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Game Development

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Page 1
Report74 pages

Annual Report 2017: 11 bit studios

2.2. SPRAWOZDANIE Z SYTUACJI FINANSOWEJ (PLN) AKTYWA PISMO ZARZĄDU Nota Stan na Stan na 31.12.2017 31.12.2016 Aktywa trwate Warszawa, 26 marca 2018 roku Rzeczowe aktywa trwate 3.11. 814 332 779 540 Szanowni Akcjonariusze i Inwestorzy 3.12.

  • 11 bit studios S.A. focused heavily on "Frostpunk" in 2017, anticipating it will drive financial results for years, with its release scheduled for April 24, 2018.
  • The company continued developing "This War of Mine" in 2017, releasing the "Fathers Promise" DLC on November 14, with two more "TWoM: Stories" DLCs planned for 2018. They also began work on a new game, "Projekt 8," involving a 20-person team, to be released after "Frostpunk."
  • 11 bit publishing released two external games in 2017: "Beat Cop" (March 30) and "Tower 57" (November 16), with external game sales contributing over 10% to total revenue and recouping investment within months.
  • Operating profit for 2017 was 7,619,936 PLN, a 50.69% decrease from 15,454,560 PLN in 2016, despite a 5.64% increase in operating costs to 11,845,351 PLN (from 11,212,540 PLN in 2016) and increased promotional spending.
  • 11 bit studios S.A. sold its 100% stake in subsidiary Games Republic Limited to Lousva Trading Limited on April 11, 2017, dissolving the 11 bit studios S.A. Capital Group.
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Page 1
Report140 pages

Raport Roczny 2021: 11 bit studios S.A.

RAPORT ROCZNY 11 BIT STUDIOS S.A. ZA 2021ROK Szanowni Akcjonariusze i Inwestorzy Serdecznie zapraszamy Was do lektury Raportu rocznego 11 bit studios S.A. za 2021 rok. Wyniki finansowe wypracowane w tym okresie, z których jesteśmy bardzo zadowoleni dowodzą, że Spółka bez perturbacji przeszła przez ten trudny od strony operacyjnej, z uwagi na COVID-owe ograniczenia i obostrzenia rok. W 2021 roku 11 bit studios S.A miało 70,12 mln PLN przychodów ze sprzedaży. Wynik EBITDA sięgnął 38,95 mln PLN.

  • 11 bit studios S.A.'s revenue decreased by 19.49% in 2021, falling to 70,122,691 PLN from 87,101,774 PLN in 2020.
  • The primary source of revenue for 11 bit studios S.A. in 2021 was the sale of its own games and games published for external developers, with Valve Corporation (Steam) being the main recipient, generating over 10% of total revenue.
  • The USA was the dominant geographic market for 11 bit studios S.A. in 2021, accounting for 75.95% of external customer revenue, followed by Japan at 13.75%.
  • Investment in unfinished development work significantly increased in 2021, rising to 52,926,024 PLN from 25,545,704 PLN in 2020.
  • 11 bit studios S.A. does not currently hold its own shares and has incentive programs for key employees and management that could alter shareholder proportions in the future.
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Page 1
Report132 pages

Annual Report of 11 bit studios S.A.: 2023

ANNUAL REPORT OF 11 BIT STUDIOS S.A. FOR 2023 (all amounts in PLN unless stated otherwise) DEAR SHAREHOLDERS AND INVESTORS, Please be invited to read 11 bit studios S.A.’s 2023 This past year has brought significant achievements in both sales and game production. We launched a number of major titles that had been in development for some time.

  • 11 bit studios S.A. generated PLN 21,147,406 in cash flows from operating activities in 2023, a 37.97% decrease from 2022, despite no new game releases significantly contributing to financial performance. This was driven by strong sales of older titles like Frostpunk, Moonlighter, Children of Morta, This War of Mine, and The Invincible.
  • The company significantly increased capital expenditure in 2023, spending PLN 58,813,599 on property, plant, and equipment and intangible assets (up from PLN 45,679,530 in 2022), primarily for new proprietary games (Frostpunk 2, The Alters, Project 8) and publishing division games.
  • Contract liabilities surged to PLN 13,355,194 as of December 31, 2023, from PLN 1,128,700 in 2022, representing advance payments from trading partners, including Microsoft Corporation, for future game sales, payable within 24 months.
  • The global gaming industry is projected to return to growth, with Newzoo forecasting spending of USD 205.4 billion by 2026 (11.6% more than 2023) and the number of gamers reaching 3.675 billion by 2026 (a CAGR of 3.7% from 2021-2026).
  • 11 bit studios S.A. aims to fund its development and publishing activities internally for at least the next few quarters, reducing reliance on external funding or funds from trading partners.
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Page 1
Report127 pages

Annual Report: 11 Bit Studios S.A. 2024

ANNUAL REPORT OF 11 BIT STUDIOS S.A. FOR 2024 (all amounts in PLN unless stated otherwise) DEAR SHAREHOLDERS AND INVESTORS, It is with great pleasure that we present to you our Annual Report for 2024. During this period, 11 bit studios S.A. generated revenue of PLN 140.54 million, marking a 168.9% increase year on year and representing an all-time record for the Company.

