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User Acquisition reports and market data

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Cover of Conversion Drivers in Videogames: Q1 2026
Report32 pages

Conversion Drivers in Videogames: Q1 2026

Marketing strategy and community sentiment serve as the primary determinants of conversion performance in the global video game industry as of early 2026.

  • Marketing execution is the primary driver of performance, with conversion rates for F2P games varying by 371x across different ad networks, dwarfing the 35% baseline advantage F2P titles hold over Premium games.
  • Last-click attribution models undervalue upper-funnel awareness channels like YouTube, as 50% of the most popular demand-generating ad networks are not effectively captured by last-click metrics.
  • Premium games priced above $40 require nearly twice the conversion window of mid-tier titles, and players take 27% longer to convert on Premium titles (141 hours) compared to F2P titles (111 hours).
GamesightMay 2026
Cover of 💰 Geometry Dash Has 97% Profit Margins: The $30M/Year One-Man show
35 min
Two & a Half Gamers35 min

💰 Geometry Dash Has 97% Profit Margins: The $30M/Year One-Man show

Geometry Dash stands as a premier example of extreme operational efficiency within the mobile gaming industry, generating approximately $30 million in annual revenue with profit margins consistently ranging between 93% and 97%.

  • Geometry Dash generates approximately $30 million in annual revenue with profit margins between 93% and 97%, maintained by a lean team of only five people.
  • The game achieves massive scale without traditional user acquisition spending, relying entirely on an organic growth model to reach 10 million daily active users.
  • A robust level editor empowers the community to generate infinite content, resulting in 14.7 billion views on TikTok alone and eliminating the need for formal marketing budgets.
Two & a Half GamersMay 2026
Cover of 🎤 MAU Vegas 2026 Recap: Why is MAU a must attend conference?
23 min
Two & a Half Gamers23 min

🎤 MAU Vegas 2026 Recap: Why is MAU a must attend conference?

MAU Vegas has solidified its position as the premier industry event for mobile gaming and marketing, effectively replacing GDC as the must-attend conference for professionals in the sector.

  • AI-assisted creative production is now a critical competitive necessity, with data showing it can reduce cost-per-install (CPI) by 50% compared to human-produced assets.
  • MAU Vegas has emerged as the primary industry event for mobile gaming, recording a 30% increase in attendance to reach approximately 10,000 participants in 2026.
  • Retention engineering and loyalty programs are replacing traditional acquisition funnels as the primary strategy for maximizing user lifetime value in saturated markets.
Two & a Half GamersMay 2026
Cover of Digital Market Index: Q1 2026
Report58 pages

Digital Market Index: Q1 2026

The global digital economy experienced a significant structural transition during the first quarter of 2026, characterized by a pivot away from traditional mobile gaming toward generative artificial intelligence and short-form entertainment.

  • Global in-app purchase (IAP) revenue reached $43.5 billion in Q1 2026, marking 9% year-over-year growth and the 13th consecutive quarter of positive performance.
  • US digital ad spend grew 15% year-over-year to $48 billion in Q1 2026, with Reddit emerging as the fastest-growing channel at 89% year-over-year growth.
  • US mobile IAP revenue growth slowed to an all-time low of 3% year-over-year, recording two consecutive quarters of decline from its $15.1 billion peak.
Sensor TowerMay 2026
Cover of OEM Advertising Explained: Busting the Most Common Myths
33 min
Tenjin33 min

OEM Advertising Explained: Busting the Most Common Myths

Original Equipment Manufacturer advertising serves as a high-scale, fraud-free channel for user acquisition, currently reaching 1.85 billion daily active Android users worldwide.

  • OEM advertising provides access to a massive, underutilized Android user base, with reach reaching 57% of smartphone users in Europe, 87% in Southeast Asia, 55% in LatAm, and 70% in the Middle East.
  • OEM inventory utilizes four primary pillars for user acquisition: dynamic preloads, alternative app stores, native OEM ads, and branding campaigns.
  • Alternative app stores offer a competitive advantage over the Google Play Store by providing higher visibility and easier app discovery for new product launches.
TenjinMay 2026
Cover of 🚨📢BREAKING NEWS: AppLovin Fingerprinting Exposed, Sensor Tower's M&A, Embracer's $192M Write-Down
10 min
Two & a Half Gamers10 min

🚨📢BREAKING NEWS: AppLovin Fingerprinting Exposed, Sensor Tower's M&A, Embracer's $192M Write-Down

The mobile gaming industry experienced significant shifts in late May 2026, characterized by strategic market consolidation, allegations of widespread privacy circumvention, and financial restructuring among major players.

  • AppLovin is facing allegations that its mediation cipher enables deterministic re-identification of iOS users by transmitting 50 device parameters to over 12 downstream networks every 30 seconds, effectively bypassing Apple’s App Tracking Transparency (ATT) protections.
  • Embracer Group recorded a $192 million write-down on its mobile business following the divestiture of Easybrain to Miniclip, though the company maintained 2% organic growth and a 4% increase in EBITDA.
  • Sensor Tower acquired Apptopia to capture the SMB market, creating a strategic funnel to convert indie developers and smaller studios into long-term enterprise clients.
Two & a Half GamersMay 2026
Cover of The Truth Behind Supercell’s Metacore Deal
17 min
Deconstructor of Fun17 min

The Truth Behind Supercell’s Metacore Deal

Supercell’s full acquisition of Metacore, the Finnish studio behind the hit title Merge Mansion, marks a significant shift in mobile gaming strategy, transitioning from a growth-oriented venture to a focus on long-term, predictable cash flow.

