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Diamond

Company

38 documents in the library are about Diamond, from writers such as Extra Credits, How To Market A Game and Nintendo. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Diamond, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

  • In 2021, there were only three domestic titles that achieved over one million units in shipments, with 'Pokémon Brilliant Diamond and Shining Pearl' leading at 3.79 million units.

    CESA – Computer Entertainment Supplier's Association, 2022 · 2022 CESA Games White Paper

  • Software sales remained resilient despite hardware declines, increasing 1.8% to 179.29 million units driven by titles like Pokémon Brilliant Diamond and Pokémon Shining Pearl.

    Nintendo, 2022 · Consolidated Financial Results for the Nine Months Ended December 31, 2021: Nintendo, p. 3

  • The Nintendo DS sold 6.98 million units in the quarter, bringing its lifetime total to 47.27 million units, with the successful U.S. launch of Pokémon Diamond and Pearl anchoring software demand.

    Nintendo, 2007 · Consolidated Financial Highlights: Three Months Ended June 2007, p. 3

  • For Diamond-tier games (gross revenue $1M+), the median attach rate for all DLC types is 18% (generating $1,069,000), with expansion packs having a 14% attach rate ($1,250,000 median revenue).

    How To Market A Game, 2026 · Benchmark: How Much Money Can You Make from DLC?

  • Most users wishlist games without playing the demo; even among top-performing Diamond-tier games, only 32% of those who played the demo proceeded to wishlist it, while 68% of wishlists were generated without any gameplay.

    How To Market A Game, 2025 · Benchmarks: Steam Next Fest

Documents about Diamond

Cover of How Toon Blast Became the Best Business in Puzzle
Article

How Toon Blast Became the Best Business in Puzzle

Toon Blast, a nine-year-old blast puzzle game from Peak (owned by Take-Two), has re-accelerated its business even as downloads have fallen more than 90% from peak and competing blast games have declined.

  • Toon Blast achieved a massive turnaround by increasing its US ARPDAU from a range of $0.17–$0.38 to $2.00–$3.00, resulting in monthly revenue stabilizing above $35M in 2024 despite a 90% decline in downloads from its peak.
  • The integration of the 'Super Light Ball' feature—a mechanic popularized by Royal Match that doubles the effect of special items—acted as a critical revenue driver by increasing difficulty headroom and leveraging loss aversion during out-of-moves prompts.
  • The game’s live-ops strategy shifted from short, isolated daily events to longer, overlapping formats that compound player engagement and purchase opportunities, mirroring midcore progression systems.
Deconstructor of FunJul 2026
Cover of Mobile Legends: Bang Bang Downloads & Player Count
Article

Mobile Legends: Bang Bang Downloads & Player Count

Mobile Legends: Bang Bang, Moonton's free-to-play 5v5 mobile MOBA launched in July 2016, is presented as a mature live-service title that dominates Southeast Asia.

  • Mobile Legends: Bang Bang has achieved 781 million lifetime downloads and $1.58 billion in cumulative IAP revenue as of mid-2026.
  • The game maintains a stable, mature player base with 85.6 million monthly active users and 24.4 million average daily players.
  • Annual revenue has stabilized between $166 million and $189 million following a 2021 peak of $232 million, reflecting a shift from aggressive acquisition to retention-focused live services.
UdonisJun 2026
Article

News Round-up: Gunzilla Drama, FAA Recruitment, Sunset Visitor's Next Game

This news summary provides a mid-April 2026 update on various developments within the global video game industry, focusing on corporate shifts, labor disputes, and upcoming software releases.

  • Amazon’s Luna platform will terminate support for a la carte game purchases, third-party stores, and external subscriptions effective June 10, 2026.
  • Gunzilla Games is under scrutiny for delayed employee payments, which the CEO has officially attributed to cash-flow management strategies.
  • The U.S. Federal Aviation Administration is actively recruiting gamers to fill air traffic control roles amid ongoing agency staffing pressures.
Game FileApr 2026
Article

Benchmark: How Much Money Can You Make from DLC?

