Kepler Interactive
CompanyUnited Kingdom
Documents about Kepler Interactive
Game Developers Conference60 min
Clair Obscur Expedition 33: Small Team, Massive Game | Technical Secrets Behind Making Hit RPG
Sandfall Interactive achieves the ambitious scope of the role-playing game Clair Obscur: Expedition 33 by utilizing a lean, four-person programming team that prioritizes a vanilla-first development philosophy.
- Sandfall Interactive developed the 30+ hour RPG 'Clair Obscur: Expedition 33' using a core programming team of only four people by offloading 95% of gameplay logic to Unreal Engine Blueprints.
- The studio utilized a build farm to optimize development efficiency, reducing the total game packaging time from 2.5 hours to 50 minutes.
- To empower designers, the programming team created a comprehensive Blueprint API that allows non-programmers to access complex systems like quest status, inventory, and battle logic without writing C++ code.
Game Developers ConferenceAug 2026
The Game Business51 min
Expedition 33 publisher: “Oblivion didn’t seem to harm us at all”
Clair Obscur: Expedition 33 has emerged as a significant success for Kepler Interactive and Sandfall Interactive, selling over one million units within its first three days and reaching 1.7 million players during its opening week.
- Clair Obscur: Expedition 33 achieved 1.7 million players in its opening week, including over one million units sold within the first three days.
- Data indicates that 55 percent of Xbox players engaged with both Expedition 33 and The Elder Scrolls IV: Oblivion simultaneously, suggesting that subscription services like Game Pass foster audience sampling rather than direct title cannibalization.
- The success of Expedition 33 validates the double-A market segment, proving that focused, high-quality new intellectual properties can achieve significant reach through strategic platform support.
The Game BusinessMay 2025
