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Memo

Company

45 documents in the library are about Memo, from writers such as Video Games Industry Memo, Mobile Dev Memo and Deconstructor of Fun. Each has a summary and key insights with the page they come from.

Documents
45
newest 13 Sep 2026

Connections

The documents about Memo on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$0
1 games
Revenue as developer
$0
1 games

Memo’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Taste of the SeaDeveloper and Publisher2025——
Chronicles Of Time : Timeline ZeroDeveloper———
Cute FantasyDeveloper and Publisher———

Documents about Memo

Cover of Playing Politics: September 2026
Article

Playing Politics: September 2026

The September 2026 edition of the Video Games Industry Memo addresses the intersection of American political messaging and the gaming sector, specifically focusing on the White House’s recent utilization of video game intellectual property for promotional purposes.

  • The Saudi Arabia Public Investment Fund is reportedly considering a merger between Savvy Games Group and Electronic Arts.
  • The White House has launched a digital arcade featuring five 'Trump-ified' versions of popular video games to promote administration talking points.
  • The Trump administration utilized social media to post a video featuring an N64-style parody of Donald Trump, raising concerns regarding copyright infringement of intellectual property owned by companies like Nintendo and Sega.
Video Games Industry MemoSep 2026
Cover of All’s Well That Endres Well: VGIM Daily, 24/08/2026
Article

All’s Well That Endres Well: VGIM Daily, 24/08/2026

The August 24, 2026, edition of the Video Games Industry Memo serves as a comprehensive preview of Gamescom, the prominent international video game trade and consumer event held in Cologne, Germany.

  • Gamescom 2026 has reached a record capacity with over 1,600 registered companies and exhibitors from 67 countries, utilizing 47 national pavilions.
  • The event's growth is attributed to its hybrid model, specifically the 2019 launch of Opening Night Live and subsequent digital platform expansion, which now generates over 1.1 billion views on digital content.
  • Gamescom is hosting the first European 'Games Done Quick' event, which features a 'Gaming for Democracy' initiative to facilitate charitable donations.
Video Games Industry MemoAug 2026
Cover of Stop Killing Games: Playing Politics, August 2026
Article

Stop Killing Games: Playing Politics, August 2026

The August 2026 edition of the Video Games Industry Memo examines the unintended consequences of the CyberLeek group’s unauthorized disclosure of Grand Theft Auto VI assets.

  • The consumer advocacy campaign 'Stop Killing Games' is experiencing negative collateral damage from the 'CyberLeek' group's recent leaks of Grand Theft Auto VI assets and footage.
  • While Rockstar Games is the primary target of the CyberLeek leaks, the report indicates that the 'Stop Killing Games' campaign is suffering more significant strategic harm from the association than the developer is experiencing in direct business damage.
  • The CyberLeek group has utilized social media to disseminate stolen content related to the upcoming Grand Theft Auto VI, creating a volatile environment that has ensnared unrelated industry advocacy efforts.
Video Games Industry MemoAug 2026
Cover of Five Video Game Journalists You Should Be Following: 20 August 2026
Article

Five Video Game Journalists You Should Be Following: 20 August 2026

The August 20, 2026, edition of the Video Games Industry Memo serves as a curated guide to essential voices in contemporary games journalism.

  • Apple has proposed a 15% fee for digital purchases made outside the App Store, with a reduced 5% rate for small businesses, as part of its ongoing legal dispute with Epic Games.
  • France’s constitutional council has blocked a proposed law that would have banned social media access for individuals under 15, citing infringements on freedom of expression.
  • Twitch is facing backlash after announcing that user content is being used for AI training, with reports indicating that data harvesting may have occurred prior to the official opt-out announcement.
Video Games Industry MemoAug 2026
Cover of Playing Politics: How to Grow the UK Video Games Industry's Influence
Article

Playing Politics: How to Grow the UK Video Games Industry's Influence

The July 2026 edition of the Video Games Industry Memo, titled Playing Politics, examines the strategic shortcomings of the United Kingdom’s video games sector regarding its political engagement and institutional presence.

  • The UK video games industry needs to increase its political influence by moving away from secrecy and investing more heavily in its own institutions.
  • Ofcom has signaled a shift toward stricter regulatory enforcement regarding age assurance technology for businesses.
  • The industry is currently facing a critical need to improve its strategic engagement with political stakeholders to better shape its future operating environment.
Video Games Industry MemoJul 2026
Cover of TWIG #391: Xbox's 4,800 Cuts, Apex Predator Playbook, and the 6% Problem Killing New Games
57 min
Deconstructor of Fun57 min

TWIG #391: Xbox's 4,800 Cuts, Apex Predator Playbook, and the 6% Problem Killing New Games

The gaming industry is currently undergoing a structural shift characterized by extreme market consolidation and a pivot toward established intellectual property.