Steam DLC revenue scales with the base game's performance, and the analysis concludes that games expected to earn at least $10,000 should ship minor supporter-style DLC at launch, while games on track for $150,000 or more should definitely plan DLC.

  • DLC revenue scales with the base game's performance; games earning $150,000 or more should definitely prepare DLC, and even games earning $10,000+ can benefit from minor supporter-style DLC at launch.
  • Despite the potential for additional revenue, a significant number of successful games do not offer DLC: almost a third of Diamond-tier games and over half of Gold-tier games from 2024 lacked even a supporter pack or soundtrack.
  • For Diamond-tier games (gross revenue $1M+), the median attach rate for all DLC types is 18% (generating $1,069,000), with expansion packs having a 14% attach rate ($1,250,000 median revenue).
How To Market A GameMar 2026
Cover of Pokemon BDSP: Play Like A Designer Episode 6, Onward to Mt. Coronet!
102 min
Extra Credits102 min

Pokemon BDSP: Play Like A Designer Episode 6, Onward to Mt. Coronet!

Pokémon Brilliant Diamond and Shining Pearl serve as a case study for the friction between accessible, casual-friendly design and the franchise’s deeply entrenched, opaque mechanical systems.

  • Game design loops that force players to switch from a primary gameplay mode to a secondary, complex system—such as the underground mining mechanic in Pokemon BDSP—often feel ham-fisted if they lack an organic bridge to connect the two experiences.
  • The RPG reward loop typically follows a 'battle, reward, spend' sequence, making the game's decision to trigger level-up notifications mid-combat feel unintuitive compared to industry conventions where XP is awarded post-combat.
  • In Pokemon BDSP, Technical Machines (TMs) function as single-use items, requiring players to manage limited inventory resources and strategically select which Pokemon can learn specific moves based on individual stat compatibility.
Extra CreditsDec 2025
Cover of Pokemon BDSP: Play Like A Designer Episode 5, Eterna City Showdown!
96 min
Extra Credits96 min

Pokemon BDSP: Play Like A Designer Episode 5, Eterna City Showdown!

Pokémon Brilliant Diamond and Shining Pearl serve as a case study in the friction between historical design fidelity and modern player expectations.

  • In Pokémon, base stat totals and specific natures significantly dictate performance, as evidenced by a level 9 Star-Lord outperforming a level 14 Psyduck in special attack, attack, and speed.
  • Strategic team building involves managing 'sandbag' slots, where lower-level Pokémon are carried through battles to gain experience for future utility.
  • Abilities like 'Storm Drain' provide tactical advantages by granting immunity to specific move types while simultaneously boosting the user's stats, effectively turning a defensive switch into an offensive setup.
Extra CreditsNov 2025
Cover of Pokemon BDSP: Play Like A Designer Episode 4, Forward to Floaroma!
96 min
Extra Credits96 min

Pokemon BDSP: Play Like A Designer Episode 4, Forward to Floaroma!

Pokémon Brilliant Diamond and Shining Pearl serve as a case study for the enduring tension between casual accessibility and the rigorous demands of competitive play.

  • Pokémon Brilliant Diamond and Shining Pearl features a quality-of-life mechanic where players can use Hidden Moves like Rock Smash via the Pokétch app, allowing wild Pokémon to perform the action without requiring the player to teach the move to a party member.
  • Double battles in Pokémon expand the game's possibility space by allowing players to manage two active combatants, though the number of Pokémon each trainer can deploy is limited by the specific encounter's constraints.
  • Time-bound mechanics in games, such as specific Pokémon spawn windows or MMO events tied to real-world clocks, create significant challenges for content creators and streamers who cannot maintain consistent availability for these events.
Extra CreditsOct 2025
Cover of Pokemon BDSP: Play Like A Designer Episode 3, Onward to Oreburgh!
98 min
Extra Credits98 min

Pokemon BDSP: Play Like A Designer Episode 3, Onward to Oreburgh!

