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Cover of Monetizer: Backyard Monsters: Unleashed
9 min
PocketGamer.biz9 min

Monetizer: Backyard Monsters: Unleashed

Backyard Monsters: Unleashed represents the mobile transition of a foundational Facebook real-time strategy title.

  • Backyard Monsters: Unleashed adapts a legacy Facebook real-time strategy title for the mobile market, testing whether brand heritage can compete against established mobile-native leaders like Supercell and Kabam.
  • The monetization model utilizes a dual-currency system centered on 'shiny' hard currency, which is used to accelerate construction timers, bypass wait times, and offset resource deficits.
  • The in-game shop features five distinct price tiers for hard currency, ranging from approximately $5 to $100.
PocketGamer.bizNov 2013
Cover of Fishing Cactus reveals why their next game will teach everyone to code
4 min
PocketGamer.biz4 min

Fishing Cactus reveals why their next game will teach everyone to code

Fishing Cactus, a Belgian game development studio, is currently prioritizing the creation of educational titles that teach programming logic, reflecting a broader industry shift toward recognizing video games as powerful pedagogical tools.

  • Fishing Cactus prioritizes game design over educational objectives, operating on the principle that a title must be inherently entertaining to function as an effective learning tool.
  • The studio utilizes a dual-track business model, balancing consumer-facing projects with B2B work-for-hire services to provide the financial stability required for high-risk educational development.
  • The studio aims to demystify computer science by formalizing the inherent learning processes found in all video games, such as resource management and reflex development.
PocketGamer.bizNov 2013
Cover of Monetizer: Pocket Trains
10 min
PocketGamer.biz10 min

Monetizer: Pocket Trains

Pocket Trains, developed by the indie studio NimbleBit, serves as a case study in minimalist monetization and user-centric design within the mobile simulation genre.

  • NimbleBit prioritizes long-term user retention over aggressive early-stage monetization by utilizing a low-friction onboarding process that avoids intrusive tutorials and mandatory notifications.
  • The game employs a restrained pricing strategy where no in-app purchase options reach double-digit dollar amounts, favoring brand reputation over maximizing immediate revenue per user.
  • The economic model is built on three tiers: coins for soft currency, bucks for hard currency, and crates for item-based progression.
PocketGamer.bizOct 2013
Cover of Iconicfuture explains the extra value of branded virtual items
14 min
PocketGamer.biz14 min

Iconicfuture explains the extra value of branded virtual items

Iconicfuture serves as a specialized intermediary in the gaming industry, facilitating the integration of licensed intellectual property (IP) into social, mobile, and online games.

  • Since its founding in 2011, Iconicfuture has facilitated the sale of nearly four million licensed virtual items by integrating branded IP into social, mobile, and online games.
  • The company acts as a specialized intermediary that secures umbrella licensing agreements with major rights holders, including Hasbro, CBS, and Sony Pictures, to simplify the integration process for developers.
  • Iconicfuture provides a proprietary marketplace platform that allows developers to search for and license branded content based on specific game genres, target demographics, and keyword relevance.
PocketGamer.bizOct 2013
Cover of Overlooked - The Hidden Potential of Hidden Object Games - Extra Credits
5 min
Extra Credits5 min

Overlooked - The Hidden Potential of Hidden Object Games - Extra Credits

Hidden object games represent a significant, often overlooked segment of the gaming industry that operates within its own ecosystem, largely disconnected from mainstream gaming media and discourse.

  • Hidden object games represent a massive commercial segment that frequently outperforms high-profile mainstream titles like Madden, despite being largely ignored by industry analysts.
  • The genre has evolved from simple visual puzzles into complex narrative experiences that effectively preserve and modernize the legacy of classic point-and-click adventure games.
  • Hidden object games have consistently featured female protagonists for years, successfully normalizing women in lead roles without the performative constraints often seen in male-oriented gaming.
Extra CreditsOct 2013
Cover of GameSparks' Griffin Parry talks backend services
6 min
PocketGamer.biz6 min

GameSparks' Griffin Parry talks backend services

Mobile game development has become increasingly complex due to the rising necessity of robust server-side infrastructure.

  • Backend-as-a-service (BaaS) platforms provide a unified, cloud-based engine that allows developers to manage server architecture, multiplayer functionality, and game logic without building systems from scratch.
  • The platform architecture is structured into three core layers: a merchandising and player management e-commerce engine, a suite of social mechanics for leaderboards and virtual currency, and an integration layer for third-party analytics.
  • BaaS providers utilize expertise derived from the broadcast television, betting, and e-commerce industries to manage the technical complexities of global content delivery and ad insertion.
PocketGamer.bizOct 2013
Cover of Monetizer: BitMonster's Gunner Z
11 min
PocketGamer.biz11 min

Monetizer: BitMonster's Gunner Z

Gunner Z, a mobile title developed by BitMonster, blends the mechanics of vehicle-based combat with zombie-themed survival.