  • 11 Bit Studios S.A. is a computer game developer and publisher, with Frostpunk 2 (PC version) being a major recent success, selling 350,000 copies within three days of its September 20, 2024 launch and reaching 592,000 total unit sales by the end of 2024.
  • The company's equity has grown significantly, from PLN 42.13 million in 2017 to PLN 229.92 million in 2024, reflecting a higher net profit in 2024 compared to 2023.
  • Cash resources increased by 29.56% to PLN 70,463,596 at the end of 2024, up from PLN 54,386,466 in 2023, and total financial assets reached PLN 91,543,938.
  • Total liabilities increased by 3.59% to PLN 32,384,084 in 2024, with current liabilities rising 12.66% to PLN 27,830,893, including PLN 11,002,109 in contract liabilities for future game sales and DLCs.
  • The company has a multi-purpose credit facility of PLN 20,000,000 with PKO BP S.A. until June 25, 2025, which had no drawdowns as of the reporting date, and an investment credit facility with PKO BP S.A. of PLN 5,040,000 outstanding as of December 31, 2024.
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Page 1
Report49 pages

Semi-Annual Report of 11 bit studios S.A. for H1 2018

LETTER FROM THE MANAGEMENT BOARD LETTER FROM THE MANAGEMENT BOARD Dear Shareholders and Investors Dear Shareholders and Investors It is our great pleasure to present to you the half-year report of 11 bit studios S.A. for the first half of 2018. It was a Property, plant and equipment 3.9 715,168 814,332 very important period for our Company.

  • 11 bit studios S.A. released Frostpunk in H1 2018, its largest and most expensive game to date, selling 250,000 copies in 66 hours and covering development costs. The company expects Frostpunk to be a significant revenue source for multiple quarters.
  • The company's revenue increased by 427.4% in H1 2018 compared to H1 2017, driven by the successful launches of Frostpunk (April 24, 2018) and the published title Moonlighter (May 29, 2018).
  • Moonlighter, a game published by 11 bit studios S.A., became a bestseller on Steam, demonstrating the company's strong publishing capabilities for independent developers. A Nintendo Switch version of Moonlighter is planned for later in 2018.
  • 11 bit studios S.A. plans to continue supporting This War of Mine with two more add-ons and a Nintendo Switch release by the end of 2018, and Beat Cop will also launch on PS4 and Nintendo Switch by year-end.
  • The company is developing a new game, 'Project 8,' which is in an advanced prototype stage, aiming for a team size and budget comparable to Frostpunk. In the medium term, 11 bit studios S.A. plans to have at least three comparable development teams to increase release frequency and stabilize financial results.
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Page 1
Report77 pages

Half-Year Report of 11 bit studios S.A.: First Six Months of 2023

HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED JUNE 30TH DEAR SHAREHOLDERS AND INVESTORS, We are pleased to share with you our half-year Gamescom, the largest European trade fair held in report for the first six months of 2023. We invite you Cologne, Germany, where they are garnering highly to read it, and we believe it will provide you with a favourable feedback. wealth of compelling and valuable insights .

  • 11 bit studios S.A.'s net profit for the first half of 2023 was PLN 4,013,206, a significant 73.39% decrease from PLN 15,083,777 in the same period of 2022, with the net profit margin falling to 16.20% from 32.96%.
  • Total revenue for the first six months of 2023 was PLN 24,775,454, down 45.87% from PLN 45,769,806 in the corresponding period of the previous year, primarily due to the natural aging of proprietary and publishing portfolios and a high comparative base from H1 2022.
  • The US market was the largest revenue contributor in H1 2023, generating PLN 18,144,825, though this was a decrease from PLN 35,936,180 in H1 2022.
  • Cash and cash equivalents increased to PLN 38,951,881 as of June 30th, 2023, up from PLN 30,585,991 at the end of 2022, with 66.47% deposited with Powszechna Kasa Oszczędności Bank Polski S.A.
  • The company's publishing division is actively developing five titles, including 'The Thaumaturge' and 'The Invincible,' with a total investment budget of approximately PLN 50 million, and is also working on a mobile, free-to-play version of 'Frostpunk'.
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Page 1
Report51 pages

Quarterly Report: 11 bit studios Q1 2025

QUARTERLY REPORT OF 11 BIT STUDIOS FOR THE THREE MONTHS ENDED 31 MARCH DEAR SHAREHOLDERS AND INVESTORS, It is our pleasure to present to you the quarterly technical quality, balanced gameplay, and, of report of 11 bit studios S.A. for the three months course, a lot of excitement and entertainment. In ended 31 March 2025.

