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Frequently Asked Questions About Steam Next Fest

Steam Next Fest serves as a critical strategic milestone for independent game developers, functioning best as the final promotional event before a game’s official launch.

  • Steam Next Fest (SNF) is a one-time opportunity per game, so developers should reserve their participation for the final festival immediately preceding their official launch.
  • Visibility in SNF is driven by wishlist volume and velocity; developers should prioritize extensive playtesting and bug-fixing over securing editorial featuring, which provides minimal measurable traffic impact.
  • To maximize visibility, developers should stream 24/7 during the festival and schedule their two featured hours during low-traffic periods (e.g., 2 AM PST) to avoid competition for the limited front-page widget slots.
How To Market A GameAug 2023
Cover of Surviving 'Vampire Survivors': Agile Community Management
29 min
Game Developers Conference29 min

Surviving 'Vampire Survivors': Agile Community Management

The rapid growth of the indie hit Vampire Survivors serves as a case study for agile community management within the gaming industry.

  • Vampire Survivors grew its Discord community from 11,000 to 58,000 members and its Steam reviews from 14,500 to 178,000 between February 2022 and the time of the talk, achieving status as the second most-reviewed game on Steam.
  • Community managers should prioritize agility by analyzing data to identify high-engagement content; for Vampire Survivors, specific character and item memes (e.g., garlic, floor chicken, and the character 'Poiracho') consistently outperformed other content types.
  • Effective community management requires setting strict boundaries for mental health, such as ignoring toxic comments and repetitive requests for new platform ports, while utilizing community helpers and automated bots to maintain a safe environment.
Game Developers ConferenceAug 2023
Cover of 👑 Our Game Thronefall is OUT NOW!
10 min
Jonas Tyroller10 min

👑 Our Game Thronefall is OUT NOW!

Thronefall, a minimalist medieval base defense game developed by Grizzly Games, has officially launched into Early Access on Steam.

  • Grizzly Games has launched its minimalist medieval base defense title, Thronefall, into Steam Early Access.
  • The game aims to distill complex real-time strategy mechanics into a bite-sized, accessible format focused on balancing economic development with nightly defensive waves.
  • Thronefall has generated significant market interest, with pre-launch wishlist numbers substantially outperforming the developer's previous title, Will You Snail.
Jonas TyrollerAug 2023
Cover of Your Early Access Launch Is Your Launch
Article

Your Early Access Launch Is Your Launch

This analysis examines the strategic relationship between Steam Early Access and full 1.0 releases, arguing that the transition to 1.0 is rarely a transformative discovery event.

  • For 95% of games, the transition from Early Access to 1.0 does not trigger a transformative discovery event and functions primarily as a discount-driven sales bump.
  • Steam’s discovery algorithms do not distinguish between Early Access and 1.0 titles, meaning the initial Early Access launch effectively serves as the game's primary market debut.
  • Successful 1.0 transitions are rare outliers that require significant, influencer-driven content updates to overcome the fact that core audiences are typically captured during the initial release.
GameDiscoverCoAug 2023
Article

Desynced: How an 'Automation X RTS' Hybrid Found a Steam Audience

The successful Early Access launch of Desynced serves as a primary case study for how complex genre hybrids find dedicated audiences on Steam.

  • The hybrid title Desynced sold over 20,000 units in its first three days, driven by a niche focus on automation and RTS mechanics and high engagement with an average playtime of 16 hours.
  • Roblox maintains massive scale with 65 million daily active users, highlighting the continued dominance of platform-based creator economies.
  • PlayStation controller usage on Steam has grown significantly, rising from 11% of total controller sessions in 2018 to 27% in 2023.
GameDiscoverCoAug 2023
Article

Should You Do Early Access?

The analysis evaluates the strategic viability of Steam Early Access (EA) for independent game developers, weighing the potential for increased visibility against the significant operational risks.

  • Early Access is a high-risk, high-reward strategy where success depends on reaching a 1.0 release; however, a significant portion of games never transition out of Early Access, with 90% of titles from 2016 failing to reach 1.0.
  • For games with at least 100 reviews, the median revenue for a 1.0 release is $77,000, compared to $62,828 for Early Access and $43,500 for a normal launch, suggesting that completing the full development cycle provides a financial advantage.
  • Early Access provides two distinct marketing opportunities: an initial launch email to wishlisters and a second, free visibility boost when the game officially transitions to 1.0.
How To Market A GameJul 2023
Cover of Paradox Interactive Q2 2023 Financial Results
Article

Paradox Interactive Q2 2023 Financial Results

Paradox Interactive’s financial results for the second quarter of 2023 demonstrate significant growth, driven by a strategic focus on core franchises and the successful release of new titles.

