Skip to main content

FromSoftware

CompanyJapan

Documents about FromSoftware

Cover of Tencent’s bid to create the next FromSoftware and Larian
25 min
The Game Business25 min

Tencent’s bid to create the next FromSoftware and Larian

Tencent Games, through its Interactive Entertainment and Game Global (IEG) division, is actively pursuing a long-term strategy to cultivate category-leading game studios capable of achieving the global success seen by developers like FromSoftware and Larian.

  • Tencent is shifting its global strategy to cultivate category-leading studios capable of producing high-quality console and PC titles, modeled after the success of FromSoftware and Larian.
  • The company currently manages approximately 20 studios worldwide, utilizing a 'long game' approach that prioritizes creative autonomy and operational support over rigid corporate oversight.
  • Tencent is leveraging the global success of Chinese-developed titles like Black Myth: Wukong to bridge the gap between its traditional mobile-centric expertise and the high-end console market.
The Game BusinessSep 2026
Cover of Panel: The Current State Of AI In Games.
42 min
PocketGamer.biz42 min

Panel: The Current State Of AI In Games.

Artificial intelligence functions primarily as a transformative tool designed to augment human creativity and operational efficiency within the gaming industry rather than serving as a replacement for developers.

  • AI is currently in a testing and prototyping phase for game development, with the technology evolving so rapidly that tools are being superseded by competitors in less than a month.
  • Mobile gaming is adopting generative AI more aggressively than the console and PC sectors, primarily driven by the need for rapid experimentation in ad networks and monetization models.
  • AI tools are effectively streamlining development workflows by removing repetitive tasks, with industry leaders calculating ROI based on the ability of tools like Claude to save significant developer hours.
PocketGamer.bizJul 2026
Cover of Why did PlayStation buy Bungie in the first place?
17 min
The Game Business17 min

Why did PlayStation buy Bungie in the first place?

The acquisition of Bungie by PlayStation for $3.6 billion in 2022 serves as a case study in the challenges of pivoting toward a live-service business model.

  • PlayStation acquired Bungie for $3.6 billion in 2022 to accelerate its transition into the live-service market, but the strategy has resulted in approximately 700 layoffs and underwhelming performance for projects like Marathon.
  • The console market is experiencing a period of stagnation, with U.S. hardware unit sales hitting record lows for both PlayStation and Xbox due to rising component costs and repeated price hikes.
  • U.S. gaming revenue showed only a marginal 1% year-over-year increase in May, reflecting a broader cooling trend as consumers delay spending while anticipating the next generation of consoles expected in 2028.
The Game BusinessJun 2026
Cover of Can PlayStation’s Housemarque repeat the FromSoftware story?
32 min
The Game Business32 min

Can PlayStation’s Housemarque repeat the FromSoftware story?

Housemarque is currently navigating a strategic evolution as a first-party PlayStation studio, aiming to elevate its historically niche, arcade-inspired design philosophy into the realm of major, top-tier gaming franchises.

  • Housemarque is transitioning from a niche arcade developer to a major first-party PlayStation studio by scaling its high-intensity, flow-state gameplay for a broader, mainstream audience.
  • The studio currently employs approximately 120 people and is leveraging Sony’s internal resources, user testing, and collaborative infrastructure to support this growth.
  • Housemarque aims to replicate the success trajectories of established studios like Naughty Dog and Insomniac Games by treating new intellectual properties as long-term foundations for player engagement.
The Game BusinessJun 2026
Cover of Life beyond Elden Ring: A rare interview with Bandai Namco Entertainment CEO Nao Udagawa
18 min
The Game Business18 min

Life beyond Elden Ring: A rare interview with Bandai Namco Entertainment CEO Nao Udagawa

Bandai Namco Entertainment CEO Nao Udagawa outlines a strategic vision centered on balancing third-party partnerships with an increased focus on internal development capabilities.

