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Organization303 documents

F2P product management, game design, and monetization strategy by Joseph Kim.

Documents

Cover of Diversity in Gaming | Addressing Inequality for Women
65 min
GameMakers65 min

Diversity in Gaming | Addressing Inequality for Women

The gaming industry faces a persistent gender diversity gap rooted in systemic supply-side barriers, including inadequate early education in technical fields and entrenched stereotypes.

  • Achieving gender parity requires viewing diversity as a core business imperative, as recruiting female talent requires approximately 30% more interaction than traditional hiring processes.
  • Organizations must move beyond performative gestures by holding managers directly accountable for the retention and advancement of women rather than relying on superficial mentoring programs.
  • Recruitment strategies must shift from narrow, legacy-based hiring criteria to prioritizing transferable skills to overcome systemic supply-side barriers and unconscious bias in executive search networks.
GameMakersJan 2021
Cover of How Do Asian Game Pubs (JP + KR) Bring Games to the West? | Mike Lee (Crunchyroll, SEGA, Nexon, Glu)
47 min
GameMakers47 min

How Do Asian Game Pubs (JP + KR) Bring Games to the West? | Mike Lee (Crunchyroll, SEGA, Nexon, Glu)

Japanese and Korean game publishers face distinct strategic hurdles when expanding into Western markets, often characterized by a tension between domestic design philosophies and global consumer expectations.

  • Japanese and Korean publishers often treat the West as a secondary market for incremental revenue, leaving them vulnerable to Chinese developers who prioritize aggressive, global-first strategies.
  • Successful Western market entry for Asian studios frequently relies on combining high-fidelity RPG mechanics with established anime or Western intellectual properties, as demonstrated by companies like Netmarble.
  • Asian publishers face significant financial risk due to high licensing costs and the difficulty of adapting games designed for isolated domestic markets to Western consumer expectations.
GameMakersDec 2020
Cover of Consumer Insights In Gaming | Blizzard, Zynga, Beta Hat, and Well Played
101 min
GameMakers101 min

Consumer Insights In Gaming | Blizzard, Zynga, Beta Hat, and Well Played

Consumer insights serve as a vital bridge between internal business analytics and external market realities, functioning as the essential voice of the player throughout the entire game development lifecycle.

  • Consumer insights are now a core component of product development rather than a marketing-only function, serving as the primary bridge between internal analytics and external market realities.
  • Effective research prioritizes the quality and relevance of participant samples over raw volume to ensure actionable feedback that informs creative decision-making.
  • Studios should avoid over-reliance on singular metrics like Net Promoter Score, as tying these to financial incentives often leads to data manipulation and flawed predictive modeling.
GameMakersDec 2020
Cover of Games Industry M&A: Keys to Success with Chris Petrovic (Zynga, Kabam)
60 min
GameMakers60 min

Games Industry M&A: Keys to Success with Chris Petrovic (Zynga, Kabam)

The gaming industry’s approach to mergers and acquisitions has shifted toward a model prioritizing long-term sustainability and the cultivation of forever franchises.

  • Successful M&A in the gaming industry has shifted from volume-based acquisition to a disciplined framework focused on long-term sustainability and the cultivation of 'forever franchises.'
  • The 'city-state' model is the preferred operational structure, balancing corporate-level infrastructure and user acquisition efficiencies with the preservation of studio creative autonomy.
  • Strategic integration now relies on long-term relationship building, often spanning years, to ensure cultural alignment and strategic fit before a transaction is finalized.
GameMakersDec 2020
Cover of Designing a game as good or better - Adventure Communist. PART 3
82 min
GameMakers82 min

Designing a game as good or better - Adventure Communist. PART 3

The idle game market is dominated by highly optimized titles like Adventure Communist, which set a high bar for technical polish, economic balance, and user retention.

  • Directly competing with established idle games like Adventure Communist is high-risk because their economic models, UI, and monetization structures are already highly optimized.
  • Success in the idle game market requires thematic differentiation rather than minor mechanical adjustments to existing formulas.
  • Iterative concepts that only add social layers or dual-production mechanics, such as the 'Pills vs. Zombies' model, struggle to overcome the dominance of market leaders.
GameMakersDec 2020
Cover of Mobile Gaming Trends in 2021 | Joe Kim (LILA Games)
48 min
GameMakers48 min

Mobile Gaming Trends in 2021 | Joe Kim (LILA Games)

The mobile gaming industry is currently undergoing a structural transformation, moving away from centralized, office-based models toward globally distributed, remote-first organizations.

