Skip to main content

Mena

15 documents·6 publishers

Documents

Page 1
Report4 pages

Market Model Reports: Asia & MENA

The 2026 Market Model Reports provide a comprehensive analysis of video game industry performance and growth projections across Asia and the Middle East and North Africa (MENA). Covering China, East Asia, India, Southeast Asia, and the MENA-3 region (Egypt, Saudi Arabia, and the UAE), the research evaluates revenue trends, player demographics, and macroeconomic influences through 2030. The analysis utilizes proprietary market modeling, player survey data, and regional expertise to assess the evolving landscape of mobile, PC, and console gaming.

Key findings highlight significant regional disparities in growth and maturity. China remains a dominant force, with 2025 revenue reaching $51.8 billion and a projected 2.9% CAGR through 2030. India emerges as the fastest-growing market, having surpassed $1 billion in revenue in 2025 with an expected 11.2% CAGR. Conversely, East Asia experienced a 3.17% revenue decline in 2025 due to macroeconomic pressures in Japan, though South Korea shows signs of recovery. Southeast Asia continues to expand, driven by mobile adoption and internet penetration, while the MENA-3 region benefits from strong government support and rising disposable income, despite potential geopolitical headwinds.

The research identifies several critical industry drivers, including the integration of generative AI, the rise of niche genres, and increased government regulation across Southeast Asia. Higher average revenue per user (ARPU) remains a focal point, particularly in East Asia, which maintains the highest regional spending levels. Overall, the findings suggest that while short-term volatility persists due to economic and geopolitical factors, the broader outlook for these markets remains positive, supported by increased localization, infrastructure development, and shifting consumer spending toward digital entertainment.

  • China’s video game market reached $51.8 billion in 2025 and is projected to grow at a 2.9% CAGR to reach $59.8 billion by 2030.
  • India is the fastest-growing market tracked, with 2025 revenue of $1.04 billion and a projected 11.2% CAGR through 2030, supported by a player base expected to reach 707 million.
  • East Asia remains the region with the highest ARPU, though 2025 revenue declined 3.17% to $28.2 billion due to Japanese market stagnation and macroeconomic conditions.
  • Southeast Asia’s market revenue hit $5.63 billion in 2025 and is forecast to grow at a 4.8% CAGR, with Thailand, the Philippines, and Indonesia identified as the fastest-growing sub-markets.
  • The MENA-3 region (Egypt, Saudi Arabia, UAE) generated $2.15 billion in 2025 and is expected to see the strongest ARPU growth, reaching $38 by 2030 despite potential geopolitical instability.
+3
Niko PartnersJun 2026
Page 1
Report52 pages

Middle East & Africa Gaming Review 2025

The Middle East and Africa gaming landscape is poised for rapid expansion, with market value projected to rise from US $7.4 billion in 2024 to over US $19.4 billion by 2033, reflecting an 11 % CAGR driven largely by mobile-first adoption and a vibrant startup ecosystem. Key hubs—Saudi Arabia, UAE, Turkey, Israel, and emerging African markets—are attracting substantial investment, hosting record‑setting esports events such as Saudi Arabia’s $70 million World Cup, and positioning the region as a growing share of the global gaming economy. Mobile dominance, government‑backed visions, and esports infrastructure are reshaping competitive dynamics across the region.

Funding flows reveal a highly concentrated investment landscape dominated by global players and regional leaders. Israel leads with nearly US $1 billion raised across 146 startups, followed by Turkey’s $961 million and Nigeria’s $371 million. The UAE lags behind but is rapidly scaling, with Dubai Vision 2033 earmarking $1 billion for talent and tech to achieve a $200 billion GDP contribution by 2033. Turkey’s “unicorn factory” status is underscored by Peak Games’ $1.8 billion acquisition and Dream Games’ record $2.6 billion raise, while Saudi Arabia’s Vision 2030 funding fuels a burgeoning local ecosystem that could produce future unicorns.

Digital payment adoption and Web3 innovation are accelerating growth, particularly in the UAE where blockchain publishing and VR/Metaverse platforms such as Fenix Games and True Gamers are attracting capital. In Africa, mobile-first adoption has driven revenue to $1.8 billion in 2024, with Egypt, South Africa and Nigeria dominating startup activity. The continent’s youthful demographics and entrepreneurial momentum position it as a dynamic frontier, with African studios like Sea Monster gaining traction through capital, mentorship and infrastructure support.

