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India's festive season from August through December accounts for over 30% of annual digital advertising spend. It drives a 36% increase in installs and a 69% surge in re-engagements.
India’s festive season—from Onam in August through Diwali and Christmas in December—drives more than 30% of the country’s annual digital advertising spend, making it a pivotal period for app marketers. In 2024, mobile games alone attracted over 3.2 billion downloads and generated $151 million in-app purchase revenue, while non-gaming verticals such as shopping, food delivery and OTT experienced sharp install spikes during key festivals. The data reveal a 53% rise in mobile ad spend from Q1-Q2 to Q3-Q4, with installs up 36% and re-engagements soaring 69% during the peak festive window, underscoring the season’s high-value user acquisition and monetisation potential.
User-acquisition efficiency improved markedly, with CPI falling by approximately 12% while CPA remained stable. Video and playable ads delivered the highest ROAS—up to 4.2× in fintech and 3.8× in e-commerce—and programmatic/OEM placements on Xiaomi and Samsung yielded significant conversion lifts, particularly in Tier-2 and Tier-3 cities. Creatives that refreshed weekly, incorporated localized language, and employed urgency cues such as countdowns outperformed static ads, highlighting the need for agile, culturally relevant creative and a diversified media mix that extends beyond Meta and Google into programmatic and OEM channels.
Marketers are increasingly leveraging data-driven platforms—Singular, MobuppsX, Sensor Tower, Pathmatics and others—to optimise acquisition, retention and media spend. By integrating MAFO, iRTB, advanced fraud prevention and audience-retention analytics, brands can reduce wasted spend, improve advertising ROI and accelerate growth across web, social and mobile channels. A unified data-house approach enables faster campaign optimisation, measurable engagement gains and stronger competitive positioning during India’s lucrative festive period.
Two & a Half Gamers · 2026