  • Gunner Z utilizes a dual-currency system supported by currency packs ranging from $0.99 to $99.99 and a $5.00 permanent money doubler to accelerate progression.
  • The game incorporates incentivized advertising, allowing players to watch videos to earn currency or repair items as a method to lower the barrier to premium features.
  • Progression is managed through time-gated weapon upgrades that require waiting periods unless bypassed by spending currency.
PocketGamer.bizOct 2013
Cover of Monetizer: Kabam's Heroes of Camelot
10 min
PocketGamer.biz10 min

Monetizer: Kabam's Heroes of Camelot

Heroes of Camelot, a mobile card-battling spin-off of the established Kingdoms of Camelot franchise, utilizes a standard free-to-play monetization model centered on card collection, evolution, and resource management.

  • Kabam utilizes a dual-currency model for Heroes of Camelot, featuring earnable gold and a hard currency (gems) purchased through a six-tier pricing structure ranging from £0.99 to £69.99.
  • The game employs aggressive monetization tactics, including time-limited beginner offers and mandatory hard currency requirements for specific activities like player-versus-player arena participation.
  • The title leverages the existing Kingdoms of Camelot intellectual property to convert an established audience into a card-battling ecosystem centered on card collection, evolution, and resource management.
PocketGamer.bizOct 2013
Cover of Monetizer: Gameloft's Total Conquest
13 min
PocketGamer.biz13 min

Monetizer: Gameloft's Total Conquest

Total Conquest, a mobile strategy title developed by Gameloft, functions as a Roman-themed iteration of the established Clash of Clans formula.

  • Total Conquest utilizes a standard six-tier monetization model ranging from $2.00 to $99.99, explicitly highlighting that larger currency bundles offer up to 50 percent more value than the entry-level tier.
  • The game employs a dual-currency system that allows players to convert premium 'crowns' directly into soft resources, creating a friction-free path to bypass construction and training wait times.
  • Monetization is prioritized early in the user experience by aggressively incentivizing the use of hard currency to accelerate initial base building and resource accumulation.
PocketGamer.bizOct 2013
Cover of Monetizer: DeNA's Blood Battalion
20 min
PocketGamer.biz20 min

Monetizer: DeNA's Blood Battalion

Blood Battalion, a tactical role-playing game developed by DeNA, serves as a prequel to the successful title Blood Brothers.

  • DeNA’s Blood Battalion utilizes a high-barrier entry strategy by mandating Mobage network login, effectively filtering for dedicated users over casual players.
  • The game prioritizes long-term engagement over mass-market accessibility by omitting traditional onboarding and utilizing a minimal, abstract tutorial process.
  • Gameplay mechanics are largely automated, shifting the player's focus from active tactical input to strategic preparation, inventory management, and character leveling.
PocketGamer.bizOct 2013
Cover of Monetizer: GREE's Dragon Realms
16 min
PocketGamer.biz16 min

Monetizer: GREE's Dragon Realms

Dragon Realms, a city-building card-based RPG developed by GREE for Western markets, serves as a case study for analyzing free-to-play monetization strategies and user experience.

  • GREE’s Dragon Realms utilizes a hybrid genre approach by combining Western-style city-building mechanics with Asian-market card-based combat systems.
  • The monetization model employs a dual-currency system where gold manages resource progression and gems facilitate premium actions like speed-ups and summons.
  • To drive revenue, the game utilizes transaction bands ranging from $2 to $100, incorporating a discount currency ratio to incentivize larger real-money purchases.
PocketGamer.bizOct 2013
Cover of News roundup: Gamevil buying Com2us, Kabam and GREE reorg and Kixeye's mobile entry
7 min
PocketGamer.biz7 min

News roundup: Gamevil buying Com2us, Kabam and GREE reorg and Kixeye's mobile entry

The mobile gaming industry experienced a period of significant structural realignment during the first week of October 2013, characterized by tactical downsizing at established firms and aggressive expansion by others.

  • Gamevil is acquiring its primary competitor, Com2uS, marking a major consolidation in the South Korean mobile gaming market.
  • Kabam closed its Austin studio and GREE offered voluntary redundancies to 200 staff members as part of a broader industry shift toward smartphone-centric platforms.
  • Established developers including Kixeye, Stardock, and Jagex are pivoting toward mobile-first strategies to target the core gaming demographic.
PocketGamer.bizOct 2013

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