  • Paradox Interactive reported Q2 2023 revenue of SEK 737.3 million, a 61% year-over-year increase, with operating profit rising 37% to SEK 292.9 million.
  • The United States is the company's primary market, accounting for 86% of total revenue, while Europe and Sweden contributed 10% and 2.2% respectively.
  • PC gaming remains the dominant platform, generating 79.9% of sales, compared to 14.8% from consoles and 2.2% from mobile.
Game World ObserverJul 2023
Cover of Announcing Thronefall's Release Date
2 min
Jonas Tyroller2 min

Announcing Thronefall's Release Date

Thronefall, a medieval base defense game developed by Grizzly Games, is scheduled for an Early Access launch on August 2, 2023.

  • Grizzly Games will launch its medieval base defense title, Thronefall, into Early Access on August 2, 2023.
  • The initial Early Access release will include four distinct levels, consisting of one tutorial and three primary stages, plus a variety of gameplay perks.
  • The developers are adopting a transparent pricing model that reflects the game's current content volume rather than charging for speculative future updates.
Jonas TyrollerJul 2023
Article

Plus: Rogue Trader Smashes It as The Day Before Bombs

This analysis examines the performance of major video game releases during the second week of December 2023, focusing on Steam and console market trends.

  • The Finals dominated the second week of December 2023 with 200,000 peak concurrent users (CCU) on Steam, despite facing minor community pushback regarding AI voice acting and movement mechanics.
  • The Day Before experienced a catastrophic launch characterized by high refund rates and overwhelmingly negative reviews, despite initially reaching 38,000 peak CCU.
  • Warhammer 40,000: Rogue Trader leveraged its strong IP and developer reputation in the CRPG genre to achieve a successful launch with over 31,000 peak CCU on Steam.
GameDiscoverCoJun 2023
Article

Wartales: How Did It Sell 600k Copies on Steam?

Wartales, a party-based medieval RPG developed by Shiro Games, serves as a primary case study for achieving significant commercial success on Steam through systems-driven gameplay and effective community management.

  • Shiro Games' Wartales achieved over 600,000 unit sales and one million wishlists by pivoting from a management-focused title to a nomadic mercenary RPG.
  • The game’s focus on player-driven narratives resulted in high engagement, with 35% of reviewers logging over 100 hours of playtime.
  • Wartales successfully targeted a specific niche audience that overlaps significantly with players of Expeditions: Rome, King Arthur: Knight’s Tale, and Battle Brothers.
GameDiscoverCoMay 2023
Cover of How Roguelite Hockey Game Tape to Tape Generated $600k by Finding Right Niche and Marketing Strategy
Article

How Roguelite Hockey Game Tape to Tape Generated $600k by Finding Right Niche and Marketing Strategy

The indie sports title Tape to Tape demonstrates that niche innovation can overcome the dominance of AAA franchises in the sports gaming sector.

  • Tape to Tape generated $635,674 in gross revenue and sold 34,020 units within the first eight days of its May 2023 Early Access launch.
  • The game achieved a 91% positive review rating and a 41:1 sales-to-review ratio, demonstrating strong player satisfaction and conversion.
  • Steam Next Fest was a primary driver of visibility, contributing over 27,000 wishlists to the game's pre-launch total.
Game World ObserverMay 2023
Cover of Making an Epic Boss For our Castle Builder Game (Devlog)
12 min
Jonas Tyroller12 min

Making an Epic Boss For our Castle Builder Game (Devlog)

The development of the minimalist base defense game Thronefall focuses on expanding player agency and strategic depth through a series of iterative design updates.

  • Thronefall transitioned from predefined building paths to a choice-based upgrade system, allowing players to specialize units like spearmen and archers for greater tactical depth.
  • Developers replaced passive character scaling with active upgrade choices at the castle center to support diverse playstyles, ranging from aggressive to economic strategies.
  • Technical adjustments were implemented to curb gameplay exploits, including the addition of spawn damage to prevent spawn camping and modified unit behavior to stop players from bypassing combat mechanics.
Jonas TyrollerMay 2023