  • Bandai Namco is shifting its strategic focus toward balancing third-party partnerships with a greater emphasis on internal development capabilities.
  • The company is using the success of its partnership with FromSoftware on Elden Ring as a primary benchmark for future development standards and global marketing strategies.
  • To mitigate rising development costs, the firm is maintaining a diversified portfolio that spans from large-scale AAA blockbusters to smaller projects.
The Game BusinessNov 2025
Cover of Fortnite Fumbles Darth Vader, Nic Cage as Madden & HBO drops MAX | Gaming News | Games For Breakfast
103 min
Extra Credits103 min

Fortnite Fumbles Darth Vader, Nic Cage as Madden & HBO drops MAX | Gaming News | Games For Breakfast

The gaming industry is currently navigating a period of significant transition, characterized by a tension between aggressive monetization strategies and the need for authentic creative integrity.

  • The gaming industry is facing a critical tension between aggressive monetization and creative integrity, exemplified by premium pricing models in high-profile crossovers like Magic: The Gathering and Final Fantasy.
  • The premature implementation of generative AI for voice acting in Fortnite has created significant reputational risks, highlighting that novelty cannot replace the immersion provided by professional human performance.
  • Labor standards are shifting as workers at companies like Blizzard (Overwatch 2) and VFX departments successfully unionize, signaling a move toward improved labor relations despite ongoing industry-wide monetization pressures.
Extra CreditsMay 2025
Cover of Week in Mobile Games E48 - Nintendo Switch 2 release date reaction & Tencent's bizarre Ubisoft deal
43 min
PocketGamer.biz43 min

Week in Mobile Games E48 - Nintendo Switch 2 release date reaction & Tencent's bizarre Ubisoft deal

The Nintendo Switch 2 is positioned to redefine the console market upon its June 5th launch, carrying a base price of $450.

  • The Nintendo Switch 2 is scheduled for a June 5th launch with a $450 base price, featuring 4K output, 120fps support, 256GB storage, magnetic Joy-Cons, and face-tracking cameras.
  • Tencent has increased its strategic influence over Ubisoft through a $1.25 billion investment structure, reflecting a broader industry trend of consolidation.
  • Market analysts project the Nintendo Switch 2 platform will generate $7 to $8 billion in total content potential.
PocketGamer.bizApr 2025
Cover of Earnings & Strategy Analysis for Sony, Take Two, Konami & Nintendo
59 min
Naavik59 min

Earnings & Strategy Analysis for Sony, Take Two, Konami & Nintendo

The global gaming industry is currently navigating a period of significant divergence, where established intellectual property serves as the primary hedge against economic volatility and rising development costs.

  • Major publishers are prioritizing established intellectual property and cinematic, blockbuster franchises over experimental titles to mitigate rising production costs and economic volatility.
  • Sony continues to lead the market by leveraging premium exclusive software and transmedia integration to drive PlayStation 5 hardware adoption.
  • Take-Two Interactive is balancing operational cost-cutting with a strategic expansion into the mobile sector via its Zynga acquisition while preparing for the next Grand Theft Auto release.
NaavikFeb 2023
Cover of 5 ODD Design Choices in Elden Ring - Extra Credits Video Games
9 min
Extra Credits9 min

5 ODD Design Choices in Elden Ring - Extra Credits Video Games

Elden Ring represents a significant evolution in FromSoftware’s design philosophy, characterized by deliberate shifts intended to modernize the Soulsborne experience while maintaining its core challenge.

  • FromSoftware designed Elden Ring to modernize the Soulsborne formula by diversifying player builds and moving away from the stagnant, traditional playstyles of previous titles.
  • The integration of Focus Points (FP) as a universal resource for both magic and weapon skills forces melee-focused players to invest in additional stats, increasing the complexity of character progression.
  • Developers actively discourage 'sword and board' turtling strategies by restricting the use of powerful Ashes of War when a shield is equipped.
Extra CreditsJun 2022