  • 11 bit studios reported a profit loss of PLN 6,373,618 for Q1 2025, a significant increase from the PLN 1,605,666 loss in Q1 2024.
  • Operating expenses increased to PLN 20,638,820 in Q1 2025 from PLN 15,614,303 in Q1 2024, primarily due to a more than fivefold increase in depreciation and amortization expense.
  • The substantial rise in depreciation and amortization (from PLN 912,412 in Q1 2024 to PLN 4,581,735 in Q1 2025) is attributed to the amortization of recently released games like Frostpunk 2, The Thaumaturge, INDIKA, and Creatures of Ava.
  • Net cash from operating activities decreased slightly to PLN 5,256,567 in Q1 2025 from PLN 5,438,889 in Q1 2024.
  • The company's future performance will be largely influenced by upcoming releases of both proprietary and third-party titles, including Frostpunk 2 and The Alters.
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Report1 pages

Zmiana daty premiery gry „Frostpunk 2”: 20 września 2024

The announcement from 11 Bit Studios S.A. sets the global release date for “Frostpunk 2” on PC to 20 September 2024. The decision follows a March 6, 2024 market communication and reflects the board’s intent to refine the title further, aiming to enhance its commercial viability and sales potential. Distribution will occur through major digital storefronts—Steam, GOG, and Epic Games Store—and the game will be available on Microsoft’s PC Game Pass from launch. Future plans include releases for PlayStation 5 and Xbox Series X/S, with availability on Xbox Game Pass. Pricing is tiered: the Deluxe Edition will retail at 74.99 USD/EUR (259.99 PLN), while the Base Game will cost 44.99 USD/EUR (159.99 PLN). The communiqué, dated 27 June 2024 and referenced under legal Article 17(1) of the MAR, is directed at shareholders and stakeholders, emphasizing the strategic timing to maximize market impact. No additional data on sales projections or regional performance is provided, but the focus remains on global PC launch with subsequent console expansion.

  • 11 Bit Studios has scheduled the global PC release of Frostpunk 2 for September 20, 2024.
  • The base game is priced at 44.99 USD/EUR (159.99 PLN), while the Deluxe Edition is set at 74.99 USD/EUR (259.99 PLN).
  • The title will be available at launch on Steam, GOG, Epic Games Store, and Microsoft’s PC Game Pass.
  • The release date was finalized to allow for further refinement of the game, with the strategic goal of maximizing commercial viability and sales potential.
  • Future console releases are planned for PlayStation 5 and Xbox Series X/S, with the latter including availability on Xbox Game Pass.
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Report1 pages

Current Report No. 24/2024: Analysis of the Situation on One of the Game Projects

The report announces that the Management Board of 11 bit studios S.A. has initiated a comprehensive assessment of one of its game development projects, which may ultimately require the write‑off of unfinished work. The project’s current book value stands at PLN 48,432,077.90 as of 30 September 2024. The Board cautions that the final write‑off amount will be determined only after a detailed review of all assets associated with the project, and that any decision will be communicated promptly. The notice is issued under Article 17.1 of the MAR – Inside information regulation, indicating that the information is material and must be disclosed to market participants. The scope of the analysis covers a single internal project within the company’s portfolio, with no geographic or sectoral expansion beyond the studio’s existing operations. No specific methodology is disclosed beyond a “detailed analysis” of project assets, and no survey or external data sources are referenced. The communication is signed by Przemysław Marszał, President of the Management Board, and Grzegorz Miechowski, a board member, underscoring executive responsibility for the forthcoming decision.

  • 11 bit studios S.A. is conducting a comprehensive assessment of an internal game project that may result in a significant write-off of unfinished work.
  • The project in question carries a book value of PLN 48,432,077.90 as of September 30, 2024.
  • The final amount of the potential write-off remains undetermined and is subject to a detailed review of all associated project assets.
  • This disclosure was issued under Article 17.1 of the MAR regulation, confirming the information is considered material for market participants.
  • The assessment is limited to a single internal project and does not involve any broader geographic or sectoral changes to the studio's operations.
11 bit studios
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Report1 pages

RB 25/2024: Zamknięcie Projektu 8

The executive board of 11 bit studios S.A. announced on 17 December 2024 the termination of its internal game‑development venture, code‑named “Projekt 8.” The decision follows an assessment that the project lacks viable prospects for delivering a satisfactory return on investment. As of 30 September 2024, the project’s book value stood at PLN 48,432,077.90; closing it will necessitate a write‑down of unfinished development work, which will impact the company’s financial results for the current fiscal year. The precise amount of the write‑down will be determined after a comprehensive review of assets generated during the project’s lifecycle.

