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Monetization reports and market data

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Cover of Paying players to play
54 min
Naavik54 min

Paying players to play

Integrating Bitcoin rewards via the Lightning Network serves as a transformative strategy for mobile game developers aiming to enhance player retention and lifetime value.

  • Players who successfully withdraw Bitcoin rewards are seven times more valuable than those who do not, significantly increasing lifetime value and long-term return on ad spend.
  • Developers can enhance player retention by distributing a portion of ad revenue directly to users via the Lightning Network, creating a psychological revenue share model.
  • To mitigate cryptocurrency volatility, studios use a regional distribution strategy that pegs rewards to fixed fiat values, allowing for dynamic adjustments to Satoshi payouts.
NaavikMay 2024
Cover of From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone
60 min
Two & a Half Gamers60 min

From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone

The mobile gaming landscape is undergoing a significant transition as studios shift from traditional hypercasual models toward hybridcasual frameworks.

  • Supercent utilizes a high-frequency iterative model for hybridcasual games, repeatedly refining core mechanics from successful titles like 'My Perfect Hotel' to launch new revenue-generating products such as 'Pizza Ready', 'Outlet Rush', and 'Snake Clash'.
  • Supercent's titles demonstrate a aggressive monetization strategy by integrating interstitials, rewarded videos, and banners from the first minute of gameplay, alongside specific rewarded placements for movement speed, carrying capacity, and equipment upgrades.
  • The company has experimented with controversial monetization tactics, such as integrating 'Bright Data' software, which allows the app to use user IP addresses and bandwidth for data scraping, potentially generating significant monthly revenue from a fraction of their millions of users.
Two & a Half GamersMay 2024
Cover of Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming
10 min
Extra Credits10 min

Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming

Despite the common perception that video games have become increasingly unaffordable, historical data indicates that games are currently at their most accessible price point in the history of the medium.

  • When adjusted for inflation, video games are currently at their most accessible price point in history, with historical prices for early cartridge-based games exceeding $100 in today's currency.
  • The industry maintained a stagnant $60 price point for years despite ballooning AAA development budgets, which effectively lowered the real cost of games relative to consumer income.
  • The recent industry-wide shift to a $70 base price for AAA titles functions as a long-overdue correction to align with inflation rather than a significant increase in real value.
Extra CreditsMay 2024
Cover of Legend of Mushroom Deconstructed - How it became a fungal phenomenon
69 min
Deconstructor of Fun69 min

Legend of Mushroom Deconstructed - How it became a fungal phenomenon

Legend of Mushroom represents a significant case study in the idle RPG genre, demonstrating how a complex, interconnected progression system can drive rapid global monetization.

  • The core monetization engine relies on a central lamp-pull RNG mechanic that creates a persistent dopamine loop, driving high-value spending through tiered starter packs and battle passes.
  • Legend of Mushroom achieved top-grossing status in Japanese and South Korean markets by leveraging an interconnected progression system designed for rapid monetization.
  • The game is currently experiencing a decline in daily active users and average revenue per user due to a lack of catch-up mechanics and a competitive environment that favors established spenders.
Deconstructor of FunMay 2024
Cover of Global Games Market Report 2023
Report52 pages

Global Games Market Report 2023

The analysis projects that worldwide consumer spending on video games will reach $183.9 billion in 2023, serving more than 3.3 billion players.

  • The global video game market is projected to reach $183.9 billion in consumer spending across 3.3 billion players in 2023.
  • The Asia-Pacific region accounts for 46% of global gaming revenue, though it experienced a 0.2% year-over-year decline due to downturns in China, Japan, and South Korea.
  • Shooter games are the leading PC category, generating $5.5 billion in revenue and achieving 4.9% year-over-year growth.
NewzooMay 2024
Cover of Secrets to Sustainable Success on Roblox with Andrew Rose, CPO at Voldex
68 min
Deconstructor of Fun68 min

Secrets to Sustainable Success on Roblox with Andrew Rose, CPO at Voldex

The Roblox ecosystem represents a unique paradigm for game development, characterized by high organic discovery and a creator-led culture that prioritizes community engagement over traditional marketing.

  • Roblox enables sustainable profitability by leveraging organic discovery and social graphs, which effectively eliminates the need for traditional paid user acquisition.
  • Firms like Voldex achieve scale by acquiring successful user-generated content titles and applying professional live-operations strategies rather than developing new, high-risk games.
  • Operational success requires a hybrid model that balances nimble, community-driven development with structured, data-informed processes like A/B testing and roadmap planning.
Deconstructor of FunApr 2024
Cover of 2.5 gamers x Live AM(F)A #2 - Ask Me Anything @ April 23 5 pm CET
61 min
Two & a Half Gamers61 min

2.5 gamers x Live AM(F)A #2 - Ask Me Anything @ April 23 5 pm CET

The mobile gaming industry is undergoing a structural shift toward long-term sustainability, favoring evergreen genres such as solitaire and merge games over the fleeting trends of traditional hyper-casual titles.