Legacy hardware sales remain a key revenue driver, with story‑rich single‑player titles and console sales generating multi‑billion dollar revenues. However, the rise of subscription models, microtransactions and expansion packs is reshaping monetisation strategies across all segments. Overall, the Middle East and Africa are emerging as a mobile‑first, VC‑backed powerhouse with significant potential for global influence in gaming and esports.

  • The Middle East and Africa gaming market is projected to grow from $7.4 billion in 2024 to over $19.4 billion by 2033, representing an 11% CAGR driven by mobile-first adoption.
  • Investment is highly concentrated, with Israel leading at nearly $1 billion raised across 146 startups, followed by Turkey at $961 million and Nigeria at $371 million.
  • Turkey has established itself as a 'unicorn factory' through major deals, including Peak Games’ $1.8 billion acquisition and Dream Games’ $2.6 billion capital raise.
  • The UAE is aggressively scaling its gaming sector via the Dubai Vision 2033 initiative, which earmarks $1 billion for talent and technology to boost GDP contribution.
  • Africa’s gaming revenue reached $1.8 billion in 2024, with Egypt, South Africa, and Nigeria serving as the primary hubs for startup activity and entrepreneurial momentum.
+3
Lucidity Insights
Page 1
Report30 pages

Q4 2023 Gaming Industry Report: Global & MENAP Outlook

The Q4 2023 Gaming Industry Report presents a global market that expanded to $212 billion, with the MENAP region contributing $2.8 billion and experiencing a 30% quarter‑over‑quarter rise in both gamers and investment activity. Mobile gaming remains the dominant platform, accounting for 46% of the global player base, while indie PC titles capture a growing share of revenue at roughly 30%. The report also highlights the continued diversification of the industry, noting that game‑to‑movie adaptations generated over $1.4 billion in 2023, underscoring cross‑media opportunities.

Regulatory scrutiny intensified across the sector, with a 15% increase in litigation and high‑profile antitrust cases against major platform holders such as Google and Apple. Significant fines were imposed for deceptive practices, reflecting a tightening legal environment that could reshape market dynamics.

M&A activity rebounded sharply in Q4, with transactions totaling $68.7 billion—a 769% jump largely driven by the Activision‑Blizzard deal—while global venture capital funding fell. In contrast, MENAP venture activity rose 30%, indicating a strategic pivot toward emerging markets including Asia, Africa, and MENAP for future consolidation. This trend presents both challenges and opportunities for indie studios, potentially enabling higher‑quality titles through increased resources.

Shorooq Partners focuses on early‑stage gaming investments within MENAP, targeting pre‑seed to Series A deals with ticket sizes of $1–8 million. The firm prioritizes studios that possess strong intellectual property, robust monetization models, and software solutions that enhance processing efficiency and scalable user connectivity. By engaging through conferences such as the WN Conference Abu Dhabi and LEAP 2024, newsletters, and partnership initiatives, Shorooq aims to nurture the growing MENAP gaming ecosystem.

  • The global gaming market reached $212 billion in Q4 2023, with M&A activity surging to $68.7 billion, a 769% increase primarily driven by the Activision-Blizzard acquisition.
  • Mobile gaming remains the industry's primary platform, capturing 46% of the global player base, while indie PC titles have grown to represent approximately 30% of total revenue.
  • The MENAP region is a key growth area, contributing $2.8 billion to the market and recording a 30% quarter-over-quarter increase in both gamer population and venture capital investment.
  • Regulatory pressure is intensifying, marked by a 15% rise in litigation and significant antitrust actions against major platform holders like Google and Apple regarding deceptive practices.
  • Cross-media expansion is a proven revenue driver, with game-to-movie adaptations generating over $1.4 billion in 2023.
+1
Shorooq Partners
Page 1
Report9 pages

Mobile App User Trends: MENA Ramadan 2026

The analysis focuses on mobile application usage patterns observed during the Ramadan period of 2026 across the Middle East and North Africa (MENA) region. The primary objective is to quantify shifts in user engagement, subscription behavior, and platform preference relative to the preceding year and a broader baseline average. Key metrics examined include overall app usage, subscription growth, in‑app purchases, and social media interaction.