The shutdown also triggers workforce reductions within the Projekt 8 team, though the scale of these layoffs is not governed by the 2023 Act on Special Rules for Terminating Employment Contracts. The board’s resolution reflects a strategic shift away from projects that no longer align with the company’s profitability targets. The announcement was made by President Przemysław Marszał and Board Member Grzegorz Miechowski, underscoring the board’s commitment to fiscal discipline and resource reallocation. The communication serves as a formal disclosure of the project’s closure, its financial implications, and the associated human‑resource adjustments.

  • 11 bit studios S.A. officially terminated its internal game development venture, 'Projekt 8,' on 17 December 2024 due to insufficient return on investment prospects.
  • The project carried a book value of PLN 48,432,077.90 as of 30 September 2024, which will now be subject to a write-down of unfinished development work.
  • The write-down of Projekt 8 assets will negatively impact the company’s financial results for the 2024 fiscal year, with the final amount pending a comprehensive asset review.
  • The cancellation of the project has triggered workforce reductions within the Projekt 8 team.
  • The layoffs associated with the project closure are not subject to the 2023 Act on Special Rules for Terminating Employment Contracts.
11 bit studios
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Report1 pages

Correction of the Annual Report for 2024

The notice issued by the Management Board of 11 bit studios S.A. announces a correction to its 2024 Annual Report, filed on April 23 2025 in Warsaw. The amendment concerns only the presentation of write‑offs related to the discontinued game “Project 8” and the impairment of assets for “The Thaumaturge” and “Creatures of Ava” within the cash‑flow statement. No other financial figures or statements are affected, and the correction does not alter the overall content of the 2024 Annual Report. The company has acted at the request of its auditor, Grant Thornton Polska Prosta spółka akcyjna, and will submit the revised report along with the auditor’s opinion on the 2024 financial statements. The correction is governed by Article 56.1.2 of the Public Offering Act, which mandates current and periodic disclosure. The communication is signed by Przemysław Marszał, President of the Management Board, and Grzegorz Miechowski, a board member. The notice serves to maintain transparency for shareholders and regulators by ensuring that the cash‑flow presentation accurately reflects asset write‑offs, while confirming that all other financial data for 2024 remain unchanged.

  • 11 bit studios S.A. has issued a correction to its 2024 Annual Report, originally filed on April 23, 2025.
  • The amendment exclusively updates the presentation of write-offs and asset impairments within the cash-flow statement.
  • Affected titles include the discontinued 'Project 8' and asset impairments for 'The Thaumaturge' and 'Creatures of Ava'.
  • The company confirmed that no other financial figures or statements from the 2024 Annual Report have been altered.
  • The correction was initiated at the request of the company's auditor, Grant Thornton Polska Prosta spółka akcyjna.
11 bit studios
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Current Report No. 16: Setting Release Date for Moonlighter 2: The Endless Vault

The announcement establishes the global early‑access release date for Moonlighter 2: The Endless Vault on PC as October 23, 2025. Distribution will occur through Steam and the Windows Store, while console releases for Xbox X/S and PlayStation 5 are deferred to a later date. The title is developed by Spanish studio Digital Sun, with 11 bit Studios S.A. acting as publisher.

The release schedule reflects a strategic focus on the PC market, leveraging major digital storefronts to maximize initial reach. By postponing console launches, the publisher can concentrate resources on polishing the PC experience and gathering player feedback during early access. The decision aligns with industry trends where developers use early‑access periods to iterate on gameplay, balance mechanics, and build community engagement before broader platform releases.

The communication is issued by the Management Board of 11 bit Studios, underscoring corporate governance and regulatory compliance. The statement cites Article 17.1 of MAR – Inside information as the legal basis, indicating that the release date is considered material information for investors. The brief does not provide additional data on sales projections, market analysis, or development milestones, focusing solely on the release timeline and distribution channels.

  • Moonlighter 2: The Endless Vault will launch in early access on PC via Steam and the Windows Store on October 23, 2025.
  • Console versions for PlayStation 5 and Xbox Series X/S are deferred to a later date to allow for a focused PC-first release strategy.
  • The development is led by the Spanish studio Digital Sun, with 11 bit Studios S.A. serving as the publisher.
  • The early-access period is intended to facilitate gameplay iteration, mechanical balancing, and community engagement prior to a wider platform rollout.
  • 11 bit Studios issued this announcement as material information under Article 17.1 of the Market Abuse Regulation (MAR) to ensure regulatory compliance.
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