Skip to main content
Game Industry
Library
Library
Search
Ask AI
News
Connect your AI
Browse
The Catch Up
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Library
Search
Ask AI
Saved
Country & Regional Reports | Game Industry Library
Collections
Country & Regional Reports
Back to Collections
Country & Regional Reports
Reports in the Country & Regional Reports category.
36 documents
Reports
Presentations
Whitepapers
Articles
Financial
Legal
Other
Recently added
Newest first
Oldest first
Title A–Z
Title Z–A
Report
10 pages
Take Rates in China
Chinese Android app stores, dominated by manufacturers like Huawei, Oppo, and Vivo, typically charge a 50% commission on in-app purchases, significantly higher than Apple’s 30% rate.
Hardware manufacturers rely heavily on these high take rates for profitability; for example, Xiaomi reports a 64.7% gross profit margin on services compared to only 7.2% on hardware sales.
While iOS users account for only 25% of the Chinese gaming population, they generate approximately 40% of total mobile game revenue.
Monetization
Market Analysis
China
Niko Partners
Feb 2026
Report
21 pages
Australian Video Games Industry Policy Platform: February 2025
The Australian video games industry aims to reach a $1 billion valuation by 2030, building on its 2024 fiscal year performance of $339.1 million in revenue.
The sector currently supports 2,465 full-time positions, with 93 percent of its revenue generated from international markets.
Over 50 percent of Australian game studios anticipate continued income growth, signaling strong potential for expansion into a global powerhouse.
Market Analysis
Market Forecast
Employment
+1
Interactive Games & Entertainment Association
Feb 2025
Report
39 pages
German Games Industry: 2025
The German games market contracted by 6% in 2024, resulting in total revenue of €9.4 billion and the first recorded decline in industry employment and active companies.
Federal funding is set to increase to €125 million annually by 2026, supported by new competitive tax incentives designed to improve Germany's international market standing.
Germany remains Europe's largest games market and the fifth largest globally, supported by a robust player base of 37.5 million people with an average age of 39.5.
Market Analysis
Player Demographics
Employment
+1
game – Verband der deutschen Games-Branche e. V.
Jan 2025
Report
74 pages
Japan’s World of Gaming & Influencer Marketing 2025
Japan’s gaming market is valued at $26.3 billion in 2024 and is projected to exceed $60 billion by 2033, supported by 55.5 million players and the world's highest average revenue per user at approximately $580.
Mobile gaming currently accounts for 75% of consumer spending, with a projected rebound to $21 billion by 2025, while the PC sector maintains a robust 8.8% annual growth rate.
Domestic leaders Sony and Nintendo maintain market dominance by leveraging iconic intellectual properties and a strong cultural preference for narrative-heavy RPGs and adventure titles.
Market Analysis
Marketing
Player Behavior
+1
Nintendo
Jan 2025
Report
10 pages
Take Rates in China: Will Quality Development Beat Out Traditional Distribution?
Major Chinese developers like miHoYo, Lilith Games, and NetEase are bypassing traditional Android app stores to achieve gross profit margins exceeding 95%, compared to the 50% margin typical of standard distribution.
The Chinese mobile gaming market is dominated by a 50% take rate imposed by smartphone manufacturers and tech firms organized under the Mobile Hardcore Alliance and the Global Developer Service Alliance.
High-profile titles are successfully leveraging direct-to-consumer models and community platforms like TapTap and Bilibili to circumvent traditional distribution fees.
Market Analysis
Game Publishing
Monetization
+2
Niko
Jan 2025
Report
145 pages
State of Web3 in Saudi Arabia
Saudi Arabia captured 51% of all MENA Web3 venture capital funding in Q1 2024, totaling $429 million across 163 deals.
The government has committed $37.7 billion to esports and $13.3 billion to gaming, supported by major investment vehicles like Wa’ed’s $500 million fund and 500 Global’s $2.4 billion under management.
While the market is currently concentrated in consumer-facing sectors like DeFi, GameFi, and SocialFi, there is a significant supply gap for foundational infrastructure development.
Web3
Blockchain
Investment
+2
Adaverse
Jul 2024
Report
292 pages
Reinvent India's Media & Entertainment Sector Is Innovating for the Future
The Indian media and entertainment sector reached a valuation of INR2.32 trillion in 2023 and is projected to exceed INR3 trillion by 2026, growing at a 10% CAGR.
Digital media is expected to overtake television as the dominant industry segment by 2024, supported by a projected expansion to nearly one billion active screens by 2030.
Online gaming has become the fourth-largest segment, surpassing filmed entertainment despite the implementation of a 28% GST mandate.
Market Analysis
Market Forecast
India
+1
Ernst & Young
Mar 2024
Report
171 pages
Brazilian Gaming Industry Report 2023
Brazil’s gaming market grew 3% in 2022 to 103 million players, even as the global market contracted, yet local studios capture only 10% of domestic consumption.
The number of active gaming studios in Brazil reached 1,042 in 2023, representing a 177% increase over the previous five years.
The industry is increasingly export-oriented, with 65% of studios operating abroad generating more than half of their revenue from international markets.
Market Analysis
Player Demographics
Game Development
+1
Abragames
Mar 2024
Report
19 pages
European Key Facts 2023: Video Games Industry
The European video games industry generated €25.7 billion in revenue in 2023, representing a 5% year-on-year growth.
The sector employs 115,000 people across Europe, with 90,000 of those roles based within the EU.
Video games reach 53% of the European population aged 6–64, with an average player age of 31.4 years, 75% adult representation, and 43.5% female participation.
Market Analysis
Player Demographics
Employment
+1
Video Games Europe
Mar 2024
Report
72 pages
Africa Games Industry Report
The African gaming market is a high-growth mobile-first sector, with the player base expanding from 77 million in 2015 to 186 million in 2021 and annual revenues projected to exceed $1 billion by 2024.
Infrastructure instability remains the primary barrier to professionalization, with 60% of industry participants identifying poor power supply and high internet costs as critical obstacles to growth.
The industry is currently in a nascent, hobbyist-dominated state where 59% of developers have never secured external investment and only 36% earn a full-time living from their work.
Market Analysis
Player Demographics
Mobile
+1
Games Industry Africa
Mar 2024
Report
351 pages
Turkey Game Market 2023 Report
The Turkish gaming market generated $580 million in 2023 from a base of 47 million gamers, maintaining its status as a key regional hub despite currency-related revenue fluctuations.
Mobile gaming remains the industry cornerstone, highlighted by the domestic studio Dream Games, whose title 'Royal Match' became the highest-grossing mobile game globally in late 2023.
The investment landscape matured in 2023 with $33.27 million deployed across 35 deals, reflecting a shift toward sustainable growth following pandemic-era peaks.
Market Analysis
Player Demographics
Turkey
Gaming in Turkey
Mar 2024
Report
25 pages
South East Asian Mobile Game Market Insights 2024
Southeast Asia's mobile game market saw 4.2 billion installs in H1 2024, a 3.4% increase, while in-app purchase (IAP) revenue reached $1.16 billion, a 3.4% year-over-year rise but a 3% decline from the previous half-year.
Indonesia is the region's largest market by volume, accounting for 41% of total downloads with 10% growth, while Thailand leads in profitability, contributing $400 million in IAP revenue.
Google Play remains the dominant platform in the region, capturing 91% of total download volume and 57% of total IAP revenue.
Market Analysis
Mobile
Southeast Asia
+1
Sensor Tower
Jan 2024
Previous
1
2
3
Next