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Modern Responsibility Report 2012
Modern Times Group (MTG) integrates sustainability and ethical governance into its core business strategy to drive long-term growth across its global entertainment operations. During the 2012 fiscal year, the company maintained a workforce of 3,012 employees and generated net sales of 13,336 MSEK. Operating across more than 30 broadcast markets, the organization utilizes a four-pillar framework—business, colleague, broadcast/marketing, and community responsibility—to ensure regulatory compliance, promote diversity, and uphold editorial integrity.
The company’s commitment to corporate responsibility is evidenced by measurable progress in environmental and social performance. In 2012, MTG achieved a 6% reduction in CO2 emissions per employee and secured a "B" rating from the Carbon Disclosure Project. Social impact initiatives were equally prominent, with the company raising 49 million SEK for charitable causes and supporting programs such as "Reach for Change" and the "School of Tolerance." Furthermore, the organization prioritized consumer safety through enhanced parental controls and expanded accessibility services, including subtitling and audio descriptions, to better serve its diverse audience.
Adhering to the Global Reporting Initiative (GRI) G3.1 guidelines at a C+ application level, the company maintains a transparent approach to its operations, supported by independent assurance from Ethos International. While the 2012 performance reflects significant advancements in anti-corruption training, internal communication, and community engagement, the organization acknowledges the necessity for future improvements in supply chain management and human resources data collection systems. By aligning its broadcasting reach with strategic sustainability goals, MTG continues to leverage its media platforms to promote social awareness and mitigate climate-related business risks.
- In 2012, Modern Times Group (MTG) generated 13,336 MSEK in net sales while employing 3,012 staff across more than 30 broadcast markets.
- The company achieved a 6% reduction in CO2 emissions per employee and earned a 'B' rating from the Carbon Disclosure Project.
- MTG raised 49 million SEK for charitable causes in 2012, supporting initiatives such as 'Reach for Change' and the 'School of Tolerance'.
- The organization reported its sustainability performance using the Global Reporting Initiative (GRI) G3.1 guidelines at a C+ application level, with independent assurance provided by Ethos International.
- MTG implemented enhanced parental controls and expanded accessibility services, including subtitling and audio descriptions, to improve consumer safety and service inclusivity.
Corporate Responsibility Report 2014
MTG’s 2014 operational strategy centered on the integration of corporate responsibility into its core business model, prioritizing digital data protection, the rights of minors, and the preservation of freedom of expression. By aligning operations with UN Global Compact and OECD guidelines, the company achieved net sales of 16,746 MSEK while maintaining a rigorous ethical framework. This governance structure included the implementation of a new supplier code of conduct, mandatory anti-bribery training, and the introduction of an external whistleblower system, resulting in zero confirmed cases of corruption during the fiscal year.
The company’s commitment to social and environmental stewardship was evidenced by a 33% reduction in energy consumption per employee since 2010 and an improved CDP score of 90B. Beyond internal efficiency, MTG leveraged its media platforms to double donated airtime for social and environmental causes. HR initiatives focused on decentralizing operations to empower local markets, fostering a diverse workforce of 4,111 employees representing 44 nationalities. While the company successfully promoted initiatives like Women in Tech, it acknowledged ongoing challenges regarding gender pay parity and high turnover rates in sales-intensive roles, leading to the restructuring of certain internal development goals.
Operating across diverse geographic regions, MTG maintained strict neutrality and regulatory adherence through robust content rating systems and parental controls. Independent assurance provided by Ethos International confirmed that the company’s performance indicators met the Core level of the Global Reporting Initiative G4 guidelines. While the organization successfully met most targets regarding data protection and environmental impact, auditors recommended the adoption of advanced digital management systems to enhance the accuracy of future human resource data collection, ensuring continued transparency and operational efficiency in subsequent reporting periods.
- MTG achieved net sales of 16,746 MSEK in 2014 while maintaining zero confirmed cases of corruption through the implementation of mandatory anti-bribery training and an external whistleblower system.
- The company reduced energy consumption per employee by 33% since 2010 and achieved a CDP score of 90B, reflecting its commitment to environmental stewardship.
