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Cover of Ask George: December 2024
Article

Ask George: December 2024

The December 2024 edition of the Video Games Industry Memo serves as a year-end personal reflection, shifting away from standard industry analysis to curate a list of cultural highlights.

  • The December 2024 edition of the Video Games Industry Memo serves as a personal year-end reflection rather than a professional industry analysis.
  • The report provides a subjective list of media highlights across six categories: fiction, non-fiction, film, television, music, and video games.
  • Specific cultural recommendations include The Secret History (1992), Meet Me in the Bathroom (2017), Sing Sing (2023), Tigers Blood (2024), Industry (2020–2024), and Fallout: New Vegas (2010).
Video Games Industry MemoDec 2024
Cover of Ask George: November 2024
Article

Ask George: November 2024

The November 2024 edition of the Video Games Industry Memo serves as a monthly question-and-answer column addressing operational and industry-related inquiries from subscribers.

  • The publication maintains its presence on Substack following the platform's early 2024 policy reversal regarding the removal of extremist content.
  • The author evaluated alternative hosting platforms including Ghost, Beehiiv, and ButtonDown during late 2023 but determined that the logistical migration burden was unfeasible during a period of high professional stress.
  • Continued use of the Substack platform is conditional, with the author prepared to migrate the publication if future moderation failures occur.
Video Games Industry MemoNov 2024
Cover of Ask George: October 2024
Article

Ask George: October 2024

The October 2024 edition of the Video Games Industry Memo serves as a summary of insights shared during a Q&A session at the Education Symposium in Melbourne.

  • Video games are currently undervalued as a cultural force despite their widespread influence on daily life and societal dynamics.
  • The gaming industry must prioritize the development of better support structures to assist parents in navigating digital gaming environments.
  • A shift in public and industry perception is required to recognize gaming as a critical cultural medium rather than a peripheral activity.
Video Games Industry MemoOct 2024
Cover of Ask George: September 2024
Article

Ask George: September 2024

The September 2024 edition of the Video Games Industry Memo serves as a Q&A-style commentary, providing personal insights into the gaming habits of industry analyst George Osborn while touching upon broader sector trends.

  • The esports sector is currently undergoing a critical evaluation to determine if the industry has moved past its peak growth phase.
  • Regulatory scrutiny is intensifying regarding the intersection of loot box monetization mechanics and legal definitions of gambling.
  • Player engagement trends favor titles that prioritize meaningful agency and world-building, exemplified by RPGs like Pentiment and Fallout: New Vegas.
Video Games Industry MemoSep 2024
Cover of Introducing VGIM Insider
Article

Introducing VGIM Insider

The Video Games Industry Memo (VGIM) has launched a new paid subscription tier, VGIM Insider, designed to establish a sustainable financial foundation for the newsletter’s continued operation.

  • The Video Games Industry Memo (VGIM) has launched a paid subscription tier, VGIM Insider, to secure a sustainable financial model for its independent editorial operations.
  • The core weekly newsletter will remain free to all readers, continuing to be supported by existing advertising partnerships.
  • VGIM Insider is priced at £6 per month or £50 per year, with additional discounts offered for early adopters and group business subscriptions.
Video Games Industry MemoMay 2024
Cover of Advertise in VGIM
Article

Advertise in VGIM

Video Games Industry Memo (VGIM) provides a specialized advertising platform for organizations seeking to reach a high-level audience within the global video games sector.

  • VGIM reaches an audience of over 4,000 industry professionals, with nearly 40% of subscribers holding C-level, founder, or director roles.
  • The publication maintains high engagement levels, reporting a 44% weekly open rate and a 10% click-through rate per edition.
  • The readership is heavily concentrated in the UK (49%) and the US (18%), with over 60% of subscribers working in marketing, business development, law, or policy.
Video Games Industry MemoMay 2024
Cover of VGIM Insider
Article

VGIM Insider

The Video Games Industry Memo (VGIM) Insider program functions as a premium subscription tier designed to augment the existing weekly industry newsletter.

