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Sensor Tower
The revenue was generated across both the Apple App Store and Google Play platforms.
Pokémon Quest achieved significant commercial traction during its initial month of availability, generating over $8 million in worldwide mobile revenue. This performance follows a strong debut, during which the title secured more than $3 million in gross earnings within its first week. The data, derived from Store Intelligence estimates, reflects a global reach across both the Apple App Store and Google Play platforms.
Geographically, the game’s revenue is concentrated in key Asian and North American markets. Japan leads global spending with 34 percent of the total, followed by the United States at 24 percent and South Korea at 12 percent. Platform-wise, iOS users have demonstrated higher engagement, accounting for 66 percent of total spending compared to 44 percent from Google Play users. To date, the game has reached approximately eight million total installations across both mobile ecosystems.
While the launch period saw high monetization, including a peak single-day gross of over $580,000 on June 30, daily revenue has since moderated to approximately $30,000. This trend indicates a transition from the initial surge of player acquisition and spending to a more stabilized post-launch phase. The findings highlight the game's ability to capture a substantial user base and generate meaningful revenue within its first thirty days of operation.
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