The European video game sector generated €25.7 billion in 2023, marking a 5% year-on-year revenue increase.
See it on page 3Industry employment grew by nearly 7% in 2023, reaching a total workforce of approximately 115,000 people across Europe.
See it on page 8Video games are a mainstream fixture with 53% of the population aged 6–64 identifying as players, maintaining a stable average of 8.9 hours of gameplay per week.
See it on page 5The player base is mature and diverse, with an average age of 31.4 years, 75% adult representation, and 43.5% female participation.
See it on page 5Smartphones are the leading platform at 68% usage, followed by consoles at 56% and PCs at 46%.
See it on page 5The PEGI rating system maintains high engagement, with 79% of parents aware of the ratings and 62% actively utilizing parental control tools.
See it on page 14Industry sustainability initiatives have resulted in energy-saving agreements that reduced electricity consumption by 54 TWh over the lifetime of major consoles.
See it on page 18This analysis provides a comprehensive overview of the European video game sector in 2023, detailing market health, player demographics, and regulatory priorities. The industry demonstrated resilience with annual revenues reaching €25.7 billion, representing a 5% year-on-year increase. Employment also saw significant growth, with the workforce expanding by nearly 7% to reach approximately 115,000 people across Europe.
The data reveals that video games are a mainstream cultural fixture, with 53% of the European population aged 6–64 identifying as players. Contrary to youth-centric stereotypes, the average player age is 31.4 years, and 75% of the gaming population are adults. Women represent 43.5% of the total player base, averaging 6.7 hours of play per week. While smartphones remain the most popular platform (68%), consoles (56%) and PCs (46%) maintain significant engagement. Despite the rise of digital media, average weekly playtime has remained stable for over a decade at approximately 8.9 hours.
A central thesis of the findings is the industry’s commitment to social responsibility and self-regulation. The Pan European Game Information (PEGI) system celebrated 20 years of operation, with 79% of parents aware of its ratings and 62% actively using parental tools to manage gameplay. Furthermore, the industry is increasingly focused on sustainability and diversity, noting that 44% of new hires in regions like Sweden are women and highlighting energy-saving agreements that have saved 54 TWh of electricity over the lifetime of major consoles.
The geographic scope covers the European Union and broader European markets, utilizing data from Ipsos, GameTrack, and Games Sales Data (GSD). Methodology includes online polling of 60,000 individuals across major markets, calibrated by nationally representative face-to-face surveys. Looking forward, the industry advocates for EU policy that recognizes video games as unique creative works, supports a robust talent pipeline through STEAM education, and maintains a fair regulatory framework that avoids distorting the single market.