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Country & Regional Reports | Game Industry Library
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Country & Regional Reports
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Country & Regional Reports
Reports in the Country & Regional Reports category.
36 documents
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Report
25 pages
South East Asian Mobile Game Market Insights 2024
Southeast Asia's mobile game market saw 4.2 billion installs in H1 2024, a 3.4% increase, while in-app purchase (IAP) revenue reached $1.16 billion, a 3.4% year-over-year rise but a 3% decline from the previous half-year.
Indonesia is the region's largest market by volume, accounting for 41% of total downloads with 10% growth, while Thailand leads in profitability, contributing $400 million in IAP revenue.
Google Play remains the dominant platform in the region, capturing 91% of total download volume and 57% of total IAP revenue.
Market Analysis
Mobile
Southeast Asia
+1
Sensor Tower
Jan 2024
Report
17 pages
Causal Effect of Video Gaming on Mental Well-Being in Japan 2020–2022
Winning a gaming console lottery during the 2020–2022 Japanese supply shortages reduced psychological distress by 0.1 to 0.6 standard deviations, establishing a positive causal link between gaming and mental well-being.
The positive impact of video games on mental health and life satisfaction follows a threshold effect, with benefits beginning to decline after three hours of daily play.
Nintendo Switch ownership provides the most pronounced well-being improvements for adolescents and female users, while the PlayStation 5 yields stronger benefits for adult males and dedicated gamers.
Player Behavior
Japan
Springer Science and Business Media LLC
Jan 2024
Report
72 pages
Serbian Gaming Industry Report 2023
The Serbian gaming industry generated €175 million in revenue in 2023, marking a 17% year-on-year increase.
The sector's workforce nearly doubled to approximately 4,300 professionals, supported by talent inflows from Russia, Ukraine, and Belarus.
The ecosystem now includes 38 active studios producing 81 titles, with a strategic shift occurring from mobile-first games toward core and original-IP projects.
Market Analysis
Monetization
Investment
+1
SGA
Jan 2024
Report
17 pages
Essential Facts About the U.S. Video Game Industry
The U.S. video game industry contributed nearly $66 billion to the GDP in 2023, with total consumer spending reaching $57.2 billion.
Video games are a mainstream activity in the U.S., with 190.6 million weekly players representing 61% of the total population.
Mobile devices have become the dominant gaming platform, utilized by 78% of players compared to only 33% in 2012.
Market Analysis
Player Demographics
USA
Entertainment Software Association
Jan 2024
Report
30 pages
Gaming Industry Report: Global & MENAP Outlook Q4 2023
Investment activity in the gaming sector is currently targeting early-stage ventures from pre-seed to Series A, with typical ticket sizes ranging from $1 million to $8 million.
Strategic investment is focused on three core pillars: high-value intellectual property, software solutions that reduce development costs, and ecosystems centered on user-generated content.
The industry is experiencing a rapid convergence of emerging technologies, including AI, VR, cloud gaming, quantum computing, and GPU-as-a-Service, to accelerate content creation and distribution.
Market Analysis
Investment
Global
+1
Shorooq Partners
Dec 2023
Report
36 pages
Gametech Report: Global & MENAP Outlook Q3 2023
The global gaming market reached a valuation exceeding $250 billion with a 9.9% CAGR, even as the industry underwent a period of operational recalibration resulting in over 2,000 layoffs in Q3 2023.
The MENA region remains a growth outlier, expanding 6.9% year-over-year to reach a $5 billion market size, supported by a demographic where 70% of the population is under 30.
Global venture capital investment returned to pre-pandemic levels with $454 million secured in Q3 2023, with Jordan emerging as a regional hub by capturing 30% of all MENA-based deals.
Market Analysis
Investment
MENA
Shorooq Partners
Sept 2023
Report
15 pages
Japanese Esports on the Rise: Five Teams to Watch
Japan's esports market reached $77 million in 2022, marking an 11% growth following the 2019 removal of restrictive anti-gambling laws and the establishment of the Japan Esports Union (JeSU).
Non-endemic brand involvement is surging, evidenced by companies like Nissin Foods entering the space and sponsorship fees increasing tenfold over the last five years.
Leading organizations including Crazy Raccoon, DetonatioN FocusMe, FENNEL, SCARZ, and ZETA DIVISION are operating as lifestyle brands to monetize through merchandise, content partnerships, and sponsorships.
Esports
Market Analysis
Investment
+1
Niko Partners
Feb 2023
Report
68 pages
Game Developer Index 2023: Sweden
The Swedish games industry saw total global revenue reach €8.1 billion in 2022, a 40% increase driven by aggressive international expansion and large-scale acquisitions like Embracer Group’s purchase of Asmodee.
Domestic revenue in Sweden rose 13% to €3.1 billion in 2022, supported by a 20% growth in active companies to a total of 939 studios.
Swedish-owned game companies now operate nearly 400 studios across 59 countries, with the industry employing nearly twice as many people abroad as it does within Sweden.
Market Analysis
Employment
Sweden
Dataspelsbranschen
Jan 2023
Report
25 pages
The MENA Games Market: From Sand to Stardom
The MENA-3 region (Saudi Arabia, UAE, and Egypt) generated $1.8 billion in revenue from 67.4 million gamers as of 2022, driven by a mobile-first ecosystem.
Cultural localization is a critical success factor, with 86.6% of regional gamers prioritizing language support and successful titles integrating Arabic themes and local celebrities.
Esports is a primary engagement driver, with 73% of regional gamers participating in competitive gaming supported by massive prize pools and dedicated infrastructure.
Market Analysis
MENA
Saudi Arabia
+3
Niko Partners
Jan 2023
Report
25 pages
The State of Mobile Gaming in India: 2023
India’s mobile gaming market is projected to reach a value of $8.6 billion by 2027, supported by a user base of over 600 million active players.
In-app purchase revenue in the Indian mobile gaming sector is forecasted to reach $284 billion by 2026.
Retention is critical for profitability, as acquiring new customers is five times more expensive than retaining existing ones.
Market Analysis
Mobile
Casual
+5
AppsFlyer
Jan 2023
Report
98 pages
Gametech Report Q1 2023: Global & MENAP Outlook
The MENAP gaming market is projected to reach $2.8 billion by 2026, growing at a 10% CAGR driven by mobile adoption and esports.
Generative AI in gaming is forecast to reach a $7.1 billion valuation by 2032, expanding at a 23.3% CAGR.
Global cloud-gaming infrastructure is projected to grow 250% by 2030, supported by the fact that 68% of studios already utilize AWS for Games.
Market Analysis
Esports
MENA
+1
Shorooq Partners
Jan 2023
Report
15 pages
Five Key Mobile Game Genres in Asia and MENA
RPG titles are the dominant market force, generating 50% more revenue than the other four top genres combined and achieving the highest monetization score of 7.7.
Puzzle games command the largest download volume and highest engagement score of 6.0, though they suffer from low monetization and minimal esports relevance.
Battle Royale games lead the market in esports influence with a score of 9.5, despite generating the lowest total revenue among the five genres.
Market Analysis
Mobile
Asia
+1
Niko Partners
Jan 2023
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