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Cover of Onboarding the Next Generation of Games Talent | Develop:Brighton 2024
45 min
Develop:Brighton45 min

Onboarding the Next Generation of Games Talent | Develop:Brighton 2024

The games industry faces a critical challenge in integrating Gen Z and Gen Alpha talent, as the scarcity of entry-level roles and the opaque nature of development processes create significant barriers to entry.

  • To attract and retain Gen Z and Gen Alpha talent, studios must move beyond marketing-led diversity and foster environments where individuals feel they belong and are understood as people rather than demographic checkboxes.
  • Young talent often lacks awareness of the professional game production pipeline, as their primary engagement with the industry is as consumers; studios must bridge this gap by providing clear pathways and commercial experience.
  • Effective onboarding for young professionals requires regular, structured feedback loops to prevent them from feeling lost and to confirm they are meeting performance standards.
Develop:BrightonNov 2025
Cover of BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 2024
46 min
Develop:Brighton46 min

BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 2024

The UK games industry currently faces a profound socioeconomic imbalance, characterized by a significant over-representation of individuals from affluent, private-school, and managerial backgrounds.

  • The games industry exhibits a significant socioeconomic imbalance, with nearly double the national average of employees having attended fee-paying schools, a disparity that increases with seniority.
  • Socioeconomic background acts as a barrier to both entry and career progression, as senior roles are disproportionately held by individuals from managerial or professional backgrounds.
  • To improve inclusivity, firms should adopt transparent recruitment practices, such as publishing salary ranges for all roles and using 'gender decoders' to ensure job descriptions appeal to diverse candidates.
Develop:BrightonNov 2025
Cover of How to Grow a Game Studio Through Challenging Times | Develop:Brighton 2024
46 min
Develop:Brighton46 min

How to Grow a Game Studio Through Challenging Times | Develop:Brighton 2024

Sustaining a game studio through long-term industry volatility requires a disciplined balance between creative ambition and pragmatic business operations.

  • Studio growth requires a balance of three core pillars: a clear plan, a consistent pot of cash, and the right people to execute the vision.
  • Glowmade scaled from three founders in 2015 to a team of over 60 developers by 2024, navigating significant financial volatility and project pivots along the way.
  • Maintaining a studio culture based on core values—specifically 'nurture,' 'fulfill,' and 'be brave'—was critical to retaining staff during the 2020 pandemic-era furloughs.
Develop:BrightonNov 2025
Cover of Dropping the Mask - Neuro Inclusion for Wellbeing Productivity and Staff Retention
42 min
Develop:Brighton42 min

Dropping the Mask - Neuro Inclusion for Wellbeing Productivity and Staff Retention

Neurodivergent individuals constitute a substantial segment of the gaming industry workforce, with estimates suggesting that between 18% and 40% of studio staff identify as neurodivergent.

  • Approximately 42% of the game development workforce is estimated to be neurodivergent, making neuro-inclusion a critical factor for staff retention and productivity.
  • Neurodivergent employees often possess 'spiky profiles' where exceptional strengths in areas like 3D visualization, pattern recognition, or analytical detail coexist with challenges in executive functioning, social interaction, or sensory processing.
  • Unaddressed sensory overload—such as flickering lights, loud noises, and strong smells—is a primary driver of burnout, leading to increased staff turnover and decreased innovation.
Develop:BrightonNov 2025
Cover of Cyprus LIVE #6 Behind White Nights Conferences with Julia Lebedeva
11 min
Deconstructor of Fun11 min

Cyprus LIVE #6 Behind White Nights Conferences with Julia Lebedeva

The gaming industry in Cyprus has evolved into a highly concentrated, senior-level hub following a significant influx of relocated studios and management-level professionals over the past three to four years.

  • Limassol, Cyprus, has emerged as a high-density hub for senior-level gaming professionals and relocated studios over the past three to four years.
  • The concentration of industry leadership in Cyprus serves as a critical environment for navigating global market volatility and sharing operational strategies.
  • A persistent disconnect remains between male-dominated development teams and the female-heavy player bases prevalent in genres like casual puzzle games.
Deconstructor of FunNov 2025
Cover of Cyprus LIVE #1 What If Cyprus Becomes The NEXT BIG Tech Powerhouse?
7 min
Deconstructor of Fun7 min

Cyprus LIVE #1 What If Cyprus Becomes The NEXT BIG Tech Powerhouse?

Cyprus is emerging as a significant international hub for mobile game development, specifically within the casual puzzle genre.

  • Cyprus is establishing itself as a major mobile game development hub by consolidating a diverse talent pool of industry veterans from Turkey, Ukraine, and Russia.
  • The regional development strategy prioritizes rigorous analytical processes and rapid iterative testing to overcome high user acquisition costs and stagnant gameplay innovation.
  • Developers are successfully scaling titles by adapting hybrid-casual concepts and integrating high-quality meta-game layers, a model exemplified by the success of Royal Match.
Deconstructor of FunNov 2025
Cover of The Outer Worlds 2 developer Obsidian has turned its studio into a real world RPG
33 min
The Game Business33 min

The Outer Worlds 2 developer Obsidian has turned its studio into a real world RPG

Obsidian Entertainment maintains a high-volume release schedule by utilizing a multi-team structure that prioritizes iterative development over the risks of massive, singular-project scaling.