Findings indicate a pronounced rise in overall app engagement during Ramadan 2026, with total usage increasing by approximately 111 % compared to the same period in 2025. Subscription activity shows a 42 % uptick, while in‑app purchase volume climbs by 91 %. Social media engagement metrics—measured through likes, shares, and comments—exhibit a 63 % increase. When benchmarked against the average growth rate for the same timeframe (2025‑2026), these figures represent a significant acceleration, suggesting heightened consumer activity during the holy month.

The data set covers all MENA markets and aggregates daily usage logs from a representative sample of mobile devices. The methodology involved longitudinal tracking of app sessions, transaction records, and social media interactions over the 30‑day Ramadan period. Comparative analysis was performed against both the previous year’s Ramadan metrics and a rolling 12‑month average to isolate seasonal effects.

In conclusion, the Ramadan period of 2026 drove substantial growth across multiple facets of mobile app consumption in MENA, with overall usage and monetization metrics surpassing historical trends. These insights underscore the strategic importance of tailoring app offerings, promotional campaigns, and user experience enhancements to align with cultural and religious calendars in the region.

  • Overall mobile app engagement in the MENA region during Ramadan 2026 increased by 111% compared to the same period in 2025.
  • In-app purchase volume saw a significant surge, rising by 91% during the 30-day Ramadan period.
  • Social media interaction, measured by likes, shares, and comments, grew by 63% compared to the previous year.
  • Subscription activity experienced a 42% uptick during the 2026 Ramadan period.
  • Growth metrics across usage and monetization significantly outperformed both the previous year's Ramadan data and the rolling 12-month baseline average.
+2
InvestGameJan 2026
Page 1
Whitepaper19 pages

Monetization Landscape for Video Games in MENA

The gaming market across the MENA-3 region—comprising Saudi Arabia, the United Arab Emirates, and Egypt—is undergoing a period of rapid expansion, with total revenue projected to reach $2.7 billion by 2028. This growth is fueled by a confluence of high internet penetration, significant government investment, and a young, tech-savvy demographic. While the region presents a lucrative opportunity, it remains highly fragmented, necessitating nuanced monetization strategies that account for stark economic differences, such as the preference for premium and subscription models in wealthy Gulf states versus the dominance of free-to-play structures in Egypt.

A critical barrier to entry in this market is the low penetration of traditional credit cards, which has historically hindered revenue conversion. To address this, developers are increasingly shifting toward Direct-to-Consumer platforms. This strategic pivot allows companies to bypass high app store commissions while integrating essential local digital wallets and alternative payment methods. By adopting these flexible, localized payment infrastructures, developers can effectively reach the region’s significant unbanked and underbanked populations, ensuring broader accessibility and higher conversion rates.

Recent performance data underscores the efficacy of this localized approach, as evidenced by a 12.6% increase in regional sales and a 45% surge in games distributed through D2C ecosystems over the past two years. Long-term success in the MENA region depends on a developer’s ability to navigate these complex payment landscapes while simultaneously prioritizing cultural adaptation. By combining region-specific pricing strategies with multi-platform engagement, stakeholders can better capitalize on the region’s burgeoning digital economy and secure a sustainable foothold in this high-growth market.

  • The MENA-3 gaming market (Saudi Arabia, UAE, and Egypt) is projected to reach $2.7 billion in total revenue by 2028.
  • Direct-to-Consumer (D2C) distribution has surged by 45% over the past two years, helping developers bypass app store commissions and integrate local payment methods.
  • Localized payment strategies, including the integration of digital wallets, have contributed to a 12.6% increase in regional sales.
  • Monetization models must be bifurcated by economic region, favoring premium and subscription services in wealthy Gulf states while prioritizing free-to-play structures in Egypt.
  • Low traditional credit card penetration remains a primary barrier to entry, necessitating the adoption of alternative payment infrastructures to capture unbanked and underbanked demographics.
+1
Niko PartnersJan 2025
Page 1
Report3 pages

2025 Half-Year Market Model Update: Asia & MENA

The 2025 Half-Year Market Model Update provides a comprehensive assessment of the video game industry across Asia and the Middle East and North Africa (MENA) region. By synthesizing macroeconomic data, platform-specific performance metrics, and regulatory developments, the analysis offers updated revenue forecasts through 2029 for key markets, including China, East Asia, India, Southeast Asia, and the MENA-3 region. The primary objective is to adjust long-term growth expectations based on recent industry performance, government policy shifts, and evolving consumer behavior.