Pokémon Brilliant Diamond and Shining Pearl exemplify a dual-layered design philosophy that balances broad accessibility with significant mechanical depth.

  • Pokémon stats are not universal; different species level at different rates, meaning a single level-up provides inconsistent stat growth across the roster.
  • Combat buffs, such as those from 'Power-Up Punch,' persist across sequential battles until the Pokémon is swapped out, allowing players to stack advantages against multiple opponents.
  • Move categories are distinct from elemental types; physical attacks (red burst icon) and special attacks (blue circle icon) are determined by the move's classification rather than its type.
Extra CreditsSep 2025
Cover of Pokemon BDSP: Play Like A Designer Episode 2 Priority Moves, Status Effects, and a Rival Fight!
101 min
Extra Credits101 min

Pokemon BDSP: Play Like A Designer Episode 2 Priority Moves, Status Effects, and a Rival Fight!

Pokémon Brilliant Diamond and Shining Pearl function as a sophisticated, elementally-based RPG that balances accessibility for new players with deep, technical systems for experienced strategists.

  • Pokémon capture mechanics are influenced by the target's remaining health, with yellow health bars indicating approximately 50% HP and red bars signaling 25% or less, alongside status effects like sleep which increase catch probability.
  • The 'Same Type Attack Bonus' (STAB) mechanic significantly increases move power when a Pokémon's type matches the type of the move being executed.
  • Pokémon stats are influenced by 'Natures,' which provide specific modifiers to growth rates, such as a Jolly nature increasing speed while decreasing special attack.
Extra CreditsSep 2025
Cover of Pokemon BDSP: Play Like A Designer Episode 1
108 min
Extra Credits108 min

Pokemon BDSP: Play Like A Designer Episode 1

Pokémon Brilliant Diamond and Shining Pearl serve as a masterclass in balancing accessibility with deep, underlying complexity.

  • Game designers use initial environments to teach players that interacting with all objects is essential for discovering gear, story clues, and progression items.
  • Developers employ environmental gating, such as impassable water or trees, to control player movement and create the illusion of a larger, explorable world beyond the starting area.
  • Camera movement in modern Pokemon titles is designed to be dynamic during combat, shifting perspectives to enhance the visual impact of move selection and battle sequences.
Extra CreditsAug 2025
Article

Gnomes: Tower Defense with 10-Month Dev Time Hits $367,484

This case study profiles Gnomes, a pixel-art tower-defense roguelike built by a two-person team in roughly 10 months, which reached $367,484 in gross revenue before Steam's cut by August 2025.

  • The tower defense game 'Gnomes' generated $367,484 in gross revenue within approximately 10 months of development, achieved with a total budget of $700 excluding labor.
  • The developers secured a spot on the Steam 'New & Trending' list by generating $10,000 in gross revenue within the first 24 hours of their April 4, 2025, launch.
  • The game reached 14,510 wishlists at launch, with a critical boost provided by coverage from content creators like Splattercat and Wonderbots, which helped the game surpass the 7,000-wishlist threshold.
How To Market A GameAug 2025
Cover of Pokemon BDSP: Play Like A Designer Episode 0
65 min
Extra Credits65 min

Pokemon BDSP: Play Like A Designer Episode 0

The Pokémon franchise relies on a sophisticated architecture of stats, economies, and combat mechanics that have sustained its popularity across decades.

  • Pokémon Brilliant Diamond and Shining Pearl serve as a controlled environment to analyze core franchise mechanics, such as stat systems and battle complexity, without the technical bloat of more recent titles.
  • The franchise maintains long-term engagement by balancing accessibility for casual players with the deep, turn-based strategic systems required for competitive play.
  • There is a fundamental design distinction between the real-time, augmented reality mechanics of Pokémon GO and the contained, math-heavy battle systems found in console entries.
Extra CreditsAug 2025