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Cover of THQ Nordic AB (publ) Acquires Gunfire Games: Investor Presentation
Presentation5 pages

THQ Nordic AB (publ) Acquires Gunfire Games: Investor Presentation

THQ Nordic AB has finalized the acquisition of Gunfire Games, an Austin-based studio recognized for its expertise in action-adventure titles and virtual reality development.

  • THQ Nordic AB has acquired Austin-based Gunfire Games, marking the company’s first owned development footprint in the United States.
  • The acquisition is projected to be recouped within three to four years through immediate cash flow from existing IP, including 'Remnant: From the Ashes', and reduced royalty and development costs.
  • Gunfire Games will retain operational independence and creative freedom, allowing the studio to continue external collaborations while contributing to THQ Nordic’s internal development pipeline.
Embracer GroupAug 2019
Cover of THQ Nordic AB Acquires Goodbye Kansas Game Invest: Investor Presentation
Presentation3 pages

THQ Nordic AB Acquires Goodbye Kansas Game Invest: Investor Presentation

THQ Nordic AB expanded its footprint in the Nordic gaming ecosystem through the acquisition of Goodbye Kansas Game Invest, a Stockholm-based platform specializing in early-stage investments.

  • THQ Nordic AB acquired Goodbye Kansas Game Invest for 42 million SEK to expand its Nordic development footprint and internal capabilities.
  • The acquisition grants THQ Nordic equity stakes ranging from 21% to 50% in five game studios: Framebunker, Neon Giant, Palindrome Interactive, Kavalri, and Fall Damage.
  • The deal includes the acquisition of royalty rights for the action RPG title Biomutant.
THQ NordicAug 2019
Cover of THQ Nordic AB Acquires Milestone s.r.l.: Investor Presentation
Presentation14 pages

THQ Nordic AB Acquires Milestone s.r.l.: Investor Presentation

THQ Nordic AB finalized the acquisition of the Italian game developer Milestone s.r.l. on August 14, 2019, to bolster its position in the global racing simulation market.

  • THQ Nordic acquired Italian developer Milestone s.r.l. on August 14, 2019, for a total upfront consideration of EUR 55.8 million, comprised of EUR 44.3 million in cash and EUR 11.5 million in B-shares.
  • The acquisition includes an earn-out provision tied to Milestone’s adjusted EBIT performance through the end of fiscal year 2022.
  • Milestone brings a portfolio of established racing franchises including MotoGP, MXGP, Monster Energy Supercross, and RIDE, supported by a pipeline of ten titles scheduled for release between 2020 and 2022.
THQ NordicAug 2019
Cover of Guitar Hero Origin Story | Lessons Learned with Kai Huang former CEO and Co-Founder of Red Octane
33 min
GameMakers33 min

Guitar Hero Origin Story | Lessons Learned with Kai Huang former CEO and Co-Founder of Red Octane

RedOctane emerged as a pivotal force in the mid-2000s gaming landscape by transitioning from an online rental service to a specialized hardware and publishing powerhouse.

  • RedOctane achieved financial stability by pivoting from an online rental service to a high-margin hardware business, specifically focusing on niche accessories like dance pads before partnering with Harmonix for Guitar Hero.
  • Product pricing should be based on the perceived value delivered to the consumer rather than a cost-plus calculation to maximize profitability.
  • To maximize the return on fixed marketing expenditures, companies must execute simultaneous product launches across all platforms and territories to ensure immediate market penetration.
GameMakersAug 2019
Cover of Sony and Microsoft Teams Up | Games ReCAP Episode 030
49 min
Game Dev Unchained49 min

Sony and Microsoft Teams Up | Games ReCAP Episode 030

The strategic partnership between Sony and Microsoft represents a pivotal realignment within the global gaming industry, driven by the necessity to defend established market dominance against emerging cloud-based competitors.

  • Sony and Microsoft have formed a strategic partnership to pool infrastructure and consumer data, aiming to protect their market dominance against emerging cloud-based competitors.
  • The collaboration prioritizes a transition from hardware-dependent models to service-oriented, subscription-based ecosystems while leveraging existing intellectual property and backward compatibility as barriers to entry.
  • Silicon Valley entrants like Google Stadia have struggled to gain traction due to a lack of gaming-specific expertise, confusing marketing, and high consumer buy-in costs.
Game Dev UnchainedJul 2019
Cover of Games industry consolidation and acquisition strategies
43 min
PocketGamer.biz43 min

Games industry consolidation and acquisition strategies

Strategic acquisitions in the global games industry are primarily driven by the necessity for portfolio diversification, the acquisition of high-value intellectual property, and the requirement to scale commercial success effectively.

