Kepler Interactive
CompanyUnited Kingdom
7 documents in the library are about Kepler Interactive, from writers such as Game Developers Conference, AI and Games and Game World Observer. Each has a summary and key insights with the page they come from.
Connections
The documents about Kepler Interactive on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $289.8M
- 14 games
- Units sold
- 10.4M
- as publisher or developer
- Headquarters
- United Kingdom
Kepler Interactive’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Clair Obscur: Expedition 33Publisher | 2025 | $175.9M | 4.8M | |
| REMATCHPublisher | 2025 | $44.4M | 2.0M | |
| SifuPublisher | 2023 | $24.9M | 1.0M | |
| Pacific DrivePublisher | 2024 | $15.9M | 811K | |
| ScornPublisher | 2022 | $14.6M | 601K | |
| Cat QuestPublisher | 2017 | $3.0M | 388K | |
| Cat Quest IIIPublisher | 2024 | $2.8M | 204K | |
| Solasta IIPublisher | 2026 | $2.7M | 94K | |
| Cat Quest IIPublisher | 2019 | $2.1M | 225K | |
| Flintlock: The Siege of DawnPublisher | 2024 | $1.1M | 61K |
Documents about Kepler Interactive
Clair Obscur Expedition 33: Small Team, Massive Game | Technical Secrets Behind Making Hit RPG
Sandfall Interactive achieves the ambitious scope of the role-playing game Clair Obscur: Expedition 33 by utilizing a lean, four-person programming team that prioritizes a vanilla-first development philosophy.
- Sandfall Interactive developed the 30+ hour RPG 'Clair Obscur: Expedition 33' using a core programming team of only four people by offloading 95% of gameplay logic to Unreal Engine Blueprints.
- The studio utilized a build farm to optimize development efficiency, reducing the total game packaging time from 2.5 hours to 50 minutes.
- To empower designers, the programming team created a comprehensive Blueprint API that allows non-programmers to access complex systems like quest status, inventory, and battle logic without writing C++ code.
Clair Obscur: Expedition 33 Wins 5 Awards, Including Game of the Year, at GDCA 2026
The 26th annual Game Developers Choice Awards (GDCA) concluded with a significant victory for the dark fantasy role-playing game Clair Obscur: Expedition 33.
- Sandfall Interactive's 'Clair Obscur: Expedition 33' won five awards at the 26th annual Game Developers Choice Awards, including Game of the Year, Best Debut, Visual Art, Narrative, and Audio.
- Don Daglow received the Lifetime Achievement Award, recognizing a 55-year career that spanned pioneering work in baseball simulations, real-time strategy, and early MMORPGs.
- The late Rebecca Ann Heineman was posthumously honored with the Ambassador Award for her legacy as a trailblazing developer and early professional tournament champion.
Industry Snapshot: Games, Platforms and Major Announcements (Weeks 49–50)
The snapshot covers weeks 49–50 of 2025, highlighting a mix of award successes, new releases, platform initiatives and industry events that signal sustained momentum across the video-game sector.
- The indie title 'Clair Obscur: Expedition 33' achieved over 5 million cumulative sales, including 3 million units via Game Pass in its first month, while securing Game of the Year honors.
- NetEase’s 'Where the Winds Meet' reached 9 million players in its first two weeks and hit a peak of 251,000 concurrent users on Steam.
- Nintendo expanded its internal development capacity by acquiring Bandai Namco Singapore to establish Nintendo Studios Singapore.
Finding Meaning in the Machine
The development of AI-native games requires a shift away from the assumption that generative models can function autonomously.
- Meaning Machine is developing 'Dead Meat,' an AI-native murder mystery game that utilizes a 'director system' of hundreds of notes to maintain narrative consistency and pacing, moving beyond simple LLM-generated dialogue.
- To address the high costs of server-side AI, Meaning Machine is transitioning from online-only models to small language models (SLMs) capable of running locally on user hardware.
- The development team employs a rigorous 'bullying' process for LLMs, involving iterative human review, synthetic content generation, and fine-tuning to ensure narrative quality and tone.
PC/Console Gaming Index: 2025
The 2025 PC/Console Gaming Index demonstrates that action titles dominate the market, with approximately 262 million downloads year-to-date.
- Steam remains the dominant platform for PC/console gaming, generating approximately 450 million downloads year-to-date, which is nearly four times the volume of PlayStation.
- Monetization strategies are platform-specific: 79% of Steam downloads and 83% of PlayStation downloads are premium, while 39% of Xbox downloads are free-to-play, largely driven by Game Pass.
- Indie and AA developers drive the majority of the 262 million action-genre downloads, with indie titles accounting for 60% of total downloads on Steam.
Expedition 33 publisher: “Oblivion didn’t seem to harm us at all”
Clair Obscur: Expedition 33 has emerged as a significant success for Kepler Interactive and Sandfall Interactive, selling over one million units within its first three days and reaching 1.7 million players during its opening week.
- Clair Obscur: Expedition 33 achieved 1.7 million players in its opening week, including over one million units sold within the first three days.
- Data indicates that 55 percent of Xbox players engaged with both Expedition 33 and The Elder Scrolls IV: Oblivion simultaneously, suggesting that subscription services like Game Pass foster audience sampling rather than direct title cannibalization.
- The success of Expedition 33 validates the double-A market segment, proving that focused, high-quality new intellectual properties can achieve significant reach through strategic platform support.
Kowloon Nights Surpasses $150 Million in Revenue Across Its Portfolio of Indie Games
Kowloon Nights has achieved a significant financial milestone, surpassing $150 million in total revenue across its portfolio of independent games.
- Kowloon Nights has generated over $150 million in revenue across its portfolio of indie games since its founding in 2017.
- Kowloon Nights recently expanded its portfolio by signing eight new titles, including projects from developers such as Aggro Crab, League of Geeks, and Kitfox Games.
- Regular indie game buyers are the most active players, averaging 18.3 hours of playtime per week compared to 12.3 hours for traditional gamers.