  • The mobile gaming market is shifting away from hyper-casual titles toward evergreen genres like solitaire and merge games to ensure long-term sustainability.
  • Publishers are gaining market power by providing the essential financial stability, historical modeling tools, and UA infrastructure required to navigate complex, data-intensive user acquisition.
  • Developers should adopt a rigorous development cycle where prototypes are abandoned if they fail to meet specific retention or Return on Ad Spend (ROAS) benchmarks within three iterations.
Two & a Half GamersApr 2024
Cover of Fortnite Creative Origins
71 min
Naavik71 min

Fortnite Creative Origins

Fortnite Creative has evolved into a dominant user-generated content engine, fundamentally shifting the platform’s engagement model.

  • Fortnite Creative now accounts for 35 percent of the platform's total player engagement, marking a fundamental shift toward a user-generated content model.
  • Epic Games distributes 320 million dollars annually to a network of over 25,000 creators to incentivize ecosystem growth.
  • The transition from a basic playground mode to the Unreal Editor for Fortnite has enabled professional-grade development, though it has also created a steeper learning curve for creators.
NaavikApr 2024
Cover of Brawl Stars' UA & Creative Strategies, Game Review Radar vol4, GAM not dead yet? (#106)
56 min
Two & a Half Gamers56 min

Brawl Stars' UA & Creative Strategies, Game Review Radar vol4, GAM not dead yet? (#106)

Brawl Stars has successfully revitalized its market position, doubling year-over-year monthly revenue seven years after its initial launch.

  • Brawl Stars achieved significant growth following its global launch, with US daily downloads increasing from 7,000 to 40,000 and sustained revenue gains driven by a shift toward standardized UA creative strategies.
  • Supercell has expanded its UA strategy beyond YouTube, increasingly utilizing 'altered gameplay' creatives—where scenes are constructed from game assets—which now account for approximately 60% of video creative output.
  • The Google Ad Manager (GAM) partner ecosystem underwent a major shift around December 20, 2023, as Google restricted video inventory for third-party resellers, forcing companies to adapt their monetization models.
Two & a Half GamersApr 2024
Cover of Mobile publishers: Boost retention & revenue while saving the planet
25 min
Tenjin25 min

Mobile publishers: Boost retention & revenue while saving the planet

Integrating environmental sustainability initiatives into mobile games serves as a dual-purpose strategy for publishers, simultaneously fostering positive global impact and driving significant improvements in key performance indicators.

  • Integrating environmental impact rewards into in-game offers can drive significant revenue growth, as demonstrated by Belka Games, which saw an 18% revenue uplift compared to standard offers.
  • Gamified eco-initiatives generate high user engagement and social sharing, resulting in an average 20% share rate for impact certificates.
  • Social sharing of eco-milestone certificates drives organic growth, translating into a 6% to 7% increase in new organic downloads.
TenjinApr 2024
Cover of Serbian Gaming Industry Report 2023
Report72 pages

Serbian Gaming Industry Report 2023

The 2023 Serbian gaming industry assessment quantifies the sector’s rapid expansion, maps its ecosystem, and evaluates the conditions shaping future growth.

  • The Serbian gaming industry generated €175 million in revenue in 2023, marking a 17% year-on-year increase.
  • The sector's workforce nearly doubled to approximately 4,300 professionals, supported by talent inflows from Russia, Ukraine, and Belarus.
  • The ecosystem now includes 38 active studios producing 81 titles, with a strategic shift occurring from mobile-first games toward core and original-IP projects.
SGAApr 2024
Cover of Merge Games Market History & Full Overview: Travel Town no.1 Merge game & Gossip Harbor case studies
101 min
Two & a Half Gamers101 min

Merge Games Market History & Full Overview: Travel Town no.1 Merge game & Gossip Harbor case studies

The mobile merge game market has undergone a significant evolution, shifting from the open-ended, resource-heavy camp merge style to the more streamlined and commercially successful grid merge format.

  • Grid merge games have become the dominant revenue-generating subgenre within the merge space, largely due to improved game loops that address player frustration with inventory management and board clutter.
  • Travel Town, currently operated by MoonActive, has revitalized the genre by tightly integrating its meta-progression with item generation, ensuring that secondary item byproducts provide meaningful rewards and clear player goals.
  • Successful merge games require precise balancing of generator cooldowns and item chains; for example, creating a single tier-five item typically requires 16 energy, making session length and resource flow critical to retention.
Two & a Half GamersApr 2024

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