  • The mobile gaming industry is shifting toward remote-first, globally distributed organizational models to leverage talent in emerging markets like India for improved agility and cost efficiency.
  • Product strategy in 2021 is moving away from direct competition with established battle royale titles in favor of sub-genre innovation and specialized experiences within the mobile shooter category.
  • The deprecation of IDFA is forcing studios to pivot away from hyper-targeted advertising toward broader, less targeted monetization strategies.
GameMakersDec 2020
Cover of Future of PC Gaming | David Brevik, Sean Haran, Tim Morten
80 min
GameMakers80 min

Future of PC Gaming | David Brevik, Sean Haran, Tim Morten

The PC gaming industry is currently defined by a hyper-competitive, globalized landscape where success hinges on the adoption of games-as-a-service models and the strategic use of modern, cross-platform development engines.

  • The industry is shifting from multi-year development cycles to continuous, iterative content delivery, necessitating that live-service elements be integrated into core game design from the start.
  • The democratization of development tools like Unreal and Unity has lowered barriers to entry, resulting in a saturated global market that demands high-quality production and effective marketing to achieve viability.
  • Publishing models are evolving toward developer-led structures that prioritize transparency and favorable economic terms over traditional legacy agreements.
GameMakersDec 2020
Cover of Farlight 84 - New FPS Shooter in 2021 | Reaction & Analysis
53 min
GameMakers53 min

Farlight 84 - New FPS Shooter in 2021 | Reaction & Analysis

Farlight 84 represents a strategic entry into the competitive battle royale market, aiming to capture the mobile and cross-platform audience through a blend of high-fidelity aesthetics and fast-paced, class-based combat.

  • Farlight 84 targets the mobile and cross-platform battle royale market by combining class-based combat with unique movement mechanics like jetpacks and legged vehicles.
  • The game utilizes Unreal Engine to support a 40-player map structure, specifically optimized for mobile hardware performance.
  • The core gameplay loop integrates squad-based tactical objectives with a persistent social hub model similar to Fortnite to drive player engagement.
GameMakersDec 2020
Cover of LILA #1: Why Did We Start LILA Games?
24 min
GameMakers24 min

LILA #1: Why Did We Start LILA Games?

LILA Games is a mobile-focused game studio founded by Joseph Kim, Paul Leydon, and Avinash Pandey with the primary objective of developing a high-quality, hardcore shooter game.

  • LILA Games aims to disrupt the shooter genre by integrating deep emotional mechanics and social systems typically reserved for 4X strategy games.
  • The studio is building its core operations in India, identifying the region as an underutilized hub for high-potential talent to support its global development goals.
  • The company operates as a 'learning organization' that prioritizes continuous, incremental improvements in management and workflows to avoid the stagnation common in established game studios.
GameMakersNov 2020
Cover of Netcode for Multiplayer Games | Glenn Fiedler, Avinash Pandey, and Chris Wegman
73 min
GameMakers73 min

Netcode for Multiplayer Games | Glenn Fiedler, Avinash Pandey, and Chris Wegman

Successful multiplayer game development hinges on the strategic selection of networking architectures that align with specific genre requirements and technical constraints.

  • Multiplayer architecture must be chosen based on genre needs: deterministic lockstep is efficient for low player counts, while server-authoritative models are required for large-scale environments like battle royales to ensure state integrity.
  • Developers should avoid building custom networking solutions from scratch, as it is a high-risk, multi-year endeavor that should only be pursued if networking is a core pillar of the studio's long-term engine strategy.
  • Industry standards are shifting toward modular frameworks and genre-specific templates within engines like Unity and Unreal to allow teams to prioritize gameplay over commodity infrastructure.
GameMakersNov 2020
Cover of How to Build A Huge Brand | Tom Kalinske (Former CEO SEGA of America)
41 min
GameMakers41 min

How to Build A Huge Brand | Tom Kalinske (Former CEO SEGA of America)

Brand growth is fundamentally driven by a synthesis of rigorous consumer research and the courage to challenge established industry norms.

  • Brand growth is driven by challenging industry norms and identifying untapped market segments rather than simply following existing trends.
  • Strategic media integration can drive massive revenue, as demonstrated by the expansion of the He-Man brand from $75 million to $750 million through a syndicated television model.
  • Gaining market share against entrenched leaders requires identifying specific technical differentiators, such as the transition to 16-bit technology in the gaming sector.
GameMakersOct 2020
Cover of Riz Virk on US vs. China App Wars, Simulation Hypothesis (Life is a Game!), & Startup Myths
60 min
GameMakers60 min

Riz Virk on US vs. China App Wars, Simulation Hypothesis (Life is a Game!), & Startup Myths

Mobile applications have evolved from simple content delivery tools into critical geopolitical infrastructure, marking a shift from regulating content to controlling the platforms themselves.

  • Mobile applications have transitioned from simple content delivery tools into critical geopolitical infrastructure, leading the US, China, and India to treat platforms as matters of national security and data sovereignty.
  • The global tech industry must adapt to an era of economic protectionism where foreign-controlled platforms face persistent regulatory scrutiny and complex cross-border ownership requirements.
  • The simulation hypothesis suggests that reality functions like a sophisticated video game engine, drawing parallels between quantum physics' observer effect and the information-based structure of the universe.
GameMakersOct 2020