  • Legacy franchises older than five years now command 60% of total gaming market earnings, while new titles generate only 6% to 7% of annual revenue.
  • Microsoft is restructuring its Xbox division to focus on high-margin pillars like King and Minecraft due to a stagnant Game Pass subscriber base of approximately 30 million.
  • The gaming industry is shifting away from original intellectual property development toward the optimization of existing assets to maximize average revenue per user.
Deconstructor of FunJul 2026
Cover of The Other Putin: Playing Politics
Article

The Other Putin: Playing Politics

The piece serves as a promotional preview for George E. Osborn’s forthcoming audiobook, Power Play, released on major platforms such as Audible and Spotify.

  • George E. Osborn is releasing a new audiobook titled 'Power Play' on major platforms including Audible and Spotify this Thursday.
  • The final audiobook is condensed to 12.5 hours from the original manuscript and was recorded during a four-day session in London.
  • A 14-minute exclusive excerpt from Chapter 6, 'Nothing is True and Everything is Playable,' is available to Video Games Industry Memo (VGIM) Insiders.
Video Games Industry MemoJun 2026
Cover of The Sharma Memo
Article

The Sharma Memo

The recent appointment of Asha Sharma as CEO of Xbox marks a strategic pivot for Microsoft’s $25 billion gaming division, moving away from a content-centric subscription model toward a platform-based approach that prioritizes audience aggregation and indirect monetization.

  • Xbox is pivoting from a content-centric subscription model to an ad-supported platform strategy under new CEO Asha Sharma, as the current $30/month Game Pass model has hit a structural growth ceiling.
  • The company aims to close a significant monetization gap, noting that gaming currently captures less than 4% of digital advertising spend despite accounting for 13% of consumer time.
  • The new strategy adopts an 'Instacart model' that utilizes advertising as a high-margin growth driver to subsidize access and expand the platform to a broader, global audience.
SuperJoostApr 2026
Cover of Model Dev Memo Podcast, Season 7, Episode 5: Ads in ChatGPT (with Rishabh Jain)
47 min
Mobile Dev Memo47 min

Model Dev Memo Podcast, Season 7, Episode 5: Ads in ChatGPT (with Rishabh Jain)

The integration of advertising into ChatGPT represents an economically rational evolution designed to scale the platform while enhancing user discovery.

  • OpenAI's transition to an advertising model is an economically rational move that allows the company to fund product improvements while providing users with access to more advanced models.
  • The initial high-CPM (cost per mille) entry strategy is likely a deliberate tactic to prioritize signal collection and system training over immediate mass-market adoption.
  • OpenAI is expected to prioritize large, established brands for early ad placements to minimize user friction and avoid the risks associated with niche or controversial product targeting.
Mobile Dev MemoMar 2026
Cover of Mobile Dev Memo Podcast, Season 7, Episode 8: Games and AI (with Joost van Dreunen)
52 min
Mobile Dev Memo52 min

Mobile Dev Memo Podcast, Season 7, Episode 8: Games and AI (with Joost van Dreunen)

The gaming industry currently faces a critical miscalculation regarding the role of generative AI, as public markets erroneously view the technology as a disruptive force destined to replace human labor.

  • The video game industry experienced significant workforce reductions, with 15,000 layoffs in 2024 and approximately 9,500 in 2025, a trend accelerated by both economic decline and the promise of AI-driven efficiency.
  • AI currently excels at productivity and cost-cutting but fails to generate new consumer demand, a critical gap that industry leaders must address to avoid a surplus of mediocre, derivative content.
  • The massive infrastructure investment by AI companies, such as the competition for high-end Nvidia chipsets, is driving up hardware costs and creating a supply-side barrier for consumers and smaller developers.
Mobile Dev MemoMar 2026
Cover of Mobile Dev Memo Podcast, Season 7, Episode 9: RecSys and internet commerce (with Michael Komasinski)
37 min
Mobile Dev Memo37 min

Mobile Dev Memo Podcast, Season 7, Episode 9: RecSys and internet commerce (with Michael Komasinski)

The evolution of digital commerce is shifting toward an agentic model where artificial intelligence serves as an intermediary between consumers and retailers.

  • The future of digital commerce discovery will rely on a hybrid model that integrates semantic language platforms with high-volume recommendation systems (RecSys) to ensure product suggestions are accurate and relevant.
  • Criteo rejects the concept of fully autonomous purchasing agents, instead focusing its product roadmap on 'agentic' commerce that acts as an augmented, assisted experience where the human retains final decision-making authority.
  • Recommendation systems and ad-targeting algorithms are converging, as both rely on similar dual-encoder architectures and data-driven signal processing to drive conversion outcomes.
Mobile Dev MemoMar 2026
Article

Roblox’s Rumble Down Under: Playing Politics, February 2026

The February 2026 edition of the Video Games Industry Memo examines the intersection of digital platform governance and political oversight, specifically focusing on the mounting regulatory pressure facing Roblox in Australia.

  • Australian Communications Minister Annika Wells has formally demanded a meeting with Roblox to address ongoing concerns regarding content safety and moderation on the platform.
  • The Australian government is shifting toward more aggressive regulatory intervention, demanding greater accountability from digital service providers operating within its jurisdiction.
  • The confrontation highlights a growing global trend of national governments intensifying scrutiny over user-generated content and safety standards within interactive digital environments.
Video Games Industry MemoFeb 2026