Nacon achieved record revenue of 177.9 million euros for the 2020/21 fiscal year, a 37.5% increase over the previous year that exceeded upwardly revised targets.
The gaming accessories segment nearly doubled its revenue to 103.2 million euros, driven by RIG headset integration, strong demand for licensed PlayStation 4 controllers, and new Xbox Series X|S peripherals.
The company maintained an 18% current operating income rate and plans to revise its 2023 long-term strategic plan upward to reflect accelerated growth and improved margins.
Gaming division revenue remained stable at 69.1 million euros, though back-catalogue sales tripled to 31.0 million euros and digital sales reached 75% of total game revenue in Q4.
Nacon executed an aggressive expansion strategy by acquiring three development studios—Neopica, Passtech Games, and BigAnt Studios—and establishing a direct presence in the United States.
Proactive supply chain management enabled consistent retail delivery of accessories despite global component shortages, contributing to a 68.7% revenue surge in the fourth quarter.
Nacon achieved record financial results for the 2020/21 fiscal year, generating 177.9 million euros in sales. This performance represents a 37.5% increase over the previous year and exceeds the company’s upwardly revised targets. Growth was particularly robust in the fourth quarter, which saw a 68.7% surge in revenue driven by the resilience of the gaming accessories market and the steady performance of the software publishing division.
The accessories segment emerged as the primary growth engine, nearly doubling its revenue to 103.2 million euros. This success was attributed to the integration of premium RIG headsets, strong demand for licensed controllers on the established PlayStation 4 base, and the launch of new peripherals for the Xbox Series X|S. Despite global component shortages, proactive supply chain management allowed for consistent delivery to retail channels. In the gaming division, while overall sales remained stable at 69.1 million euros, back-catalogue revenue tripled to 31.0 million euros. Digital sales continued their upward trajectory, accounting for 75% of total game revenue in the final quarter.
Strategically, the period was defined by aggressive expansion following a 2020 IPO. The company acquired three development studios—Neopica, Passtech Games, and BigAnt Studios—and established a direct presence in the United States. With a confirmed current operating income rate of 18%, the company anticipates further momentum as it integrates these new studios and releases a pipeline of titles scheduled through 2024. Consequently, management intends to revise its long-term 2023 strategic plan upwards to reflect this accelerated growth and increased operating margins.