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Cover of Start A Game Studio In 12 Months (Seriously!)
17 min
Thomas Brush17 min

Start A Game Studio In 12 Months (Seriously!)

Establishing an independent game studio is a viable goal within a 12-month timeframe, provided the developer maintains strict discipline and focuses on creating a high-quality, polished prototype rather than a full-scale commercial release.

  • The primary objective of a 12-month studio launch is to build a high-quality, polished prototype to secure external funding, rather than attempting a full-scale commercial release.
  • The roadmap allocates the first four months to foundational skill acquisition in Unity, C#, and design software, followed by a single-level prototype in month five.
  • Developers should reserve months six and seven for internal focus testing and iterative refinement to ensure the core gameplay loop is engaging.
Thomas BrushJul 2019
Cover of How I Quit My Job To Start An Indie Game Studio
20 min
Thomas Brush20 min

How I Quit My Job To Start An Indie Game Studio

The transition from traditional employment to full-time independent game development is driven by a combination of persistent creative passion, strategic preparation, and the psychological necessity of overcoming self-doubt.

  • Transitioning to full-time indie development requires a disciplined schedule of two to three hours of daily development work while still employed to build a portfolio and validate concepts.
  • Professional independence is a gradual process that necessitates shifting one's mindset from a passive employee to a proactive entrepreneur rather than an overnight career change.
  • Crowdfunding platforms like Kickstarter serve as essential tools for validating game concepts and securing the financial independence required to leave traditional employment.
Thomas BrushJul 2019
Cover of Glenn Scholfield's New Game Studio | Games ReCAP Episode 013
58 min
Game Dev Unchained58 min

Glenn Scholfield's New Game Studio | Games ReCAP Episode 013

The establishment of Striking Distance, a new studio led by industry veteran Glen Schofield under the PUBG Corporation banner, marks a significant shift in the San Francisco game development landscape.

  • Glen Schofield has established a new studio, Striking Distance, under the PUBG Corporation banner to develop horror-influenced experiences within the PUBG universe.
  • The studio aims to expand the PUBG franchise by introducing a robust narrative identity and a dedicated single-player component.
  • Striking Distance is utilizing Unreal Engine instead of proprietary technology to streamline development and support a sustainable games-as-a-service model.
Game Dev UnchainedJun 2019
Cover of NZ Game Studio Revenues: 2018 Survey
Article

NZ Game Studio Revenues: 2018 Survey

The New Zealand game development sector experienced significant growth during the 2018 financial year, with total studio revenues reaching a record $143 million.

  • New Zealand game studio revenue grew 43% year-over-year to a record $143 million for the financial year ending March 31, 2018, with 93% of that total derived from exports.
  • The industry is highly concentrated, as the ten largest studios—averaging eight years of operation—account for 94% of total revenue and 81% of industry employment.
  • Developing original intellectual property remains the primary revenue driver at 77% of total earnings, significantly outpacing contract work at 12% and in-game advertising at 7%.
New Zealand Game Developers AssociationAug 2018
Cover of Start Your Own Game Studio With These 5 Tools!
9 min
Thomas Brush9 min

Start Your Own Game Studio With These 5 Tools!

The primary objective of this guide is to provide independent developers with a foundational software toolkit for establishing a functional game studio.

  • Unity serves as the foundational game engine for the studio due to its robust cross-platform porting capabilities and extensive C# documentation.
  • Photoshop is essential for visual asset creation because it allows for real-time graphic updates within Unity during active play sessions.
  • Spine 2D provides an accessible alternative to complex 3D software for character rigging and skeletal animation, featuring direct synchronization with Unity’s animation state machines.
Thomas BrushSep 2017
Cover of Game Studio Management: Making It Great
60 min
Game Developers Conference60 min

Game Studio Management: Making It Great

Effective game studio management functions best when organizations are treated as complex information networks rather than rigid hierarchies.

  • Treat game studios as complex information networks rather than rigid hierarchies to ensure critical data flows efficiently across projects, processes, and people.
  • Categorize all internal communication into distinct buckets of facts, opinions, and emotions to design deliberate systems that prevent project delays and morale degradation.
  • Prioritize team social dynamics, such as conversational turn-taking and diversity, over individual IQ to foster collective intelligence and innovation.
Game Developers ConferenceAug 2017
Article

7 Characteristics of a Successful Game Studio

The global gaming industry is currently navigating a period of significant structural transformation, characterized by a cooling of startup funding, evolving platform regulations, and the rapid integration of artificial intelligence into creative and operational workflows.

  • Gaming startup funding is currently experiencing its weakest year in a decade, while capital is increasingly shifting toward consumer apps.
  • Successful game studios like Voodoo maintain high-velocity production pipelines, producing up to 2,000 prototypes annually to identify and scale hits.
  • Strategic M&A in the gaming industry, such as Loom Games' $1B sale to Scopely, is heavily dependent on relationships established years before a deal is finalized.
Deconstructor of FunOct 2015
Cover of So You Want To Be an Indie - How to Start an Indie Game Studio - Extra Credits
6 min
Extra Credits6 min

So You Want To Be an Indie - How to Start an Indie Game Studio - Extra Credits

Independent game development requires a strategic approach that prioritizes manageable scope, business acumen, and iterative design over the high-production values typical of AAA studios.

  • Prioritize core mechanics over content volume, as creating excessive assets before refining gameplay often leads to wasted effort and rigid design.
  • Keep the scope of first-time projects small and achievable to ensure successful completion and market entry.
  • Incorporate a 50% buffer into all project budgets and development timelines to account for unforeseen technical and administrative costs.
Extra CreditsAug 2013