Sky: Children of the Light
GameBy thatgamecompany
22 documents in the library are about Sky: Children of the Light, from writers such as GameRefinery, GameDiscoverCo and Game Dev Unchained. Each has a summary and key insights with the page they come from.
- Articles
- 12
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Key figures from the reports
Sky: Children of the Light hosted a virtual concert featuring artist AURORA that was experienced by more than 1.6 million players, demonstrating the high engagement potential of in-game live events.
GameRefinery, 2023 · Mobile Game Market Review: December 2022
Niche influencer partnerships can be highly lucrative, evidenced by a single $20 accessory kit in Sky: Children of the Light pushing daily revenue past $1 million.
GameRefinery, 2021 · In-Game Events Snapshot: November 2021, p. 22
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.
- Revenue to date
- $0
- Units sold
- 2.0M
- Price
- Free
- Positive reviews
- 87%
- of 25K reviews
- Peak players
- 8,748
- at the same time
- Followers
- 99K
- Average playtime
- 21 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2024 | $0 | 1.3M | |
| 2025 | $0 | 544K | |
| 2026 so far | $0 | 235K |
On Steam since Apr 10, 2024 · Developer thatgamecompanySteam store page
Documents about Sky: Children of the Light
Why Investors Keep Betting on Gardens
Gardens Interactive is positioning itself at the forefront of a new wave of social-first gaming, securing $70 million in total funding, including a recent $35 million Series B round that values the studio at $190 million.
- Gardens Interactive has secured $70 million in total funding, including a $35 million Series B round that brings the studio's valuation to $190 million.
- The studio is developing a 'strandbox' game model that prioritizes emergent social interaction and player-driven world-shaping over traditional algorithmic or AI-generated content.
- Development utilizes the Unreal engine combined with a proprietary foundation that integrates procedural generation with hand-authored design to ensure visual longevity.
Exit Games’ $55m Stake Buyback, Gardens’ $35m+ Round and Fireshine’s $4m Fair Games Acquisition
The gaming industry experienced a week of notable financial activity, with 13 tracked transactions totaling $100.3 million.
- Exit Games bought back a 10.5% stake from Firy (formerly Skillz) for $55 million in cash, simultaneously terminating the licensing agreements established in 2021.
- Gardens raised over $35 million in a Series B funding round led by Lightspeed, bringing the studio's total capital raised to more than $70.8 million since 2021.
- Fireshine Games acquired Danish developer Fair Games, the studio behind the 2.5-million-copy-selling game Necesse, for $4 million upfront with potential earn-outs of up to $2 million plus revenue-based incentives.
Google Playground, AppLovin’s court battles, Scopely’s next game and plenty more
The mobile gaming industry is currently navigating significant shifts in platform technology, legal scrutiny, and market consolidation.
- Scopely is reportedly developing 'Project Comet,' a cross-platform action RPG based on the Marvel IP, intended to compete with Genshin Impact.
- AppLovin faces two major legal challenges: an anti-competitive lawsuit from Unity and a lawsuit from San Diego County alleging the company served inappropriate ads to children and collected sensitive data from their devices.
- Google has announced 'Google Playground,' an AI-powered game creation tool integrated with Unity Spark, signaling a strategic push into web-based gaming outside traditional app stores.
Who's Top of Steam Next Fest for October 2023?
The October 2023 Steam Next Fest showcased a diverse range of PC titles, with survival and base-building mechanics emerging as dominant trends.
- Survival and base-building mechanics dominated the October 2023 Steam Next Fest, with the action-RPG Enshrouded leading the event by gaining over 14,300 new followers.
- Player interest is shifting toward 3D titles with realistic or gritty art styles, while traditional 2D and 'cozy' games saw decreased representation among the top 50 ranked demos.
- The number of Steam games grossing over $10,000 in their first three months increased from 1,271 in 2019 to 2,067 in 2022, though professional-level development ROI remains increasingly volatile due to market saturation.
