
Build a Rocket Boy
CompanyUnited Kingdom · Founded 2016
We are a diverse, multinational group of developers, dedicated to making an all-new multi-world gaming experience. We represent 32 countries and have nearly 300 employees positioned around the world.
Connections
Each row is a game or company named alongside Build a Rocket Boy, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the company
- Founded
- 2016
- Country
- United Kingdom
- Links
- Official site
Company data from IGDB.com
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $1.5M
- 1 games
- Revenue as developer
- $1.5M
- 1 games
- Units sold
- 37K
- as publisher or developer
- Headquarters
- United Kingdom
Build a Rocket Boy’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| MindsEyeDeveloper and Publisher | 2025 | $1.5M | 37K |
Documents about Build a Rocket Boy
Noxious Fumes
The global video game industry, particularly the Western triple-A sector, is currently facing a profound existential crisis characterized by unsustainable development costs and a lack of strategic direction.
- The Western triple-A game industry is facing an existential crisis driven by unsustainable development costs, prompting calls for a shift toward the financially disciplined model used by Japanese developers like Capcom.
- Capcom maintains profitability by keeping budgets in check, retaining long-term staff, and avoiding decade-long development cycles for tentpole franchises like Resident Evil and Monster Hunter.
- The industry is increasingly reliant on 'Myhrvold’s Law,' where software expands to fill available computing power, leading to bloated development that many industry experts argue must be reined in.
Hit Points #373: Serious Hat
This commentary reflects on the current state of the video game industry from the perspective of a consultant balancing professional obligations with critical analysis.
- Nintendo is increasing the price of the Switch 2 by $50/€50, effective in August, citing changes in market conditions and global economic outlook.
- Both Microsoft and Sony reported significant declines in hardware sales, yet are focusing on next-gen offerings; Microsoft with 'Project Helix' and Sony increasing investments for its next-generation platform.
- CCP Games, maker of EVE Online, bought itself back from parent company Pearl Abyss for $120 million (less than half of the 2018 acquisition price of $225 million), rebranding as Fenris Creations and securing investment from Omega Ventures and Google's Deepmind.
Another Group of MindsEye Authors Has Been Laid Off
The game development studio Build a Rocket Boy has undergone a significant workforce reduction, marking a sharp decline in its operational scale.
- Build a Rocket Boy has reduced its workforce to approximately 80 employees following a recent layoff of 170 staff members.
- The studio’s current headcount represents a 90% reduction from its peak size of over 800 employees.
- The downsizing aligns with public statements made in March 2026 by co-head Mark Gerhard, who expressed an intent to reduce the team to at least 100 people.
We talk 007, Amazon, Switch 2, Hitman and MindsEye with IO Interactive boss Hakan Abrak
IO Interactive CEO Hakan Abrak discusses the studio’s current trajectory, focusing on the upcoming release of 007 First Light, the studio’s expansion, and its long-term development strategy.
- IO Interactive is developing '007 First Light' as an original narrative, moving away from movie tie-ins to establish a new franchise identity distinct from the Hitman series.
- The Hitman: World of Assassination trilogy has achieved significant commercial scale, reaching 25 million units sold and 18 million total players.
- The studio is prioritizing performance parity for '007 First Light' on the upcoming Nintendo Switch 2, utilizing its proprietary engine to maintain AAA quality at lower production costs.
Games for Change London: Schedule Announced, 02/04/2026
The Games for Change London conference, scheduled for April 15, 2026, at the Leonardo Tower Bridge Hotel, focuses on the theme of Community Channelled.
- The Games for Change London conference will take place on April 15, 2026, at the Leonardo Tower Bridge Hotel, featuring over 45 speakers and 150 attendees focused on leveraging player communities for social impact.
- Major industry partners supporting the event include Roblox, Xsolla, Ubisoft, and Supercell, with scholarship programs provided by organizations like UK Game Angels to support students and indie developers.
- Conference programming includes a UNICEF-led workshop on the RITEC Design Toolbox for children’s well-being and sessions on using games to influence urban design and sustainable consumer behavior.
Nintendo has generated nearly $2.2 billion from mobile games so far
The global gaming industry is currently navigating a period of significant volatility, marked by high-profile commercial setbacks and organizational instability.
- Nintendo has generated nearly $2.2 billion in total revenue from its mobile gaming portfolio.
- Japan is Nintendo's most critical mobile market, accounting for approximately 46% of total mobile earnings due to higher per-user spending.
- Fire Emblem Heroes is the primary driver of Nintendo's mobile success, contributing roughly 50% of the company's total mobile revenue.
Discord Data Breach, Warcraft Goes Aggro on Mods & Where Can you Buy an Xbox? | Games For Breakfast
The modern gaming industry is currently defined by a tension between aggressive monetization strategies and the practical realities of consumer behavior.
- World of Warcraft is restricting third-party add-ons in the upcoming 'Midnight' expansion, aiming to end a long-standing 'silent arms race' of UI customization while retaining specific accessibility hooks like text-to-speech.
- Discord is facing a data breach, prompting industry criticism regarding the storage of age-verification data and calls for more secure, ephemeral verification methods.
- The game 'Mind's Eye' has struggled commercially, holding only a 39% positive rating on Steam after 2,206 reviews, highlighting broader publisher-side issues in game development and marketing.
The Take-Two Diaspora: Why Alumni Win Big in Mobile, Not AAA
The analysis examines the investment trajectory of companies founded by former senior executives from Take-Two Interactive and its subsidiaries.
- Former Take-Two senior executives founded 23 startups between 2020 and 2025, securing $1.2 billion in capital across 43 deals.
- Dream Games, a prominent alumni-led studio, achieved a $2.5 billion exit in July 2025, highlighting the high valuation potential of these ventures.
- Alumni-led firms significantly outperform industry benchmarks, with a 60% rate of raising a second funding round within one year compared to the 20% industry average.