- MTG employed 4,111 people across 44 nationalities, though the company identified ongoing challenges regarding gender pay parity and high turnover rates in sales-intensive roles.
- Operational governance was aligned with UN Global Compact and OECD guidelines, with independent assurance from Ethos International confirming compliance with the Global Reporting Initiative G4 Core level.
- The company prioritized digital safety by implementing robust content rating systems and parental controls to protect minors and preserve freedom of expression.
Corporate Responsibility Report 2015
MTG’s 2015 corporate responsibility strategy centers on navigating a strategic transition into a global digital entertainment powerhouse while upholding rigorous ethical standards and sustainability commitments. The company prioritizes transparency, governance, and social impact, aligning its reporting with GRI G4 standards to ensure accountability across its diverse operations. By integrating a zero-tolerance policy toward corruption and enforcing a mandatory supplier code of conduct, the organization seeks to mitigate risks associated with its evolving digital and live-event portfolio, including cyber-resilience and intellectual property protection.
Environmental and social performance metrics reveal a complex landscape of progress and ongoing challenges. While total energy consumption and carbon emissions saw a slight uptick, the company successfully reduced emissions per employee by over 2% and improved long-term energy efficiency by 13% since 2010. Air travel remains the primary driver of the company’s carbon footprint, prompting a shift toward virtual collaboration and renewable energy reliance. Socially, the company leverages its media influence to support global causes, donating over €9 million in airtime and fostering social entrepreneurship through initiatives like Reach for Change.
Workforce development remains a critical focus, characterized by a diverse staff of nearly 4,000 employees representing 38 nationalities. Despite a 24% turnover rate and a persistent gender gap in leadership, the company has formalized a commitment to achieve gender parity in management by 2020 through targeted mentorship and internal policy adjustments. As the company expands its digital footprint, it continues to refine its risk management and compliance frameworks, ensuring that its growth is balanced by a commitment to ethical content production, child protection, and robust data privacy standards across its European and global markets.
- MTG has committed to achieving gender parity in management by 2020 through formalized mentorship programs and policy adjustments to address a persistent leadership gender gap.
- The company maintains a workforce of nearly 4,000 employees across 38 nationalities, though it currently faces a 24% annual staff turnover rate.
- MTG donated over €9 million in airtime to support global causes and social entrepreneurship initiatives such as Reach for Change.
- While total carbon emissions increased, the company achieved a 13% improvement in energy efficiency since 2010 and a 2% reduction in emissions per employee.
- Air travel is the primary contributor to MTG’s carbon footprint, leading the organization to prioritize virtual collaboration and increased reliance on renewable energy.
2016 Corporate Responsibility Report
Modern Times Group (MTG) navigated a pivotal digital transformation in 2016 by embedding corporate responsibility into its core business strategy. The organization focused on four primary pillars: media responsibility, social impact, business ethics, and environmental stewardship. By aligning its operational evolution with these values, the company secured recognition in the Dow Jones Sustainability Indices and established a framework for long-term growth. This strategic shift prioritized the integration of ethical standards into digital entertainment services, ensuring that the company’s transition remained consistent with its commitment to regulatory compliance and stakeholder accountability.
Operational performance throughout 2016 reflected a dual focus on internal culture and external resilience. The company successfully reduced its total carbon emissions by 7% and increased its reliance on renewable energy to 16.6%. Simultaneously, MTG bolstered its cybersecurity and anti-corruption frameworks, achieving an 81% completion rate for mandatory information security training and maintaining a record of zero confirmed corruption incidents. Governance was further strengthened through the Corporate Responsibility Advisory Group, which oversaw the implementation of rigorous data protection measures and preparations for upcoming regulatory shifts like GDPR.
Human capital management and social engagement remained central to the company’s mission, despite a workforce reduction to 3,805 employees. MTG actively pursued gender parity in leadership through the "Women Up" initiative, aiming for a 50/50 management split by 2020. Furthermore, the company leveraged extensive consumer research and partnerships, such as "Reach for Change," to ensure content alignment with viewer preferences and broader social impact. While the company acknowledged limitations in HR data granularity, its disclosures adhered to the GRI G4 Core level guidelines, confirming a transparent and disciplined approach to corporate governance across its international operations.