  • Obsidian Entertainment utilizes a multi-team structure and strategic co-development partnerships, such as with Eidos Montreal, to maintain a high-volume release schedule while avoiding the risks of singular-project scaling.
  • The studio has implemented a unique internal tenure program that gamifies employee loyalty by mapping out a twenty-year career path to preserve institutional knowledge.
  • Obsidian is shifting its strategic focus away from sequels for established intellectual properties to prioritize the cultivation of original franchises.
The Game BusinessNov 2025
Cover of Rockstar’s Union Gets Busted, Runescape’s MTX Vote & Amazon Unalives New World | Games For Breakfast
102 min
Extra Credits102 min

Rockstar’s Union Gets Busted, Runescape’s MTX Vote & Amazon Unalives New World | Games For Breakfast

The gaming industry is currently navigating a period of significant structural and strategic volatility, characterized by labor disputes, shifting monetization models, and the failure of high-capital corporate strategies.

  • Amazon Games is sunsetting the title New World and canceling its Lord of the Rings MMO, signaling a failure of high-capital corporate strategies that lack a niche-focused, sustainable growth model.
  • Rockstar Games faces allegations of union-busting following the termination of dozens of employees, highlighting increasing friction between major studios and labor organizations.
  • Jagex is shifting toward player-centric monetization by allowing Runescape players to vote on the removal of controversial microtransactions.
Extra CreditsNov 2025
Cover of Spelutvecklarindex: Sweden 2025
Report68 pages

Spelutvecklarindex: Sweden 2025

The analysis maps Sweden’s game-development landscape, arguing that the sector’s rapid expansion has positioned the country as a leading European hub while simultaneously exposing new regulatory and societal challenges.

  • Sweden’s game industry has grown to over 1,100 companies generating SEK 37 billion in annual revenue, a 7,500% increase from the SEK 0.5 billion recorded twenty years ago.
  • The sector currently employs 9,130 staff domestically and an additional 11,000 workers abroad.
  • Swedish-produced titles held the majority market share on Steam in 2024, demonstrating strong consumer demand for local content.
DataspelsbranschenNov 2025
Cover of AI & Talent in Games Engineering: Hype Meets Reality – Live at Pragma OSS
56 min
Naavik56 min

AI & Talent in Games Engineering: Hype Meets Reality – Live at Pragma OSS

Artificial intelligence is currently functioning as a transformative augmentation tool within game engineering, shifting the industry toward a model of increased productivity and cross-functional efficiency.

  • AI is currently deployed as an augmentation tool to increase productivity by automating repetitive tasks like telemetry data querying and code navigation, allowing engineers to focus on high-value gameplay features.
  • The industry is avoiding rigid standardization and vendor lock-in by maintaining an experimental approach to AI tool adoption.
  • AI remains limited by a lack of intentionality in design and a tendency to hallucinate, requiring continuous human oversight for quality control.
NaavikOct 2025
Cover of The Truth About The 4 Day Work Week | Develop:Brighton 2024
10 min
Develop:Brighton10 min

The Truth About The 4 Day Work Week | Develop:Brighton 2024

The implementation of a four-day work week at the game development studio Bulkhead serves as a pragmatic business strategy rather than a purely altruistic initiative.

  • Bulkhead implemented a four-day work week as a strategic business tool to improve staff retention and compete globally against companies offering significantly higher salaries during the pandemic.
  • The studio explicitly defines the four-day week as a business arrangement rather than a permanent employee benefit, maintaining that the Friday is a shared day that may be reclaimed if business needs dictate.
  • Bulkhead rejects the 'three-day weekend' branding to preserve the traditional boundary of the weekend, emphasizing that the four-day model requires intense productivity from Monday to Thursday to compensate for the reduced hours.
Develop:BrightonOct 2025
Cover of You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion
45 min
Develop:Brighton45 min

You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion

The gaming industry is currently navigating a period of intense scrutiny regarding diversity, equity, and inclusion initiatives, often fueled by misconceptions that these practices prioritize social agendas over financial performance.

  • Workplace bullying and harassment are significant financial liabilities, with average payouts for discrimination cases reaching hundreds of thousands of pounds and record-breaking settlements exceeding £4 million.
  • High employee turnover is a major economic drain, costing the UK economy £18 billion annually, while poor workplace culture can lead to long-term productivity losses and individual counseling costs of approximately £1,629 per person.
  • LGBTQ+ gamers represent a growing market segment, with a 70% increase in active players over the last three years, and they are significantly more likely to engage with games that feature inclusive representation.
Develop:BrightonOct 2025

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