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Futureplay

Company

11 documents in the library are about Futureplay, from writers such as PocketGamer.biz, Deconstructor of Fun and GameRefinery. Each has a summary and key insights with the page they come from.

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The documents about Futureplay on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about Futureplay

Cover of Annual and Sustainability Report 2025
Financial report184 pages

Annual and Sustainability Report 2025

Modern Times Group (MTG) concluded the 2025 fiscal year with a transformative shift in its operational structure and a significant expansion of its mobile gaming portfolio.

  • MTG’s net sales increased 92% year-on-year to SEK 11,579 million, primarily driven by the USD 659 million acquisition of Plarium.
  • The company reported a net loss of SEK 62 million for 2025, an improvement over the previous year’s SEK 210 million loss.
  • MTG transitioned to a net debt position of SEK 3,916 million due to the debt-financed Plarium acquisition and investments in intangible assets.
Modern Times GroupApr 2026
Cover of How to Make a Creative Agency Your Secret Weapon
Article

How to Make a Creative Agency Your Secret Weapon

Creative agencies serve as a strategic catalyst for gaming studios, helping to bridge the gap between product development and effective market positioning.

  • Creative agency partnerships can drive significant growth, as evidenced by Futureplay’s Merge Garden, which saw a 1000% surge in downloads and doubled player retention after a strategic collaboration.
  • Studios should shift from a reliance on short-term performance marketing, which often promotes the broader game category, toward a sustainable model that integrates brand building with performance tactics.
  • Engaging a creative agency typically requires a four-to-six-month commitment, beginning with a discovery phase to align stakeholders before moving into narrative and asset production.
Deconstructor of FunApr 2024
Cover of How to Overcome Post-Launch Slump: The Case of Merge Gardens
Article

How to Overcome Post-Launch Slump: The Case of Merge Gardens

The mobile game Merge Gardens serves as a primary case study for overcoming a post-launch performance plateau through strategic product and marketing pivots.

  • Futureplay’s Merge Gardens reversed a post-2021 performance plateau through a comprehensive 'soft reboot' that restored growth over a two-year period.
  • The developers integrated previously independent Match-3 and merge loops by requiring players to complete narrative-driven quests that utilize both gameplay styles.
  • The product shift replaced utilitarian characters with a story-driven framework centered on a protagonist named Daisy, supported by high-production cinematic marketing.
Deconstructor of FunOct 2023
Cover of Next Steps for Futureplay - Where in the Market are we Going Next and Why?
21 min
PocketGamer.biz21 min

Next Steps for Futureplay - Where in the Market are we Going Next and Why?

Futureplay Games, a Finnish studio founded in 2015, utilizes a strategic, iterative approach to game development that prioritizes organizational agility and market-driven pivots.

  • Futureplay Games utilizes a 'Minimum Awesome Product' strategy, which focuses on scoping projects to essential, high-impact features to rapidly test market viability rather than pursuing traditional, feature-heavy development cycles.
  • The studio has generated $30 million in lifetime revenue since its founding in 2015, maintaining a lean team of approximately 35 employees.
  • Futureplay manages risk and creative momentum by shifting genres every few years, successfully pivoting from idle games to the battle royale market with the 2018 launch of Battlelands Royale.
PocketGamer.bizMar 2020
Cover of How Futureplay Leverage GameRefinery to Make the Right Games at the Right Time
Article

How Futureplay Leverage GameRefinery to Make the Right Games at the Right Time

Futureplay utilizes data-driven market intelligence to align game development with current industry trends, ensuring their titles achieve product-market fit.

  • Futureplay utilizes a four-step market research framework—mapping, segmenting, positioning, and competitor analysis—to reduce the role of luck in game development and ensure product-market fit.
  • The company successfully transitioned from idle games like 'Idle Farming Empire' (2015) to IAP-based titles like 'Battlelands Royale' by using data-driven insights to identify new growth opportunities.
  • Market mapping involves filtering out segments that fall short of revenue goals or do not align with a studio's specific domain expertise and development capabilities.
GameRefineryJun 2019
Cover of Inside view into the process and development of Battlelands Royale
23 min
PocketGamer.biz23 min

Inside view into the process and development of Battlelands Royale

Futureplay Games emphasizes a strategy of rapid, high-quality development centered on the concept of Massive Online Competitive Casual Arena (MOCCA) games.

