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Cover of Assassin’s Creed Creator Patrice Désilets: “I Have Two or Three Games Left”
Article

Assassin’s Creed Creator Patrice Désilets: “I Have Two or Three Games Left”

This industry update, recorded during Gamescom 2026, focuses on the evolving strategies of independent developers and major studios as they navigate shifting market conditions.

  • Patrice Désilets, creator of Assassin’s Creed, has launched his studio Panache’s first self-published title, 1666: Amsterdam, into Early Access with plans to expand the IP into multiple future titles.
  • CD Projekt joint-CEO Michał Nowakowski confirmed that The Witcher 4 is scheduled for a 2028 release and will include a physical box with collectible items, despite potential industry-wide shifts away from physical discs.
  • Raccoon Logic has pivoted its development strategy toward faster release cycles and Early Access models, citing the difficulty of monetizing games effectively through subscription services like Xbox Game Pass.
The Game BusinessAug 2026
Cover of Could a $2.6 Billion UK Lawsuit Force PlayStation to Lower Its 30% Commission Fee?
Article

Could a $2.6 Billion UK Lawsuit Force PlayStation to Lower Its 30% Commission Fee?

A $2.6 billion class action lawsuit in the United Kingdom is currently challenging PlayStation’s business model, specifically its 30% commission fee on digital game and add-on content sales.

  • A $2.6 billion class action lawsuit in the UK accuses Sony of abusing a near-monopoly position by charging a 30% commission on digital content, allegedly leading to unfair consumer pricing.
  • The lawsuit, brought by Alex Neill, covers consumers who purchased PlayStation digital content between August 2016 and February 2026.
  • Sony defends its 30% commission fee by arguing that it enables the company to sell hardware at low margins or losses, thereby keeping consoles accessible to a wider audience.
The Game BusinessMay 2026
Cover of G2 Partners With NORD Esports for Tier-2 LoL Competition
Article

G2 Partners With NORD Esports for Tier-2 LoL Competition

Berlin-based esports organization G2 has entered into a strategic partnership with NORD Esports to launch a new League of Legends team, G2 NORD.

  • G2 Esports has partnered with NORD Esports to launch a new League of Legends team, G2 NORD, to compete in the DACH EMEA Regional League (ERL) Prime League.
  • The partnership aims to establish a high-performance academy environment to develop young talent and create a clear 'path to pro' for players.
  • Insurance firm LVM Versicherung has joined the project as a founding partner for the G2 NORD team.
The Esports AdvocateJan 2026
Cover of XDOTG to Operate Vancouver Surge in 2026
Article

XDOTG to Operate Vancouver Surge in 2026

The esports agency XDOTG has secured a partnership with Canucks Sports and Entertainment to manage the Vancouver Surge, a franchise competing in the Call of Duty League, for the 2026 season.

  • XDOTG, an agency founded by former Enthusiast Gaming executives, has signed a deal with Canucks Sports and Entertainment to operate the Vancouver Surge Call of Duty League franchise for the 2026 season.
  • Financial terms of the partnership agreement between XDOTG and Canucks Sports and Entertainment were not disclosed.
  • As part of the operational shift, Ricky “Atura” Lugo has been appointed as the Seattle Surge’s new head coach and GM.
The Esports AdvocateNov 2025
Cover of Former Enthusiast Gaming Execs Launch New Agency Called XDOTG
Article

Former Enthusiast Gaming Execs Launch New Agency Called XDOTG

Former Enthusiast Gaming executives have launched a new marketing agency, XDOTG, aimed at providing integrated creative and distribution services for brands within the gaming and esports sectors.

  • Former Enthusiast Gaming CMO Alex Gonzalez has launched a new agency called XDOTG, serving as its president alongside a team of former senior leaders from Enthusiast Gaming.
  • XDOTG operates across four core pillars: Talent, Studios, Culture, and Distribution, focusing on creative production and media distribution for gaming and esports campaigns.
  • The agency aims to differentiate itself by designing long-term in-game experiences for platforms like Roblox and Fortnite, moving beyond traditional influencer promotion to ensure sustained engagement.
The Esports AdvocateSep 2025
Cover of Luminosity Gaming Sold to Vertiqal Studios; Ex-CEO Adrian Montgomery’s Bid Passed Over
Article

Luminosity Gaming Sold to Vertiqal Studios; Ex-CEO Adrian Montgomery’s Bid Passed Over

Enthusiast Gaming has officially exited the esports sector through the divestment of Luminosity Gaming and its associated direct-sales operations.