Regional performance varies significantly, with India emerging as a high-growth market, projected to reach $1.1 billion in 2025 with a robust 12.9% five-year compound annual growth rate (CAGR). China remains the dominant market, with 2025 revenue expected to hit $51.2 billion, supported by a 24% year-over-year increase in game approvals. Conversely, East Asia and Southeast Asia show more moderate growth trajectories, with five-year CAGRs of 1.7% and 3.5%, respectively. The MENA-3 region is forecasted to reach $2.2 billion in 2025, though long-term projections have been tempered by economic headwinds in Egypt and slower mobile growth in Saudi Arabia and the UAE.

Methodologically, these insights are derived from proprietary market models that integrate platform-specific data for PC, mobile, and console segments. The analysis highlights the critical role of government intervention, such as the PROG act in India and regulatory subsidies in China, in shaping market expansion. By updating previous forecasts to reflect current fiscal realities and hardware cycles, such as the Switch 2 launch in Japan, the findings offer a refined outlook for stakeholders navigating the complex regulatory and economic landscapes of these diverse geographic segments.

  • China remains the dominant regional market with projected 2025 revenue of $51.2 billion, bolstered by a 24% year-over-year increase in game approvals.
  • India is positioned as a high-growth market expected to reach $1.1 billion in 2025 with a 12.9% five-year compound annual growth rate (CAGR).
  • The MENA-3 region is forecasted to reach $2.2 billion in 2025, though long-term growth is tempered by economic headwinds in Egypt and slowing mobile performance in Saudi Arabia and the UAE.
  • East Asia and Southeast Asia exhibit moderate growth trajectories, with five-year CAGRs of 1.7% and 3.5%, respectively.
  • Market expansion across these regions is increasingly driven by government policy, including the PROG act in India and regulatory subsidies in China.
+5
Niko PartnersJan 2025
Page 1
Report7 pages

10 Major Trends to Watch in Asia & MENA

The video game industry across Asia and the Middle East and North Africa (MENA) is undergoing a period of significant transformation as of 2025, driven by shifting player demographics and evolving monetization strategies. These regions represent the primary engines of global gaming growth, characterized by a massive mobile-first audience and a rapidly expanding middle class with increasing discretionary income. Market dynamics are increasingly defined by the convergence of social media, competitive gaming, and cross-platform accessibility, which have collectively lowered the barrier to entry for new consumers while deepening engagement among existing enthusiasts.

Strategic focus in these territories has shifted toward hyper-localization and the integration of emerging technologies to enhance user retention. In the MENA region, government-backed initiatives and large-scale investments are accelerating the development of local infrastructure and talent, positioning countries like Saudi Arabia and the United Arab Emirates as central hubs for international esports and game development. Meanwhile, the Asian market continues to lead in the refinement of live-service models and the adoption of innovative payment ecosystems that bypass traditional storefront limitations.

The current landscape emphasizes the necessity of understanding regional regulatory environments and cultural nuances to achieve commercial success. As the industry moves forward, the integration of artificial intelligence in content creation and the rise of niche gaming communities are expected to further diversify the market. Companies that prioritize local expertise and adapt to the unique technological preferences of these diverse populations will be best positioned to capitalize on the sustained upward trajectory of the Asia and MENA gaming sectors.

  • Asia and MENA are the primary engines of global gaming growth, driven by a mobile-first audience and a rising middle class with increased discretionary income.
  • Government-backed investments in Saudi Arabia and the UAE are rapidly establishing these nations as central hubs for international esports and game development infrastructure.
  • Market success in these regions now requires hyper-localization and the adoption of innovative payment ecosystems that bypass traditional storefront limitations.
  • The convergence of social media, competitive gaming, and cross-platform accessibility is successfully lowering barriers to entry while deepening user engagement.
  • Future market growth will be defined by the integration of artificial intelligence in content creation and the strategic targeting of niche gaming communities.
+2
Niko PartnersJan 2025
Page 1
Report19 pages

What Does the Monetization Landscape Look Like for Video Games in MENA?