- MTG integrated corporate responsibility into its core business strategy in 2016, earning recognition in the Dow Jones Sustainability Indices while preparing for GDPR compliance.
- The company reduced total carbon emissions by 7% and increased its reliance on renewable energy to 16.6% during the 2016 fiscal year.
- MTG maintained a record of zero confirmed corruption incidents and achieved an 81% completion rate for mandatory information security training.
- The 'Women Up' initiative was launched to achieve gender parity in leadership positions by 2020, despite a total workforce reduction to 3,805 employees.
- Governance was strengthened through the establishment of the Corporate Responsibility Advisory Group, which oversaw the implementation of rigorous data protection measures.
2019 Corporate Responsibility Report
Following its 2019 corporate spinoff, MTG established a comprehensive environmental, social, and governance framework to align its operations with the unique risks and opportunities inherent in the global gaming and esports sectors. The primary objective of this strategy is to foster long-term profitability and sustainable entertainment by prioritizing ethical conduct, the protection of minors, and the mitigation of industry-specific hazards. By implementing a revised Code of Conduct, which achieved a 94% adoption rate among employees and contractors, the company has successfully reinforced its commitment to anti-corruption, privacy compliance, and standardized governance across its international operations.
Social responsibility efforts center on improving diversity and inclusion within a historically male-dominated industry, where women currently comprise 22% of the workforce. To address these disparities and combat toxicity, MTG utilizes targeted recruitment, mentorship programs, and strategic partnerships with organizations like AnyKey and UNICEF. Furthermore, the company maintains a rigorous focus on event safety, employing standardized security protocols and risk assessments at its global tournaments and festivals. These initiatives are complemented by community-focused programs, including support for computer science education and hospital-based gaming initiatives for children.
Environmental stewardship remains a critical operational challenge, as 95% of the company’s 27,390-tonne carbon footprint is attributed to travel associated with global esports events. In response, MTG has established a new carbon emissions baseline and implemented digital tracking tools to monitor environmental impact more effectively. While the spinoff of the Nordic Entertainment Group complicates year-over-year comparisons, the company is actively transitioning toward sustainable event practices, including the use of eco-certified venues. Moving forward, MTG intends to refine its supply chain oversight and continue its commitment to transparent, GRI-compliant reporting to ensure the ongoing integrity of its corporate responsibility initiatives.
- MTG’s 2019 carbon footprint totaled 27,390 tonnes, with 95% of emissions directly attributed to travel associated with global esports events.
- The company achieved a 94% adoption rate for its revised Code of Conduct among employees and contractors to standardize anti-corruption and privacy compliance.
- Women currently represent 22% of MTG’s workforce, prompting the company to implement targeted recruitment and partnerships with organizations like AnyKey and UNICEF to address gender disparity.
- MTG has established a new carbon emissions baseline and is transitioning to eco-certified venues to mitigate the environmental impact of its international tournament operations.
- The company maintains rigorous safety protocols and risk assessments for all global tournaments and festivals as part of its core social responsibility framework.
Modern Slavery Statement
Everplay, a global video game developer and publisher, maintains a firm commitment to preventing modern slavery and human trafficking across its operations and supply chains. Covering the financial year ending December 31, 2025, this statement fulfills the requirements of the Modern Slavery Act 2015. The organization operates with approximately 370 employees across the UK, Ireland, Germany, the USA, and Canada, maintaining a business model that relies primarily on intellectual property and digital services rather than physical manufacturing, which inherently limits its exposure to modern slavery risks.
The company’s supply chain is primarily composed of third-party development partners, royalty recipients, and external service providers for localization and quality assurance. While the overall risk profile is considered low, the organization identifies quality assurance and localization as areas requiring heightened vigilance. To mitigate these risks, Everplay mandates that all new and renewing contracts include specific clauses requiring supplier compliance with the Act, granting the company the right to terminate agreements in the event of a breach.
