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Thief

Game

29 documents in the library are about Thief, from writers such as PlayWay, GameDiscoverCo and Embracer Group. Each has a summary and key insights with the page they come from.

Documents
29
newest 19 Aug 2026
Steam revenue
$35.8M
estimate, 4 games
Sold on Steam
2.6M
units

Connections

The documents about Thief on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
4
with sales
Revenue to date
$35.8M
all of them
Units sold
2.6M
GameReleasedShare of the best sellerRevenueUnits
Thief2014$33.3M2.1M
Thief Gold2012$1.1M277K
Thief: Deadly Shadows2007$973K187K
Thief™ II: The Metal Age2012$436K105K

Documents about Thief

Cover of Arkane Veterans Harvey Smith and Ben Horne Reunite: “We’re Back to the Games We Love”
Article

Arkane Veterans Harvey Smith and Ben Horne Reunite: “We’re Back to the Games We Love”

The formation of Black Pony Immersive, a new studio founded by Arkane veterans Harvey Smith, Ben Horne, and Ricardo Bare, signals a strategic return to the immersive sim genre.

  • Arkane veterans Harvey Smith, Ricardo Bare, and Ben Horne have launched a new independent studio called Black Pony Immersive, which has been operating for one year with a team of 26 people.
  • The new studio has secured funding from an unnamed publisher to develop single-player, narrative-driven, first-person immersive sims in the tradition of Deus Ex and Dishonored.
  • Harvey Smith noted that the original Dishonored project achieved a return on investment of four to five times its total budget, demonstrating the commercial viability of the immersive sim genre.
The Game BusinessAug 2026
Cover of Warren Spector, the Creator of System Shock and Deus Ex, Has Decided to Leave the Gaming Industry
Article

Warren Spector, the Creator of System Shock and Deus Ex, Has Decided to Leave the Gaming Industry

Renowned game designer Warren Spector has announced his permanent retirement from the video game industry, concluding a distinguished 44-year career.

  • Legendary game designer Warren Spector has announced his permanent retirement from the gaming industry at age 70, ending a 44-year career.
  • Spector stated that while he still has concepts for three potential projects, he feels he has accomplished his professional goals and no longer finds game development enjoyable.
  • His decision follows a long career spanning approximately two dozen titles, most notably as the creator of the influential System Shock and Deus Ex franchises.
Game World ObserverAug 2026
Cover of Wykaz zmian w Sprawozdaniu z działalności PlayWay S.A. i Grupy Kapitałowej PlayWay S.A.
Regulatory notice2 pages

Wykaz zmian w Sprawozdaniu z działalności PlayWay S.A. i Grupy Kapitałowej PlayWay S.A.

This document details specific amendments made to the activity report for PlayWay S.A. and its Capital Group, dated April 25, 2025.

  • PlayWay S.A. reported consistent total group revenues of 302.9 million PLN for 2024 and 273.9 million PLN for 2023.
  • House Flipper 1 remains the group's primary revenue driver, accounting for 25.5% of total 2024 revenue, with lifetime sales reaching 5.26 million units and 3.59 million units for its DLCs.
  • Car Mechanic Simulator 2018 DLC has surpassed 5.2 million units sold, while the series maintains a 15.3% share of the group's 2024 total revenue.
PlayWayApr 2025
Cover of PlayWay Q3 2024 Financial Results
Article

PlayWay Q3 2024 Financial Results

PlayWay’s financial results for the third quarter of 2024 demonstrate significant growth, characterized by a 24% year-over-year increase in net revenue, which reached approximately $17.9 million.

  • PlayWay reported a 67% year-over-year increase in net profit to $11.1 million (PLN 45.7 million) for Q3 2024.
  • Quarterly net revenue grew 24% year-over-year to $17.9 million (PLN 73.5 million).
  • The House Flipper IP remains the company's primary revenue driver, accounting for 23.7% of total revenue from January through September 2024 with $12.9 million in sales.
PlayWayDec 2024
Cover of PlayWay Q1 2024 Financial Results
Article

PlayWay Q1 2024 Financial Results

PlayWay achieved its strongest first-quarter financial performance to date in 2024, characterized by growth in both net revenue and profitability.

  • PlayWay achieved its strongest Q1 performance to date, with net profit rising 27.7% to PLN 46.8 million ($11.8 million) and operating profit increasing 15.4% to PLN 47.4 million ($12 million).
  • Net revenue grew 4.7% year-over-year to PLN 66.9 million ($16.9 million), driven by the company's decentralized model of holding stakes in various development studios.
  • The House Flipper series is the primary growth engine, accounting for 28.5% of total revenue with an 83.7% year-over-year sales increase.
PlayWayJun 2024
Article

Thief Simulator 2 Hits Now, Lords Of The Fallen Later?

Analysis of recent video game market performance reveals a highly competitive landscape where even high-quality titles struggle to achieve significant breakout success.