The video game industry in the MENA-3 region—comprising Saudi Arabia (KSA), the United Arab Emirates (UAE), and Egypt—is experiencing rapid expansion driven by a young, tech-savvy population and significant government investment. In 2024, player spending in these markets reached $2 billion, a 4% year-over-year increase, and is projected to exceed $2.7 billion by 2028. While the region is home to 70.3 million gamers, it remains economically diverse: the UAE boasts the highest annual average revenue per user (ARPU) at $84.60, whereas Egypt represents a high-volume market with over five times the player base of the UAE but a much lower ARPU of $3.50.

The monetization landscape is defined by a shift toward multi-platform engagement and a high percentage of unbanked or underbanked consumers. Approximately 67% of the MENA population lacks access to traditional credit or debit cards, creating a significant barrier for standard app store transactions. In Egypt, credit card penetration is as low as 2.8%, leading to the dominance of local digital wallets like Vodafone Cash. Conversely, KSA and the UAE feature high internet penetration and 5G coverage, with players increasingly favoring hybrid free-to-play models, premium titles, and subscription services.

Direct-to-consumer (D2C) payment platforms and web shops are identified as critical tools for navigating these market complexities. By bypassing the traditional 30% commission fees of major app stores, developers can offer localized pricing, regional payment methods, and enhanced loyalty rewards. Findings indicate that 53% of paying mobile and PC gamers in the region have already made purchases through official game websites. Successful market entry requires a tailored approach that includes high-quality Arabic localization, culturalization of content, and the integration of local payment networks such as Mada in Saudi Arabia and Fawry in Egypt.

The analysis is based on a survey of 1,200 gamers, expert interviews, and proprietary market data. It concludes that the MENA-3 region offers a strategic bridge between Eastern and Western markets, providing a gateway to nearly 400 million Arabic speakers worldwide for companies that adopt flexible, region-specific monetization strategies.

  • The MENA-3 gaming market (KSA, UAE, Egypt) generated $2 billion in player spending in 2024 and is projected to grow to over $2.7 billion by 2028.
  • Payment infrastructure is a major barrier, as 67% of the regional population lacks access to traditional credit or debit cards, necessitating the integration of local payment networks like Mada in Saudi Arabia and Fawry in Egypt.
  • Direct-to-consumer (D2C) web shops are essential for bypassing 30% app store fees, with 53% of paying gamers in the region already utilizing official game websites for purchases.
  • The region exhibits extreme economic disparity, ranging from the UAE’s high ARPU of $84.60 to Egypt’s high-volume, low-ARPU market where credit card penetration is only 2.8%.
  • Successful market entry requires a localized strategy that includes high-quality Arabic content and the adoption of flexible payment solutions to reach the broader market of nearly 400 million Arabic speakers.
+1
Xsolla & Niko PartnersJan 2025
Page 1
Report3 pages

Asian & MENA Markets: 2025 Half-Year Report

The video game markets across Asia and the Middle East are entering a period of recalibrated growth, with total revenues across key sub-regions projected to reach significant milestones by 2025. China remains the dominant force, with revenues expected to hit $51.2 billion in 2025, supported by a 4.1% year-over-year increase. This growth is fueled by a 24% rise in game approvals and proactive government subsidies. While China maintains a steady long-term outlook with a 3.0% five-year compound annual growth rate, India emerges as the fastest-growing market. India is projected to surpass the $1 billion threshold in 2025 with a 16.2% year-over-year increase, driven by the PROG Act of 2025, which pivoted the industry away from real-money gaming toward traditional video games and esports.

Regional performance varies significantly based on local macroeconomic conditions and hardware cycles. East Asia, comprising Japan and South Korea, shows a more optimistic outlook than previously anticipated, with a revised five-year growth rate of 1.7%. This shift is attributed to the successful launch of the Nintendo Switch 2 and a recovery in the South Korean mobile sector. Conversely, Southeast Asia and the MENA-3 region (Saudi Arabia, UAE, and Egypt) face more tempered expectations. Southeast Asia’s growth forecast was lowered to 3.5% due to headwinds in Thailand and Indonesia, despite strong performance in Vietnam. Similarly, the MENA-3 forecast was adjusted downward to a 6.4% growth rate as economic challenges in Egypt and slower mobile growth in Saudi Arabia offset increased government support for localization and age-rating reforms.