Governance of these efforts is overseen by the Audit Committee, which reports to the Board of Directors at least twice annually. The company utilizes a multi-layered approach to risk management, incorporating internal policies, annual risk register reviews, and an external third-party whistleblowing hotline to ensure transparency and accountability. To date, these measures have proven effective, with no reported incidents of modern slavery. Everplay continues to prioritize employee and stakeholder awareness through ongoing training and the integration of anti-slavery protocols into its broader corporate governance framework.
- Everplay employs approximately 370 staff across the UK, Ireland, Germany, the USA, and Canada, operating a business model focused on intellectual property and digital services.
- The company mandates that all new and renewing contracts include specific anti-slavery compliance clauses, granting Everplay the right to terminate agreements for breaches.
- While the overall risk profile is considered low, the company identifies third-party localization and quality assurance providers as the primary areas requiring heightened vigilance.
- Governance of anti-slavery efforts is managed by the Audit Committee, which reports to the Board of Directors at least twice annually.
- Risk management is supported by annual risk register reviews and an external third-party whistleblowing hotline to ensure transparency.
Annual Report 2024: Savvy Games Group
Savvy Games Group has established itself as a premier global force in interactive entertainment, currently ranking eighth worldwide by net revenue. The organization serves as the primary vehicle for Saudi Arabia’s National Gaming and Esports Strategy, which seeks to generate $13.3 billion in GDP contribution and create 39,000 jobs by 2030. By integrating publishing, development, and esports community building, the group effectively navigates the challenges of a saturated global market, positioning the Kingdom as a central hub for the international gaming industry.
The company’s operational success is underpinned by a robust capital deployment strategy, with over $12 billion invested across nine major acquisitions since 2021. Under the leadership of CEO Brian Ward, the group has scaled to nearly 4,000 employees across 22 countries, supported by a governance structure that includes specialized committees for investment, risk, and executive oversight. This organizational framework ensures that the group maintains strategic alignment while pursuing aggressive growth in both domestic and international markets.
Key business units, specifically Scopely and the ESL FACEIT Group, have delivered record-breaking financial results and solidified the company’s market dominance. The ESL FACEIT Group currently commands a 40% share of the global esports market, engaging over 225 million users through high-profile events like the inaugural Esports World Cup. Simultaneously, internal development efforts through Steer Studios and strategic partnerships with firms like Niantic and Xsolla continue to diversify the portfolio. These collective efforts demonstrate a commitment to scaling interactive entertainment through high-engagement competitive platforms and localized talent development, ensuring long-term sustainability within the global gaming ecosystem.
- Savvy Games Group ranks as the eighth-largest global gaming company by net revenue and serves as the primary vehicle for Saudi Arabia’s goal to contribute $13.3 billion to GDP and create 39,000 jobs by 2030.
- The organization has deployed over $12 billion in capital across nine major acquisitions since 2021 to scale its operations to nearly 4,000 employees across 22 countries.
- The ESL FACEIT Group holds a 40% share of the global esports market and engages more than 225 million users through platforms like the Esports World Cup.
- Business units Scopely and ESL FACEIT Group are the primary drivers of the company's record-breaking financial performance and current market dominance.
- The group is diversifying its portfolio through internal development at Steer Studios and strategic partnerships with firms including Niantic and Xsolla.
Gamer Motivation Profile: Empirical Research and Data Insights
The Gamer Motivation Profile provides a comprehensive empirical framework for understanding player behavior through a psychometric model that categorizes gaming preferences into twelve distinct motivational drivers. These drivers—organized into six primary clusters including Action, Social, Mastery, Achievement, Immersion, and Creativity—allow developers and marketers to quantify why specific audiences engage with particular game titles. By linking psychometric data with demographic variables and specific game franchises, the model offers a data-driven approach to audience segmentation and product positioning.
The research is built upon a robust dataset derived from over 1.75 million global participants who have completed the Gamer Motivation Profile survey. This large-scale, ongoing collection of data enables real-time analysis of player demographics, such as age, gender, and play frequency, alongside their psychological motivations. The methodology utilizes factor analysis to identify how various gaming preferences cluster together, providing a statistically sound basis for comparing individual titles against broader genre norms.
