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Cover of Diversify your game income with blockchain and ViRSE
21 min
PocketGamer.biz21 min

Diversify your game income with blockchain and ViRSE

The ViRSE ecosystem aims to bridge the gap between virtual reality, blockchain technology, and real-world commerce by creating a decentralized, cloud-based virtual universe.

  • ViRSE is a decentralized, cloud-based virtual ecosystem designed to bridge virtual reality, blockchain, and real-world commerce by offering tangible utility, such as physical goods discounts, for digital assets.
  • The platform aims for significant financial scaling, targeting $4 million in digital inventory value by late 2019 and $2.1 billion in real-life discount value by 2021.
  • ShopVerse serves as a specialized distribution platform for blockchain-based games, functioning as an alternative to mainstream app stores to bypass restrictions on crypto-integrated applications.
PocketGamer.bizJul 2019
Cover of Glenn Scholfield's New Game Studio | Games ReCAP Episode 013
58 min
Game Dev Unchained58 min

Glenn Scholfield's New Game Studio | Games ReCAP Episode 013

The establishment of Striking Distance, a new studio led by industry veteran Glen Schofield under the PUBG Corporation banner, marks a significant shift in the San Francisco game development landscape.

  • Glen Schofield has established a new studio, Striking Distance, under the PUBG Corporation banner to develop horror-influenced experiences within the PUBG universe.
  • The studio aims to expand the PUBG franchise by introducing a robust narrative identity and a dedicated single-player component.
  • Striking Distance is utilizing Unreal Engine instead of proprietary technology to streamline development and support a sustainable games-as-a-service model.
Game Dev UnchainedJun 2019
Cover of Let's Try: Godot Engine - Is it good?
10 min
Jonas Tyroller10 min

Let's Try: Godot Engine - Is it good?

The Godot engine serves as a viable, lightweight alternative to industry-standard tools like Unity and GameMaker Studio 2.

  • Godot is a highly efficient, open-source alternative to Unity and GameMaker Studio 2, specifically optimized for 2D game development.
  • The engine features a portable, lightweight design that requires no formal installation and offers rapid load times compared to resource-heavy industry standards.
  • GDScript utilizes a Python-like syntax, significantly lowering the barrier to entry for developers transitioning from other platforms.
Jonas TyrollerMay 2019
Cover of Visual Effects Bootcamp: The Rise of Realtime
57 min
Game Developers Conference57 min

Visual Effects Bootcamp: The Rise of Realtime

The rapid evolution of real-time visual effects is fundamentally reshaping the creative landscape, necessitating a shift in the professional profile of visual effects artists.

  • Real-time visual effects are shifting from traditional particle simulations toward a multidisciplinary requirement for rigging, programming, and tool development skills.
  • Artists are increasingly utilizing data-driven techniques like motion vector flipbooks and vertex animation textures to bake complex lighting and fluid dynamics into shaders for high-fidelity performance.
  • Procedural tools and analytic simulations, such as spline-based trails and mesh-based particle systems, are replacing traditional physics-based approaches to provide greater artistic control and efficiency.
Game Developers ConferenceMar 2019
Cover of Digital marketing in Asia (China, Japan and South Korea)
24 min
PocketGamer.biz24 min

Digital marketing in Asia (China, Japan and South Korea)

The digital marketing landscape in Asia—specifically China, Japan, and South Korea—requires a multifaceted strategy that balances paid performance-based advertising with organic engagement.

  • In the Chinese market, companies should prioritize organic search and social strategies alongside paid media, specifically leveraging Baidu SEO and WeChat subscription accounts to build community engagement.
  • WeChat is the dominant platform for interactive marketing in China, offering superior functionality compared to Western social media for gathering user feedback and managing direct communication through subscription accounts.
  • For successful market entry in Japan, utilize pre-order platforms one month before product launch to capture feedback from the country's highly penetrated gamer demographic.
PocketGamer.bizFeb 2019
Cover of Fortnite Is the Future, but Probably Not for the Reasons You Think
Article

Fortnite Is the Future, but Probably Not for the Reasons You Think

Fortnite represents a pivotal shift in the digital landscape, transcending its origins as a battle royale title to function as a foundational ecosystem for the future of entertainment.

  • Fortnite is evolving from a traditional game into a persistent social platform and 'metaverse' infrastructure, prioritizing user engagement and social interaction over specific gameplay mechanics.
  • Epic Games is leveraging Fortnite’s massive user base and its proprietary Unreal Engine to build a broader ecosystem, including the Epic Games Store, to challenge existing platform distribution models and 30% commission structures.
  • Fortnite’s revenue model, while highly successful, is not unprecedented in the free-to-play market, with peers like Honor of Kings and Fate/Grand Order generating significant income through similar monetization strategies.
Matthew BallFeb 2019
Cover of Real Time Rendering for Feature Film: Rogue One
61 min
Game Developers Conference61 min

Real Time Rendering for Feature Film: Rogue One

The integration of real-time rendering into the production of Rogue One: A Star Wars Story represents a pivotal shift in visual effects workflows, proving that high-fidelity game engine technology can meet the rigorous aesthetic standards of feature film production.