  • The VGIM Insider program offers a tiered subscription model for industry professionals, with standard monthly access at £6 and an annual rate of £50, representing a 31% discount.
  • Group subscriptions are available to organizations at a 20% discount per seat, reducing the annual cost to £40 per user.
  • A founding membership tier is available for £100, designed to incentivize early supporters of the platform.
Video Games Industry MemoMay 2024
Cover of Investing in Influence: Video Games Industry Memo, 15/02/2024
Article

Investing in Influence: Video Games Industry Memo, 15/02/2024

The video games industry is witnessing a strategic shift toward "investing for influence" rather than traditional internal development or full-scale acquisitions.

  • Major media and technology firms are shifting from internal development to an 'investing for influence' model to secure presence in digital ecosystems without the operational burden of managing game divisions.
  • Disney’s $1.5 billion investment in Epic Games serves as a primary example of this strategy, allowing the company to gain creative influence over a virtual platform while outsourcing technical complexities.
  • The industry is moving toward a model of minority stakes, similar to Tencent’s long-standing strategy, to capture audience engagement and foster connections within dominant 'walled garden' platforms.
Video Games Industry MemoFeb 2024
Cover of About Video Games Industry Memo
Article

About Video Games Industry Memo

The Video Games Industry Memo functions as a specialized weekly newsletter designed to provide high-level analysis of the power dynamics, political landscapes, and business developments shaping the global gaming sector.

  • The Video Games Industry Memo is a weekly newsletter designed to provide high-level analysis of the global gaming sector's business, policy, and power dynamics.
  • Each edition is structured to be consumed in approximately 15 minutes and is delivered to subscribers on Thursday mornings.
  • Content includes a deep-dive trend analysis, summaries of five critical news stories, executive job movement tracking, a curated events calendar, and analysis of three significant game releases.
Video Games Industry MemoJan 2024
Cover of About George Osborn
Article

About George Osborn

George Osborn serves as the editor of the Video Games Industry Memo, a publication focused on the intersection of the gaming sector, business strategy, and political influence.

  • George Osborn is the editor of the Video Games Industry Memo, a publication specializing in the intersection of gaming, business strategy, and political influence.
  • He possesses nearly 15 years of industry experience, including a former leadership role as the Head of Campaigns and Communications at the trade association Ukie.
  • Through his firm, Half-Space Consulting, Osborn advises stakeholders on navigating the commercial and regulatory dynamics of the global video game market.
Video Games Industry MemoJan 2024
Cover of Game of the Year: Everything Else Edition
Article

Game of the Year: Everything Else Edition

The final 2023 installment of the Video Games Industry Memo serves as a curated retrospective, shifting focus away from major AAA blockbusters to highlight notable, smaller-scale titles that defined the year for industry professionals.

  • The 2023 Video Games Industry Memo highlights eight independent and mid-tier titles that resonated with industry professionals, shifting focus away from major AAA blockbusters.
  • The selected titles include Against the Storm, Storyteller, Humanity, Dave the Diver, Cocoon, Stray Gods: The Roleplaying Musical, The Texas Chain Saw Massacre, Loddlenaut, and Venba.
  • These games were chosen for their specialized design, unique mechanics, and narrative depth, demonstrating the creative breadth of the non-AAA market.
Video Games Industry MemoDec 2023
Cover of Game of the Year: Blockbuster Edition
Article

Game of the Year: Blockbuster Edition

The Video Games Industry Memo’s year-end review serves as a community-driven retrospective on the most significant titles of 2023.

  • Epic Games secured a landmark antitrust victory against Google in late 2023, signaling a major shift in digital storefront competition and platform dynamics.
  • The E3 trade show officially dissolved in 2023, marking a transition toward decentralized promotional models for the video game industry.
  • Top-performing titles of 2023 included The Legend of Zelda: Tears of the Kingdom, Baldur’s Gate 3, Cyberpunk 2077: Phantom Liberty, Super Mario Wonder, Alan Wake 2, Marvel Snap, and Resident Evil 4 (Mercenaries mode).
Video Games Industry MemoDec 2023