  • Futureplay Games developed Battlelands Royale from initial prototype to global launch in under six months by targeting the underserved mobile battle royale market.
  • The studio employs a lean, senior-only team that utilizes weekly sprints and avoids extensive documentation in favor of early, playable prototypes.
  • Battlelands Royale has achieved significant scale with 11 million downloads and approximately five million matches played daily.
PocketGamer.bizOct 2018
Cover of Battlelands Royale: Contender or Pretender?
Article

Battlelands Royale: Contender or Pretender?

Futureplay’s Battlelands Royale serves as a case study for the viability of mobile-first Battle Royale games, specifically examining whether a simplified, fast-paced design can compete with industry giants like Fortnite and PUBG.

  • Despite achieving nearly 7 million downloads in its first two months of release, Battlelands Royale failed to monetize effectively, earning only $450,000 across iOS and Android.
  • The game failed to crack the top 500 grossing apps despite peaking near the top 10 in download rankings, indicating a significant disconnect between user acquisition and long-term retention.
  • Futureplay optimized the Battle Royale formula for mobile by reducing match sizes to 32 players and limiting session times to under five minutes to ensure rapid, bite-sized gameplay.
Deconstructor of FunSep 2018
Cover of How GameRefinery Has Helped Futureplay Games Prioritize the Right Features
Article

How GameRefinery Has Helped Futureplay Games Prioritize the Right Features

This case study examines how Futureplay Games utilizes the GameRefinery analytics platform to optimize mobile game development and feature prioritization.

  • Futureplay Games uses GameRefinery to replace subjective, hearsay-based feature prioritization with analytical data to identify which updates are most likely to improve revenue.
  • The platform allows developers to model existing titles and receive data-driven suggestions on feature implementation within one hour.
  • GameRefinery automates the time-consuming process of tracking competitor updates, providing notifications on effective feature changes that would otherwise require a full-time analyst to monitor.
GameRefineryAug 2017
Cover of How Build Away! integrates rewarded video ads
9 min
PocketGamer.biz9 min

How Build Away! integrates rewarded video ads

The idle mobile game Build Away, developed by Helsinki-based studio Futureplay, serves as a case study for the integration of rewarded video advertising as a primary monetization strategy.

  • Futureplay’s Build Away! utilizes rewarded video ads as its primary monetization strategy rather than relying on traditional direct in-app purchases.
  • The game’s core loop incentivizes ad consumption by offering players tangible benefits, such as doubling offline earnings, accelerating production timers, and extending resource delivery windows.
  • The design prioritizes a low-friction, minimalist experience to achieve the massive user scale necessary to make an ad-supported revenue model lucrative.
PocketGamer.bizJun 2016
Cover of How Farm Away neatly integrates incent video ads
6 min
PocketGamer.biz6 min

How Farm Away neatly integrates incent video ads

Incentivized video advertising has emerged as a primary monetization strategy for free-to-play mobile games, effectively balancing developer revenue goals with player experience.

  • Futureplay’s Farm Away integrates incentivized video ads directly into core gameplay loops, allowing players to exchange ad views for tangible benefits like temporary gold production multipliers.
  • This monetization model replaces intrusive banner or interstitial ads with a value-exchange system that prioritizes player experience and retention.
  • The game utilizes a dual-monetization strategy that successfully balances traditional in-app purchases with voluntary, short-form video advertising.
PocketGamer.bizNov 2015
Cover of FTUE: Farm Away
10 min
PocketGamer.biz10 min

FTUE: Farm Away

Farm Away, a mobile title developed by Futureplay Games, serves as a primary case study for the mechanics and user experience of idle farming games.

  • Futureplay Games designed Farm Away to transition players from active manual tapping to automated idle production, prioritizing immediate gratification over complex resource management.
  • The onboarding process is optimized for brevity, ensuring new users understand the core gameplay loop within the first ten minutes.
  • The game employs a 'view-to-play' advertising model that incentivizes users to watch short video ads in exchange for temporary profit multipliers.
PocketGamer.bizNov 2015