  • Vertiqal Studios acquired Luminosity Gaming, Omnia Media, and related assets from Enthusiast Gaming on September 2, 2025.
  • The acquisition deal was valued at C$900,000 (approximately $653,000 USD) in cash, with Vertiqal Studios assuming approximately $2.6 million in existing liabilities.
  • Enthusiast Gaming has officially exited the esports organization business to refocus on its profitable consumer-facing platforms, such as U.GG and Icy-Veins.
The Esports AdvocateSep 2025
Cover of “It was a bad publishing contract”: The Creators of Rise of Industry Earned Almost Nothing
Article

“It was a bad publishing contract”: The Creators of Rise of Industry Earned Almost Nothing

The case of Rise of Industry highlights the significant financial risks independent developers face when entering into publishing agreements that fail to account for operational overhead.

  • Alex Mochi, founder of Dapper Penguin Studios, claims he was forced to sell the IP for 'Rise of Industry' to publisher Kalypso Media for $5,000 to avoid bankruptcy despite the game generating millions in revenue.
  • The original 2016 contract provided a $75,000 advance and a 50/50 revenue split, which increased to 60% for the developer after the publisher recouped $100,000.
  • By 2021, Dapper Penguin Studios had accumulated $140,000 in debt, as the revenue figures did not account for Steam commissions, taxes, and internal development costs.
Game World ObserverAug 2025
Cover of How Decorating Game Furnish Master Grossed $787k on Steam
Article

How Decorating Game Furnish Master Grossed $787k on Steam

The decorating simulation game Furnish Master achieved significant commercial success during its first year of Early Access on Steam, grossing $787,000.

  • Furnish Master grossed $787,000 in its first 12 months on Steam, resulting in approximately $407,600 in net profit for the developer after taxes, royalties, and expenses.
  • The project was developed in spare time over two years with a total estimated budget of $85,000, including the value of the developer's time and $15,550 in direct cash costs.
  • The game reached 205,000 lifetime wishlists as of February 2025, up from 96,000 at the time of its February 2024 Early Access launch.
Game World ObserverFeb 2025
Cover of Raccoon Logic faces criticism for mostly white male staff, causing debate on diversity in games industry
Article

Raccoon Logic faces criticism for mostly white male staff, causing debate on diversity in games industry

The formation of the new game studio Raccoon Logic in August 2021 sparked a significant industry debate regarding diversity and hiring practices.

  • The newly formed studio Raccoon Logic faced public backlash in August 2021 after a promotional group photo revealed a staff composition consisting entirely of white men.
  • Journalist Jason Schreier and industry figures like Rami Ismail criticized the lack of diversity, arguing that a company's commitment to inclusive hiring must be established at its inception rather than added later.
  • Raccoon Logic creative director Alex Hutchinson and studio head Reid Schneider defended the team, stating that the studio is still in its formation phase and actively seeking diverse talent.
Game World ObserverAug 2021
Cover of Enthusiast Gaming Q1 2026 Financial Results
Article

Enthusiast Gaming Q1 2026 Financial Results

Enthusiast Gaming Holdings Inc. reported its financial results for the first quarter of 2026, highlighting a period of improved profitability and operational consistency.

  • Enthusiast Gaming reported Q1 2026 revenue of $9.4 million, a 5% increase from $9.0 million in Q1 2025, driven by growth in web programmatic and events revenue.
  • Adjusted EBITDA improved to $1.7 million in Q1 2026, up from $0.7 million in the same period last year.
  • Gross margin expanded to 85% in Q1 2026, compared to 82% in Q1 2025, supported by a reduction in cost of sales from $1.6 million to $1.4 million.
Enthusiast Gaming Holdings