  • Acquisition valuations in the gaming industry typically hover around 10x EBITDA, though final figures fluctuate based on growth trajectory, IP uniqueness, and strategic synergies.
  • Acquirers prioritize studios that demonstrate strong performance metrics, specifically targeting those currently in or nearing the soft-launch phase.
  • Successful integration depends on cultural alignment and the retention of founding teams, as buyers increasingly aim to preserve creative environments rather than simply absorbing assets.
PocketGamer.bizJun 2019
Cover of What makes an acquisition desirable?
22 min
PocketGamer.biz22 min

What makes an acquisition desirable?

This panel discussion from Pocket Gamer Connects London 2019 explores the strategic motivations and criteria behind game industry acquisitions.

  • Acquirers prioritize talent quality, cultural alignment, and the ability to solve specific strategic gaps over simple financial metrics.
  • Valuation is increasingly driven by a 'pain-point' model, where the price is determined by how effectively a studio solves a critical business need rather than rigid revenue multiples.
  • Corporate development teams at major publishers like Jam City and NCSOFT West review hundreds of potential deals annually, creating a highly competitive acquisition funnel.
PocketGamer.bizFeb 2019
Cover of Funding the next top grossing games companies
40 min
PocketGamer.biz40 min

Funding the next top grossing games companies

Securing venture capital in the modern gaming landscape requires a rigorous balance between creative vision and operational discipline.

  • Investors now prioritize teams that demonstrate operational discipline and a sophisticated grasp of monetization and user acquisition over those driven solely by creative passion.
  • Founders must present a clear, data-driven business hypothesis to secure funding, as the current market environment is increasingly unforgiving to studios lacking professionalized scaling strategies.
  • Strategic partnerships require caution, as accepting inflated valuations or excessive investor control can limit future exit flexibility and price companies out of subsequent funding rounds.
PocketGamer.bizFeb 2019
Cover of THQ Nordic AB (publ) Acquires 18POINT2: Investor Presentation
Presentation5 pages

THQ Nordic AB (publ) Acquires 18POINT2: Investor Presentation

THQ Nordic AB expanded its global footprint in February 2019 through the acquisition of 18POINT2, a prominent Australian publishing and distribution firm.

  • THQ Nordic acquired Australian publisher 18POINT2 in February 2019 for a total consideration of 2.4 million EUR, split equally between cash and shares, plus a potential earn-out of 0.4 million EUR.
  • 18POINT2 reported 15.6 million EUR in operating income and 2.3 million EUR in EBIT for 2018, establishing itself as the eighth-largest physical software distributor in Australia as of mid-2018.
  • The acquisition provides THQ Nordic with a direct operational base and retail distribution network in Australia and New Zealand, a region experiencing a 35% compound annual growth rate in console installations.
Embracer GroupFeb 2019
Cover of THQ Nordic AB Acquires Warhorse Studios: Investor Presentation
Presentation8 pages

THQ Nordic AB Acquires Warhorse Studios: Investor Presentation

THQ Nordic AB finalized the acquisition of Warhorse Studios on February 13, 2019, to integrate the developer’s award-winning intellectual property and creative talent into its global portfolio.

  • THQ Nordic AB acquired Warhorse Studios on February 13, 2019, for a total purchase price of EUR 42.8 million, consisting of EUR 40.4 million in cash and EUR 2.4 million in shares.
  • Warhorse Studios reported strong 2018 financial performance with EUR 42.0 million in net revenue and an adjusted EBIT of EUR 27.8 million, reflecting a 61 percent EBIT margin.
  • The acquisition was driven by the commercial success of Kingdom Come: Deliverance, which sold over 2 million units across PC, PlayStation 4, and Xbox One within its first year.
THQ NordicFeb 2019
Cover of How to pitch your company to Angels or VCs – What we are looking for
19 min
PocketGamer.biz19 min

How to pitch your company to Angels or VCs – What we are looking for

The gaming industry represents a massive, high-growth global market that remains under-served by venture capital, particularly in Europe.

  • Investors prioritize studios that control the entire value chain—development, live operations, and marketing—to build defensive moats and avoid reliance on third-party publishers.
  • Successful gaming investments are defined by high cash efficiency, where achieving market fit allows studios to become self-sustaining and profitable while founders retain more equity.
  • Investment decisions rely on a balance of quantitative metrics and qualitative team assessments, with investors acknowledging that KPIs like retention and lifetime value vary significantly by genre.
PocketGamer.bizFeb 2019
Cover of Panel: The strategics discussion
39 min
PocketGamer.biz39 min

Panel: The strategics discussion

Strategic investment in the gaming industry is driven by a diverse set of corporate objectives, ranging from the acquisition of mature studios to the formation of publishing partnerships with early-stage teams.

  • Equity investments are preferred over project financing because they better align long-term interests between founders and investors while avoiding the contractual friction associated with project-based funding.
  • Strategic investment models vary across firms like Supercell, Wargaming, Nexon, Jagex, and FunPlus, ranging from acquiring mature studios to forming partnerships with early-stage teams based on specific operational gaps.
  • Investors prioritize the retention of high-caliber leadership and creative autonomy, often favoring decentralized structures over rigid oversight models.
PocketGamer.bizFeb 2019

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