The primary utility of this research lies in its ability to generate actionable insights for game development and player acquisition. Through a dynamic dashboard, users can perform side-by-side comparisons of different franchises, identify "game neighborhoods" based on shared motivational profiles, and filter titles by specific criteria to uncover underserved market segments. By mapping how individual games deviate from genre benchmarks, the model helps stakeholders prioritize development features, refine marketing messaging, and identify potential competitors even across disparate genres. This analytical toolset is designed to assist industry professionals in making evidence-based decisions regarding portfolio management and the strategic targeting of core and mid-core gaming audiences.
- The Gamer Motivation Profile utilizes a dataset of over 1.75 million global participants to categorize player behavior into twelve distinct motivational drivers across six primary clusters.
- The psychometric model employs factor analysis to link player demographics, such as age and gender, with specific gaming preferences to enable precise audience segmentation.
- Developers can use the framework to compare individual game franchises against broader genre benchmarks to identify how specific titles deviate from industry norms.
- The research enables the identification of 'game neighborhoods' based on shared motivational profiles, allowing stakeholders to uncover underserved market segments across different genres.
- The analytical toolset supports evidence-based decision-making for portfolio management, feature prioritization, and the strategic targeting of core and mid-core gaming audiences.
Gamer Motivation Profile: Empirical Research Methodology
The Gamer Motivation Profile provides an empirical framework for understanding player behavior by categorizing gaming preferences into twelve distinct motivational factors. Developed through psychometric techniques and factor analysis, the model identifies how specific gaming desires—such as competition, immersion, or mastery—cluster together to drive player engagement. The primary thesis posits that gaming motivations exist on a spectrum, where both high and low scores serve as critical indicators of a player’s preferences, allowing for a nuanced analysis of why individuals gravitate toward specific titles or genres.
The research is underpinned by a robust dataset of over 1.25 million unique gamers worldwide, with a demographic composition of 74% male, 22% female, and 3% non-binary, and a median age of 23. The geographic scope is global, with the largest concentrations of participants in North America (33%) and Western Europe (14%). Data collection relied on a five-minute online survey, which achieved high internal and test-retest reliability. By mapping these motivations against a 50th-percentile industry norm, the model allows analysts to visualize which factors are disproportionately important for specific game audiences, effectively linking demographic data with franchise-specific engagement.
The twelve motivations are grouped into six thematic clusters: Action-Social (Destruction, Excitement, Community, Competition), Mastery-Achievement (Challenge, Strategy, Completion, Power), and Immersion-Creativity (Fantasy, Story, Discovery, Design). Each factor is defined by its behavioral anchors, providing a clear distinction between high-intensity, goal-oriented play and more relaxed, expressive, or exploratory experiences. By utilizing this standardized methodology, the research offers an actionable tool for developers and industry analysts to decode player behavior, predict engagement patterns, and better align game design with the psychological needs of diverse gaming audiences.
- The Gamer Motivation Profile categorizes player behavior into twelve distinct factors grouped into six thematic clusters: Action-Social, Mastery-Achievement, and Immersion-Creativity.
- The model is built on a global dataset of over 1.25 million unique gamers, providing a statistically significant foundation for analyzing player engagement.
- The participant demographic is 74% male, 22% female, and 3% non-binary, with a median age of 23 and a primary geographic concentration in North America (33%) and Western Europe (14%).
- Gaming motivations exist on a spectrum where both high and low scores serve as critical indicators, allowing analysts to map specific player preferences against a 50th-percentile industry norm.
- The framework uses psychometric techniques and factor analysis to link demographic data with franchise-specific engagement, enabling developers to predict player behavior and align design with psychological needs.
The Essential UA Financing Guide: 2026
The guide outlines a non‑dilutive financing model designed to fund mobile studios’ user acquisition (UA) campaigns by leveraging cohort performance data. It argues that the global UA spend reached $78 billion in 2025, rising 13% year‑on‑year, and that studios typically allocate 50–70 % of revenue to paid UA while financing through equity. The proposed solution offers capital without equity dilution, with repayment tied directly to user revenue and a lock‑step mechanism that scales cash flow alongside UA spend. The repayment schedule follows the cohort’s return on ad spend (ROAS) curve, beginning when ROAS reaches 100 %.