The data, derived from Niko Partners’ 2025 half-year market model updates, covers PC, mobile, and console platforms across 13 distinct markets. The methodology integrates proprietary market models, macroeconomic indicators, and qualitative regulatory analysis to provide a comprehensive five-year outlook through 2029. Overall, the findings suggest that while mature markets like China and East Asia are stabilizing, emerging markets like India and Vietnam are becoming critical drivers of global industry expansion.

  • China remains the dominant regional market with projected 2025 revenues of $51.2 billion, supported by a 4.1% year-over-year increase and a 24% rise in government game approvals.
  • India is the fastest-growing market, projected to exceed $1 billion in 2025 with 16.2% year-over-year growth following the PROG Act's shift toward traditional gaming and esports.
  • The MENA-3 region (Saudi Arabia, UAE, and Egypt) has a revised growth forecast of 6.4%, as economic challenges in Egypt and slowing mobile growth in Saudi Arabia temper the impact of government-led localization efforts.
  • East Asia’s five-year growth outlook has been revised to 1.7%, bolstered by the launch of the Nintendo Switch 2 and a recovery in the South Korean mobile sector.
  • Southeast Asia’s growth forecast is 3.5%, with strong performance in Vietnam being offset by macroeconomic headwinds in Thailand and Indonesia.
+1
Niko PartnersJan 2025
Page 1
Report36 pages

Localization in the MENA Region

The Middle East and North Africa (MENA) gaming market, specifically within the Gulf Cooperation Council (GCC), represents a high-growth frontier projected to reach $3.24 billion in player spending and 38.9 million gamers by 2028. This expansion is fueled by 96% internet penetration, high per capita income, and substantial government investment. Despite Arabic being the fifth most spoken language globally, a significant supply gap persists, as only 3.5% of Steam titles are currently localized for the region. This disparity exists even though 41% of regional gamers prioritize localized titles and over 50% highly value content tailored to their linguistic and cultural background.

Successful market entry demands a sophisticated approach to localization that transcends literal translation. Technical execution must account for right-to-left user interface formatting and complex cursive script rendering to avoid the legibility errors that have plagued previous major releases. Strategically, developers should utilize Modern Standard Arabic for text while employing regional dialects for voice-overs to enhance immersion. Culturalization is equally critical, as 40% of players are more likely to recommend games that include accurate religious considerations and regional festivals. Conversely, 27% of players will abandon a title if it relies on inaccurate stereotypes or disrespectful portrayals, highlighting the reputational risks of superficial localization.

Case studies indicate that deep culturalization can lead to exponential growth, with some titles seeing their MENA-based revenue and daily active users jump from 3% to 80% of their global total within months. Achieving these results requires integrating regional voice talent, ensuring historical accuracy, and leveraging local influencers for community engagement. To navigate these sensitivities and technical requirements effectively, international developers benefit most from partnering with regional experts. Such collaborations ensure that games resonate authentically with Arabic-speaking audiences, transforming a title from a foreign product into a culturally relevant experience.

  • The MENA gaming market is a high-growth frontier projected to reach $3.24 billion in player spending and 38.9 million gamers by 2028.
  • There is a significant supply gap in the region, as only 3.5% of Steam titles are currently localized despite 41% of regional gamers prioritizing localized content.
  • Deep culturalization can drive exponential growth, with some titles increasing their MENA-based revenue and daily active users from 3% to 80% of their global total.
  • Technical localization must account for right-to-left UI formatting and complex cursive script rendering to avoid legibility errors.
  • Developers should use Modern Standard Arabic for text while employing regional dialects for voice-overs to enhance immersion and authenticity.
+1
Saudi Esports FederationJan 2024
Page 1
Report30 pages

Gaming Industry Report: Global & MENAP Outlook Q4 2023

The analysis presents a forward‑looking assessment of the global gaming market with a particular focus on the MENAP region, outlining the strategic opportunities that are reshaping the industry in 2024 and beyond. Central to the outlook is the rapid convergence of emerging technologies—virtual reality, artificial intelligence, mobile platforms, quantum computing, GPU‑as‑a‑Service, and cloud gaming—which together are accelerating content creation, distribution, and consumption across diverse consumer bases.