  • Supercell has fully acquired Metacore, the developer of Merge Mansion, to transition the studio from a growth-oriented venture into a model focused on long-term, predictable cash flow.
  • The acquisition involves significant restructuring, with up to 70% of Metacore’s 230-person workforce facing layoffs to prioritize profitability and operational efficiency.
  • Despite generating approximately $150 million in annual revenue, Metacore struggled with mounting debt and declining revenue-per-head metrics by 2024.
Deconstructor of FunMay 2026
Cover of The Discovery Problem | Design Club
55 min
Extra Credits55 min

The Discovery Problem | Design Club

The primary challenge for independent game developers in the current digital landscape is navigating the discovery problem, which remains a manageable hurdle for those targeting the dedicated Steam audience.

  • The primary driver of game discovery is the ability for players to immediately identify a game's genre and hook from its store page, as shoppers make rapid decisions based on visual clarity.
  • Steam's algorithm prioritizes games based on opportunity cost, meaning even highly-rated games may struggle for visibility if they fail to convert impressions into sales compared to other available titles.
  • Steam's discovery queue is effective because it targets 'tastemakers'—highly engaged players who act as gatekeepers; if these users engage with a title, they often drive organic growth through word-of-mouth recommendations.
Extra CreditsMay 2026
Cover of UA Monthly #4: Freecash Android Comeback, Mistplay Goes All In & Can Anyone Stop AppLovin?
59 min
Deconstructor of Fun59 min

UA Monthly #4: Freecash Android Comeback, Mistplay Goes All In & Can Anyone Stop AppLovin?

Market consolidation and the evolution of user acquisition strategies define the current mobile gaming landscape.

  • AppLovin currently holds an unassailable lead in the mobile advertising and user acquisition market, driven by its dominant mediation market share and superior algorithmic performance.
  • Unity is struggling to compete with AppLovin’s scale, forcing a strategic pivot toward brand-oriented demand and off-store revenue capture via its engine.
  • Mistplay is aggressively expanding its ad tech stack and audience network to counteract stagnating organic growth and scale inventory.
Deconstructor of FunMay 2026
Cover of 🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips
12 min
Two & a Half Gamers12 min

🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips

The mobile gaming industry is currently undergoing a significant shift in monetization and user acquisition strategies, characterized by a move toward casual gaming, the consolidation of rewarded ad platforms, and the abandonment of "no-ads" policies by major studios.

  • Dream Games has abandoned its 'no-ads' policy for Royal Kingdom, integrating interstitial and rewarded ads as of February 2026 to drive daily downloads from 100,000–300,000 up to 600,000.
  • The addition of ads to Royal Kingdom generates an estimated $170,000–$190,000 in daily revenue without cannibalizing in-app purchases, with markets like Brazil showing simultaneous growth in both revenue streams.
  • Playtika has pivoted away from social casino games, which are now in managed decline, to focus on casual titles that currently represent 76% of its business.
Two & a Half GamersMay 2026
Cover of TWIG #383: Turkey Dominates Puzzle Games, Royal Kingdom’s Struggles, and Playtika’s Big Shift
61 min
Deconstructor of Fun61 min

TWIG #383: Turkey Dominates Puzzle Games, Royal Kingdom’s Struggles, and Playtika’s Big Shift

Turkey has solidified its position as a global powerhouse in the puzzle and hybrid-casual game sectors, driven by a sophisticated ecosystem of repeat founders and aggressive government subsidies.

  • The Turkish government is fueling the local puzzle and hybrid-casual game sector by reimbursing up to 70% of overseas user acquisition costs.
  • Turkish game studios are shifting away from traditional probabilistic casual game models toward skill-based mechanics to gain a competitive edge in saturated markets.
  • Major mobile publishers like Playtika are pivoting away from legacy social casino models in favor of casual titles to combat stagnant growth in established genres.
Deconstructor of FunMay 2026
Cover of The Mistplay Audience Network: Smartest UA Expansion of 2026! 3X reach, same quality
37 min
Two & a Half Gamers37 min

The Mistplay Audience Network: Smartest UA Expansion of 2026! 3X reach, same quality

Rewarded user acquisition has transitioned from a niche tactical experiment into a foundational pillar of the mobile advertising stack, currently representing 20 to 30 percent of typical studio budgets.

  • Rewarded user acquisition has become a foundational mobile advertising pillar, now accounting for 20% to 30% of typical studio budgets.
  • Industry reliance on rewarded traffic has grown significantly, rising from negligible levels to nearly 10% of total advertising spend.
  • The Mistplay Audience Network has consolidated inventory streams like MyAppFree and Connected Rewards into a single, unified buying engine.
Two & a Half GamersMay 2026

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