  • The Advanced Development Group successfully integrated Unreal Engine into the production of 'Rogue One' to render the character K-2SO, proving game engine technology can meet high-end feature film aesthetic standards.
  • The workflow utilized open standards like Alembic and Material X to import complex ILM assets into a real-time environment without requiring custom rebuilding.
  • By employing custom solutions for geometry caching and temporal super-sampling, the team achieved film-quality beauty renders at 9K resolution.
Game Developers ConferenceJan 2019
Cover of Going global: Bringing giant games from South Korea to the West
19 min
PocketGamer.biz19 min

Going global: Bringing giant games from South Korea to the West

Netmarble’s strategy for expanding South Korean mobile titles into Western markets centers on deep cultural localization and iterative adaptation.

  • Netmarble's 'Lineage 2: Revolution' achieved over 30 million downloads and exceeded $1 billion in accumulated revenue by leveraging the Unreal 4 engine to bring high-spec, 50-versus-50 real-time guild battles to mobile.
  • Successful global expansion requires significant localization beyond translation, such as adjusting leveling difficulty, UI layouts, and PvE/PvP content ratios to align with Western player preferences.
  • When localizing 'Everybody's Marble' for Western markets, Netmarble delayed the launch by six months to overhaul character designs and simplify complex tutorials that were deemed unsuitable for non-Asian audiences.
PocketGamer.bizOct 2018
Cover of Terra Virtua – The consumer VR platform
22 min
PocketGamer.biz22 min

Terra Virtua – The consumer VR platform

Terra Virtua is a consumer-facing virtual reality entertainment platform designed to serve as a centralized hub for immersive gaming, live events, and social interaction.

  • Terra Virtua functions as a centralized VR ecosystem that uses a proprietary blockchain-based token to unify fragmented gaming experiences, currencies, and digital asset trading.
  • The platform offers developers an 80/20 revenue split in favor of the creator and utilizes blockchain technology to bypass traditional 60-day payment cycles with immediate settlements.
  • The 'Terraformer' toolset, built on the Unreal Engine, enables users to develop, host, and monetize their own VR experiences within the platform.
PocketGamer.bizOct 2018
Cover of Unreal Engine and the future of mobile games
39 min
PocketGamer.biz39 min

Unreal Engine and the future of mobile games

The future of mobile gaming is defined by the transition toward high-fidelity, cross-platform experiences that provide players with seamless connectivity across consoles, personal computers, and mobile devices.

  • Mobile gaming is shifting toward high-fidelity, cross-platform experiences that offer seamless connectivity between mobile devices, PCs, and consoles.
  • Unreal Engine enables developers to deploy console-quality titles on mobile hardware by overcoming previous technical limitations and democratizing high-end development.
  • Optimization for mobile hardware requires addressing strict memory and draw-call constraints through automated level-of-detail generation, material instancing, and platform-specific texture compression.
PocketGamer.bizOct 2018
Cover of Developing the Art of Fortnite
62 min
Game Developers Conference62 min

Developing the Art of Fortnite

Fortnite originated as a gritty, realistic survival horror title before undergoing a fundamental artistic pivot toward a vibrant, stylized aesthetic.

  • The Fortnite art team transitioned from a realistic, high-fidelity aesthetic to a stylized approach to better support long-term, live-service, free-to-play requirements.
  • To maintain gameplay clarity, the team prioritized exaggerated, expressive shape language over realism, ensuring that character silhouettes and weapon designs remained readable during third-person combat.
  • The team utilized a modular, grid-based building system but integrated gestural, stylized forms into individual assets to maintain a cohesive visual identity despite the rigid structural constraints.
Game Developers ConferenceAug 2018
Cover of Write a Game Engine? - WHY and HOW.
25 min
Jonas Tyroller25 min

Write a Game Engine? - WHY and HOW.

Developing a custom game engine is a complex undertaking that offers significant advantages in architectural control, specialized functionality, and educational depth, though it carries substantial risks and development overhead.

  • Custom engine development is primarily recommended for those pursuing careers in engine engineering or hobbyists prioritizing technical mastery over the rapid production of games.
  • The primary advantages of proprietary engines include total architectural control, the ability to tailor systems to unique project requirements, and the avoidance of restrictive licensing agreements associated with commercial engines like Unity or Unreal.
  • Building a custom engine requires significant investment in 'invisible work,' such as creating boilerplate code for window initialization, graphics API setup, and developing custom toolchains like level editors and asset importers.
Jonas TyrollerJul 2018