Investment activity is framed around a thesis that prioritises three core pillars: high‑value content and intellectual property, software efficiency solutions that lower development costs, and user‑generated‑content ecosystems that drive engagement and monetisation. Funding targets range from pre‑seed to Series A rounds, with typical ticket sizes of $1 million to $8 million, reflecting confidence in early‑stage ventures that can capitalize on the identified technology trends. The outreach strategy includes participation in high‑profile events such as the World Gaming Conference in Abu Dhabi (15‑16 February) and LEAP 2024 in Riyadh (4‑7 March), complemented by a dedicated “Gaming Investor” newsletter, a GameON podcast, and sponsorship opportunities for research partners.

Overall, the findings underscore a vibrant growth trajectory for gaming in both established and emerging markets, driven by technological innovation and a robust pipeline of investable startups. Stakeholders are encouraged to engage through subscription services, collaborative research, and direct investment to capture value in this rapidly evolving sector.

  • Investment activity in the gaming sector is currently targeting early-stage ventures from pre-seed to Series A, with typical ticket sizes ranging from $1 million to $8 million.
  • Strategic investment is focused on three core pillars: high-value intellectual property, software solutions that reduce development costs, and ecosystems centered on user-generated content.
  • The industry is experiencing a rapid convergence of emerging technologies, including AI, VR, cloud gaming, quantum computing, and GPU-as-a-Service, to accelerate content creation and distribution.
  • The MENAP region is a primary focus for growth, with key industry engagement scheduled for the World Gaming Conference in Abu Dhabi on February 15–16 and LEAP 2024 in Riyadh on March 4–7.
  • Market growth is being driven by a combination of technological innovation and a robust pipeline of investable startups across both established and emerging global markets.
+1
Shorooq PartnersDec 2023
Page 1
Report36 pages

Gametech Report: Global & MENAP Outlook Q3 2023

This analysis examines the state of the global and MENAP (Middle East, North Africa, and Pakistan) gaming sectors during the third quarter of 2023. The primary thesis suggests that while the global industry is undergoing a period of "cautious recalibration" characterized by significant layoffs and a shift toward profitability, the MENAP region remains a resilient growth outlier. The scope covers global investment trends, game engine pricing shifts, and emerging market demographics, with specific deep dives into the Egyptian and Jordanian markets.

Key findings indicate that the global gaming market exceeded $250 billion with a 9.9% CAGR, yet Q3 2023 saw over 2,000 industry layoffs driven by M&A activity and a focus on operational efficiency. Despite these global headwinds, the MENA region grew by 6.9% year-over-year, reaching a market size of $5 billion. This growth is fueled by a youthful demographic where 70% of the population is under 30. In Egypt, the largest regional market by population, 60% of top-performing games are casual or hyper-casual, though a significant challenge remains as 40% of gamers are unbanked, necessitating innovation in fintech and alternative payment infrastructures.

The investment landscape shows a return to pre-pandemic levels, with $454 million in global venture capital secured in Q3, primarily in early-stage deals. Asia led transaction volume with 39 deals, while Jordan emerged as a regional leader in funding, securing 30% of MENA deals. The report concludes that the future of the industry will be defined by the integration of Generative AI—expected to impact over 50% of the development process within a decade—and a strategic pivot toward emerging markets to offset rising talent costs in Western territories. Methodology relies on data from partners including AppMagic and Konvoy, alongside internal venture capital tracking.

  • The global gaming market reached a valuation exceeding $250 billion with a 9.9% CAGR, even as the industry underwent a period of operational recalibration resulting in over 2,000 layoffs in Q3 2023.
  • The MENA region remains a growth outlier, expanding 6.9% year-over-year to reach a $5 billion market size, supported by a demographic where 70% of the population is under 30.
  • Global venture capital investment returned to pre-pandemic levels with $454 million secured in Q3 2023, with Jordan emerging as a regional hub by capturing 30% of all MENA-based deals.
  • In Egypt, the region's largest market by population, 60% of top-performing titles are casual or hyper-casual games, though 40% of the gamer base remains unbanked and requires alternative payment solutions.
  • Generative AI is projected to impact over 50% of the game development process within the next decade.
Shorooq PartnersSept 2023

Publishers

Related Topics