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Create free accounthey guys my name is Thomas brush and I am the creator of a game called pinstripe pinstripe was released on Steam GOG in April this year after 5 years of development I finally released my first real big commercial project but I want to share with you my top five pieces of software that I used to make pinstripe and these top five pieces of software will also help you build your own video game studio so number one what is number one let's see oh it's unity of course it's unity you've got a download unity you've got to learn unity unity is incredible so the reason it's called unity is because unity allows you to port to pretty much any platform you need to port to so for me I built pinstriping unity and I've had the ability to port to PC Mac and Linux and now I'm currently porting to Xbox and Playstation and it's been such a smooth process and we're gonna release early next year so give unity a try they have some
amazing resources they really do I mean not only do they teach you about the tools you can use within unity they also have some tutorials that teach you even how to code so learning c-sharp for example c-sharp is an incredible language to code in in bill they have some amazing tutorials on unity so yeah check out unity download it it's free to use it's an amazing piece of software so that's number one number two Photoshop especially if you're gonna be making 2d games I I spend maybe six hours a day in Photoshop out of my full work day I'm back and forth between unity Photoshop unity photos even new Photoshop the really cool thing about Photoshop and unity is if I save a Photoshop file let's say a big image of a beautiful stormy sky that I'm gonna be using my in my game I save it as a PSD and I can open it up inside
and double-click on an immunity open it in Photoshop back and forth back and forth and it allows me to make tweaks to the graphics at real-time I can even click the play button in unity make edits to my Photoshop file and unity will update it real time while the game is playing it's just an incredible relationship that unity in Photoshop have so give gift Photoshop a try I'm sure most you have have used to photoshop before it's really easy to learn really you can't get away with making video games I think without without Photoshop even if you're making a 3d game you're gonna be spending time in Photoshop so that's number two number three Logic Pro you've got to download it it's incredible I love Logic Pro Logic Pro has a lot more a huge wide sort of set of tools and instruments that you can use my simple workflow that I use with Logic Pro which Logic Pro is where all my music comes from that's how I write all
my music Pinstripe has about 20 songs and I wrote them all using Logic Pro my simple workflow that I have been using is I just get my keyboard it's sort of a weighted keyboard it feels like a grand piano I stick it on my desk plug it into my iMac with a something called an audio box it's 100 bucks and you just plug in your keyboard to the audio box the audio box connects to the iMac via USB and then I can sort of play something I've written just a really stupid you know I don't even know how to write music I don't know how to read music or write it out but I just play some notes on my keyboard and slowly through sort of a guess and check process use all the Logic Pro pro tools and what ends up happening is we've got a pretty awesome sounding song mainly because I wouldn't take the credit but Logic Pro is just really awesome
so last one that I absolutely you need to photoshop with my number four I'm a number four so number four best piece of software or absolutely 100% necessary software that you need to use for your video game studio and this specifically applies for 2d games is something called spying 2d so back in the Dark Age is a video game development I think many of you might remember this if you you've tried making games in order to animate something you had to learn blender and blender is I hate it it's horrible blender is a free piece of software and it's for 3d 3d design and animation and basically if you if you need to use blender if you have to you have to know like a billion hotkeys and if you're someone like me that doesn't have good memory you just you're not going to be able to use blender so spine shows up spine 2d and it's like the most simple
piece of software and it can do exactly what I needed blender to do you create your skeleton you attach some PNG images to the skeleton to sort of make a meat let's say a player or a character and then you export it and it syncs up with unity and this is why I love unity back to unity unity allows it has so much integration with so many other pieces of software so I've got spine connected to unity have that photoshop connected to you to do and it's just an incredible tool that connects all these things and in the case of spine 2d I just export my file my animation and it syncs up like perfectly with unities animation tools so I can have all these different states a run state a walk state a turn state a jump state for my player I export it and they all show up inside of you and I can make transitions between all these different animation states it's
how I did it with a pinstripe and it's how I'm doing it with them with once upon a coma as well so gifts fine a try it's really cool final piece of software and I feel really stupid saying this but my final piece of software that I recommend is audacity audacity is sort of like really really really rudimentary form of Logic Pro so if you don't want to open up Logic Pro and just I don't know it feels cumbersome sometimes I'll just open up audacity make an edit to a sound effect let's say I want a sound effect to fade out or I want a little bit of reverb on the sound effect or let's say I want to make a really be like demonic voice I'll just have like three layers of different pictures of the same voice in China but I've actually export it and I'll be done typically what I do with all my sound effects is I'll just go on freesound.org which is an incredible website it's just got like a million sound effects from from all over the world from people like you and me and they're free so I'll
download those I'll open up open them up in audacity and make some edits and it's really simple I mean it's not it's not cumbersome at all you just open it up and you're done with it so audacity is kind of like like a tool I always have in my back pocket that I open every once in a while but I've been using it since I was like 15 years old and I can't I can't stop using it it's incredible so those are my top five what do you think in the comment below so this is my top 5 what do you guys think I'm trying to sound cool here so those are my top 5 what do you guys think just write in the comments below what you think so like the video subscribe leave a comment to be awesome I think what would be really really cool is if you guys checked out my first commercial release called Pinstripe it used all the five pieces of software I mentioned and if you give it a playthrough you'll kind
of see where all these pieces of software were used in the game's development it also supports the studio and my family so thanks a lot guys take it easy
The primary objective of this guide is to provide independent developers with a foundational software toolkit for establishing a functional game studio. Drawing from the development experience of the commercial title Pinstripe, the core thesis emphasizes that a streamlined, integrated software ecosystem is essential for solo or small-team developers to manage complex production tasks efficiently. The recommendations focus on tools that prioritize cross-platform compatibility, real-time asset iteration, and user-friendly interfaces.
The recommended toolkit centers on Unity as the primary game engine, highlighted for its robust cross-platform porting capabilities and extensive documentation for C# programming. For visual asset creation, Photoshop is identified as a critical component, particularly for its seamless integration with Unity, which allows for real-time updates to game graphics during active play sessions. Animation workflows are addressed through Spine 2D, which is presented as a more accessible alternative to complex 3D software for character rigging and skeletal animation, offering direct synchronization with Unity’s animation state machines.
Audio production is covered by two distinct tools: Logic Pro for music composition and Audacity for sound effect editing. Logic Pro is noted for its wide array of virtual instruments and ease of use for non-musicians, while Audacity serves as a lightweight, efficient utility for quick audio adjustments and layering. The workflow also incorporates external resources like freesound.org to supplement custom audio production. By leveraging these five tools, developers can create a cohesive pipeline that supports the entire lifecycle of game development, from initial design and animation to final audio polish and multi-platform deployment.
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Thomas Brush · 2026
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