  • Lords of the Fallen is positioned as a major upcoming release with over 77,000 Steam followers, indicating strong market anticipation for the Souls-like genre.
  • Thief Simulator 2 outperformed other early October 2023 Steam releases, achieving over 3,200 peak concurrent users (CCU) and 25,000 units sold on its first day due to influencer engagement.
  • The video game market is increasingly saturated, as evidenced by anticipated titles like The Lamplighters League and Wargroove 2 debuting with fewer than 1,000 CCU.
GameDiscoverCoMar 2024
Cover of Top Hyper-Casual Games: Lessons for Game Developers
Article

Top Hyper-Casual Games: Lessons for Game Developers

Hyper-casual games achieve mass market appeal by prioritizing minimalist design, intuitive control schemes, and carefully calibrated difficulty curves.

  • Magic Tiles 3 by Amanotes achieved over 50 million downloads in H1 2023 by combining addictive rhythm-based mechanics with a competitive multiplayer mode and a performance-based reward system.
  • Successful hyper-casual games like Attack Hole and Going Balls prioritize simplicity and intuitive controls to lower entry barriers while utilizing progressive difficulty to maintain long-term player engagement.
  • Integrating competitive elements, such as the real-time multiplayer mode in Bridge Race, increases unpredictability and replayability, which are critical drivers for user retention.
UdonisJul 2023
Cover of Global Mobile Games in February 2023
Article

Global Mobile Games in February 2023

The February 2023 global mobile games snapshot highlights significant shifts in advertising spend, revenue generation, and download volumes across key markets.

  • Established IPs and aggressive media buying drove significant revenue spikes, exemplified by Dragon Ball Z Dokkān Battle’s 106% month-over-month revenue surge and the $14.1 million generated by the MMO Kalyz Fu Shuo in select Asian markets.
  • Video advertising remains the dominant user acquisition strategy, with A PLUS JAPAN’s Street Fighter launch deploying 3,400 deduplicated creatives (72.35% video) and Modo Global’s Rage Mage utilizing nearly 5,000 creatives (83.6% video).
  • Live operations and seasonal events are critical for revenue growth, as seen in Family Island’s $11.6 million performance during a Valentine’s event and Frozen City’s 37.5% revenue increase to $5 million.
SocialPetaMar 2023
Article

Week of the Spider‑Lamb

This analysis examines a significant surge in high-profile Steam releases during August 2022, a period characterized by the rare simultaneous launch of multiple titles with high pre-release anticipation.

  • August 2022 saw a surge in high-profile Steam launches, led by Marvel’s Spider-Man Remastered with 60,000 concurrent users (CCU) and Cult of the Lamb, which outperformed expectations with over 61,700 CCU.
  • Niche and Early Access titles maintained strong market presence, with Farthest Frontier reaching nearly 20,000 CCU and Two Point Campus securing 7,400 CCU despite the crowded release window.
  • Free-to-play titles MultiVersus and Rumbleverse emerged as the dominant forces within the console digital store ecosystem.
GameDiscoverCoAug 2022
Article

Plus: Dinkum, PowerWash Simulator 1.0 Lead Steam Debuts for Week

This analysis examines the state of the global video game market for the week of July 11, 2022, focusing primarily on Steam performance while providing secondary insights into console and VR platforms.

  • Stray is the most-wishlisted unreleased game on Steam with over 152,000 followers, currently leading the global sellers list based exclusively on pre-orders.
  • PowerWash Simulator’s transition to version 1.0 significantly increased its market visibility, building on a foundation of approximately 50,000 monthly sales during its Early Access phase.
  • Thief Simulator VR achieved a strong Meta Quest debut with an estimated 30,000 units sold during its first week.
GameDiscoverCoJul 2022
Cover of Embracer Group Annual Financial Report 2022
Article

Embracer Group Annual Financial Report 2022

The Embracer Group fiscal year 2022 financial report highlights a period of significant expansion and robust revenue growth for the Swedish holding company.

  • Embracer Group reported SEK 17 billion ($1.7 billion) in net sales for fiscal year 2022, an 89% year-over-year increase driven primarily by a 116% surge in video game operations.
  • EBITDA grew by 53.9% year-over-year to reach SEK 6.13 billion ($613 million).
  • The company maintains a development pipeline of 223 titles, including a strategic commitment to release over 25 AAA games by March 2026.
Embracer GroupMay 2022
Cover of Embracing the Future
Article

Embracing the Future

The acquisition of Square Enix’s Western studio network by Embracer Group represents a significant strategic realignment for both entities.

  • Embracer Group acquired Square Enix’s Western studio network—including Crystal Dynamics, Eidos Montreal, and Square Enix Montreal—along with IPs like Tomb Raider and Deus Ex for $300 million.
  • The acquisition adds over 1,000 development staff to Embracer Group, bringing its total headcount to more than 14,000 employees across 124 studios in over 40 countries.
  • Square Enix offloaded these studios to reduce costs, viewing the Western division as a high-expenditure operation that consistently underperformed relative to expectations.
Hit PointsMay 2022