The 2025 Half-Year Market Model Update provides a comprehensive assessment of the video game industry across Asia and the Middle East and North Africa (MENA) region. By synthesizing macroeconomic data, platform-specific performance metrics, and regulatory developments, the analysis offers updated revenue forecasts through 2029 for key markets, including China, East Asia, India, Southeast Asia, and the MENA-3 region. The primary objective is to adjust long-term growth expectations based on recent industry performance, government policy shifts, and evolving consumer behavior.
Regional performance varies significantly, with India emerging as a high-growth market, projected to reach $1.1 billion in 2025 with a robust 12.9% five-year compound annual growth rate (CAGR). China remains the dominant market, with 2025 revenue expected to hit $51.2 billion, supported by a 24% year-over-year increase in game approvals. Conversely, East Asia and Southeast Asia show more moderate growth trajectories, with five-year CAGRs of 1.7% and 3.5%, respectively. The MENA-3 region is forecasted to reach $2.2 billion in 2025, though long-term projections have been tempered by economic headwinds in Egypt and slower mobile growth in Saudi Arabia and the UAE.
Methodologically, these insights are derived from proprietary market models that integrate platform-specific data for PC, mobile, and console segments. The analysis highlights the critical role of government intervention, such as the PROG act in India and regulatory subsidies in China, in shaping market expansion. By updating previous forecasts to reflect current fiscal realities and hardware cycles, such as the Switch 2 launch in Japan, the findings offer a refined outlook for stakeholders navigating the complex regulatory and economic landscapes of these diverse geographic segments.