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Cover of Android Ad Spend Increases Up to 21% Two Weeks After iOS 14.5 and IDFA Changes
Article

Android Ad Spend Increases Up to 21% Two Weeks After iOS 14.5 and IDFA Changes

The mobile advertising landscape underwent significant shifts following the release of iOS 14.5 and the implementation of Apple’s App Tracking Transparency (ATT) framework.

  • Following the release of iOS 14.5 and the implementation of IDFA changes, Android ad spend increased by 8.29% to 21% within two weeks.
  • Initial adoption of iOS 14.5 was low, averaging 12.9% of users, with only 16.8% of users opting in to share their IDFA for app tracking.
  • Ad spend on iOS saw mixed results immediately following the privacy changes, with some reports indicating a decrease of up to 3.59% and others showing a 3.32% increase.
Game World ObserverMay 2021
Cover of Facts and Figures about the Games Industry in Russia
Article

Facts and Figures about the Games Industry in Russia

The Russian video game market represents a significant global sector that is currently undergoing a transition toward increased legitimacy and digital monetization.

  • Russia generated €1.03 billion in digital games revenue during 2014, accounting for half of the entire Eastern European market.
  • The Russian free-to-play market was valued at €428 million in 2014 and is projected to grow to €492 million by 2018.
  • Console revenue in Russia grew by 23% in 2014, driven by an increasing consumer shift toward legitimate retail channels and credit card payments.
FLEGA – Flemish Games AssociationJul 2015
Article

UN-Facilitated Playing for the Planet Alliance Impact Report

The Playing for the Planet Alliance 2022 Annual Impact Report highlights the video game industry’s ongoing commitment to environmental sustainability and carbon footprint reduction.

  • The UN-facilitated Playing for the Planet Alliance has published its latest impact report detailing the environmental initiatives and progress of its member video game companies.
  • The report was officially unveiled in Brussels during an European Parliament event focused on the development and impact of virtual worlds.
  • The Playing for the Planet Alliance serves as a collaborative platform for the gaming industry to address climate change and sustainability goals.
Video Games Europe
Cover of ALGS 2026 Split 1 Pro League Finals Guide
Article

ALGS 2026 Split 1 Pro League Finals Guide

The guide details the conclusion of the four regional Apex Legends Global Series (ALGS) 2026 Split 1 Pro Leagues and the qualification of teams for the ALGS: 2026 Split 1 Playoffs, which will be part of the Esports World Cup 2026 in France.

  • The ALGS 2026 Split 1 Playoffs will be hosted as part of the Esports World Cup 2026 in France, featuring a total of 40 qualified teams.
  • Regional Pro League finals concluded in early June 2026, with APAC South finishing on June 6 and EMEA, Americas, and APAC North concluding on June 7.
  • The 40-team field is composed of squads from four major regions: APAC South (9 teams), APAC North (9 teams), Americas (13 teams), and EMEA (9 teams).
Esports Charts
Cover of Goodgame Studios Opens a Publishing Division
Article

Goodgame Studios Opens a Publishing Division

Goodgame Studios, a prominent Hamburg-based developer of online and mobile games, officially expanded its operations in October 2021 by establishing a dedicated publishing division.

  • Hamburg-based Goodgame Studios launched a dedicated publishing division in October 2021 to support external developers.
  • The studio is leveraging its existing infrastructure and a player base of over 500 million registered users to facilitate the market entry of third-party titles.
  • Nina Müller, a veteran with management experience at Goodgame Studios and Bigpoint, was appointed to lead the new publishing business unit.
Gamecity Hamburg