massively multiplayer online games (MMOs).
- Richard Garriott, known as 'Lord British,' pioneered the RPG genre with the Ultima series, which introduced the concept of the 'avatar' and shifted industry standards toward complex morality systems with 1985's Ultima IV: Quest of the Avatar.
- Garriott founded Origin Systems, which was acquired by Electronic Arts in 1992 for $30 million in stock and later produced the groundbreaking 1997 title Ultima Online, one of the first successful graphical MMOs to utilize a recurring subscription model.
- The commercial success of Ultima Online led to internal conflict at EA, where the company's mandate to pivot toward multiple simultaneous MMO projects resulted in the cancellation of other titles and the eventual stagnation of Origin Systems.
GungHo Online Entertainment Financial Results Briefing: FY2024 3Q
GungHo Online Entertainment’s fiscal year 2024 third-quarter financial results highlight a strategic pivot toward global market expansion while navigating a period of declining domestic performance.
- GungHo’s overseas net sales ratio reached 56.7% in Q3 2024, marking a strategic shift toward international markets as the company seeks to offset domestic performance declines.
- Financial results for Q3 2024 show a contraction in both net sales and operating profit compared to both the previous quarter and the same period last year.
- The decline in profitability is primarily attributed to reduced revenue from core domestic titles, specifically Puzzle & Dragons and the Ragnarok series, alongside higher advertising costs for Ragnarok-related projects.
Netmarble 3Q 2024 Earnings Results
Netmarble’s third-quarter 2024 earnings results reflect a period of stabilization following a quarter characterized by the absence of major new game launches.
- Netmarble reported 3Q 2024 revenue of KRW 647.3 billion, a 2.6% year-over-year increase but a 17.2% decline quarter-over-quarter due to a lack of major new game launches.
- Operating profit reached KRW 65.5 billion, supported by a 13.3% quarter-over-quarter reduction in operating costs driven by lower marketing spend, reduced headcount, and decreased commission fees.
- Overseas markets remain the primary revenue engine, accounting for 77% of total revenue, with North America alone contributing 43%.
The Rise of Chinese Gaming in 2024
The gaming industry in 2024 has witnessed a significant surge in the global influence of Chinese titles, extending well beyond the high-profile success of Black Myth: Wukong.
- Dungeon & Fighter: Origin has emerged as a top-tier revenue generator, frequently competing with Honor of Kings for the number one spot in worldwide mobile game revenue.
- Black Myth: Wukong maintains a dominant position as the top-earning game on the Steam platform.
- Tencent expanded the global reach of Honor of Kings in 2024, a title that has historically generated over $12 billion in net revenue and surpassed 350 million downloads.