Eligibility criteria focus on predictability rather than speed of payback. Studios must demonstrate at least six months of clean ROAS curves, a history of trending toward transaction data, and an average monthly payback around $100 k attributable to predictable cohorts. The financing partner evaluates whether recent cohorts mirror historically profitable ones, using a benchmark tool that compares a studio’s cohort against over 5,000 mobile app cohorts. Key metrics include cohort margin of safety, tail risk, payer retention, volatility, and scalability.
The methodology involves sharing cohort data from platforms such as Appsflyer, Adjust, GCP, or Snowflake. Underwriters then size a facility, allowing studios to draw up to 80 % of their monthly UA spend per cohort. Repayment proceeds once the ROAS curve reaches breakeven, with downside shared if cohorts underperform. The guide targets mobile studios worldwide operating in 2026, offering a structured pathway to unlock growth capital while preserving equity.
- Global mobile user acquisition (UA) spend reached $78 billion in 2025, representing a 13% year-on-year increase.
- Studios can access non-dilutive financing to cover up to 80% of monthly UA spend per cohort, avoiding equity dilution while scaling growth.
- Repayment is tied directly to cohort performance, with the schedule beginning only once the return on ad spend (ROAS) reaches the 100% breakeven point.
- Eligibility requires a minimum of six months of clean ROAS data and an average monthly payback of $100,000 from predictable cohorts.
- Underwriters evaluate studio eligibility by benchmarking cohort data against a database of over 5,000 mobile app cohorts, focusing on metrics like margin of safety, volatility, and payer retention.
Global Gaming Report Q1 2026
LOS ANGELES | SAN FRANCISCO | NEW YORK | LONDON | PARIS | MUNICH | BERLIN | DUBAI PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY MICHAEL METZGER JULIAN RIEDLBAUER Linkedin - Free social media icons MOHIT PAREEK Linkedin - Free social media icons MICHAEL METZGER JULIAN RIEDLBAUER ...
- Q1 2026 saw 106 private placement deals totaling $785 million, a significant decrease from Q1 2025's $5.0 billion across 149 deals, indicating a cooling investment landscape.
- Project financing is now the primary funding path for studios due to headwinds in studio equity, with dedicated User Acquisition (UA) funds emerging as a new lifeline for mid-stage mobile studios.
- Key strategics to watch include PIF/Scopely, KRAFTON, NCSoft, Tencent, MTG, Take-Two, Netflix, everplay, and Keywords Studios, while Private Equity is expected to drive take-private transactions of publicly listed gaming firms.
- AI, User-Generated Content (UGC), and tech platforms remain top investment areas, with a projected surge in Augmented Reality (AR) activity, exemplified by RayNeo's eSIM-enabled AR glasses and 24% AR glasses market share in Q3 2025.
- Notable M&A activity includes NCSOFT acquiring a 70% stake in JustPlay for $202 million, Nazara Technologies acquiring a 50% controlling stake in Bluetile Games for $100.3 million, and Mattel taking full ownership of Mattel163 for $159 million.
Video Game Market Update: Q1 2026
This report is provided for general information and discussion purposes only and is intended solely for subscribers. It does not constitute a financial promotion, investment advice, or a recommendation to engage in any investment activity. The content reflects the views of the authors at the time of publication and may be subject to change without notice.
- The console market reached a record $21.7 billion in Q1 2026, primarily driven by the Nintendo Switch 2's first holiday season, while Sony and Microsoft experienced year-over-year revenue declines.
- Mobile gaming's in-app purchase (IAP) revenue has plateaued, with Q1 2026 gross IAP revenue at $20.6 billion, while install volumes hit multi-year lows, indicating a shift towards monetization efficiency.
- Mergers and Acquisitions (M&A) activity in Q1 2026 saw a high quarterly deal value of $7.7 billion across 52 deals, with mobile studios accounting for the majority of headline acquisitions.
- Public capital offerings remained subdued in Q1 2026, totaling $1.0 billion across 11 deals, concentrated in mid-sized fixed income deals (e.g., Hasbro, Stillfront) and strategic investments.
- Private investment in Q1 2026 totaled $0.8 billion across 101 deals, with early-stage activity falling to its lowest level in recent years at just 43 deals.