Inside Gardens: From Journey, Sky & Edith Finch to a New Collaborative Game
Gardens is a newly established game studio founded by industry veterans behind titles like Journey, Sky: Children of the Light, and What Remains of Edith Finch.
- Gardens, a studio founded by veterans of Journey, Sky, and What Remains of Edith Finch, has secured $31.3 million in Series A funding from investors including Lightspeed, Krafton, and DreamHaven.
- The studio is developing an ever-evolving fantasy action RPG that integrates cooperative and competitive elements, aiming to foster spontaneous player interaction and emergent narrative.
- The company is prioritizing long-term sustainability by building a foundation for multi-decade titles rather than relying on traditional linear storytelling or interactive movie models.
Mobile Game Market Review: December 2022
The mobile game market in December 2022 was characterized by a strategic focus on high-engagement seasonal events, major content updates, and significant shifts in monetization models.
- Brawl Stars significantly shifted industry trends by removing all gachas in favor of a new system called Starr Road, potentially signaling a broader move away from loot boxes due to looming legislation.
- Lotsa Slots overhauled its monetization strategy by doubling the coin rewards for in-app purchases while increasing ad placements from two to seven, a strategic response to the negative impact of IDFA regulations on user acquisition.
- Diablo Immortal experienced a 400% increase in daily revenue following its 'Terror’s Tide' update, which added the new Stormpoint area to drive post-launch engagement.
Analyst Bulletin: Mobile Game Market Review November 2022
The mobile gaming market in November 2022 was characterized by a surge in high-profile brand collaborations and seasonal event integration, particularly surrounding the FIFA World Cup.
- Major mobile titles including Call of Duty Mobile, PUBG Mobile, and Mobile Legends: Bang Bang leveraged the November 2022 World Cup to drive engagement through athlete-themed character skins and in-game events.
- Goddess of Victory: Nikke achieved significant international success, ranking in the top 30 grossing in the US and the top 5 in Japan following its early November launch.
- My Singing Monsters, a title released in 2012, returned to the top 50 grossing charts in November 2022, driven primarily by viral popularity on TikTok.
Mobile Game Market Review: August 2022
The mobile gaming market in August 2022 was characterized by a strong emphasis on cross-industry collaborations and the integration of social mechanics.
- The mobile market saw a significant trend of music-industry integration in August 2022, highlighted by Justin Bieber’s in-game concert in Garena Free Fire and Eminem’s PvP event in Beatstar.
- Guild mechanics are expanding into new genres, with titles like Words with Friends 2 and Episode – Choose Your Story adding social features to increase player engagement.
- Tower of Fantasy demonstrated strong global performance, reaching the top 13 grossing in the US and the top 3 in Japan shortly after its launch.
Switch Game Discovery Success? Tell Us More
This analysis examines the competitive landscape of the Nintendo Switch eShop and the ongoing legal challenges facing Valve’s Steam platform.
- Nintendo sold 235 million software units in the 2021-2022 fiscal year, with first-party titles driving approximately 80% of that total volume.
- Digital downloads accounted for 66% of Sony’s total software sales during the 2021-2022 period, reflecting a broader industry shift toward digital distribution.
- The indie title Arise: A Simple Story sold 10,000 units on the Switch in eight days by utilizing a $9.99 launch price and cross-promotion to stand out in a market with over 30 weekly releases.
Sky Children of Light developer thatgamecompany gets $160 million dollars!
ThatGameCompany, the developer behind titles such as Journey and Sky: Children of the Light, has secured $160 million in a new funding round led by venture capital firms TPG and Sequoia.
- ThatGamecompany has secured $160 million in a new funding round led by venture capital firms TPG and Sequoia.
- The studio will use the capital to expand its development team, infrastructure, and organizational capacity to support future projects.
- Pixar co-founder Ed Catmull has joined the studio as a principal advisor to provide guidance on creative culture and long-term growth.
In-Game Events Snapshot: November 2021
In-game events have become a cornerstone of mobile game monetization and player retention, with 90% of the top 100 grossing mobile titles utilizing seasonal events.
- Seasonal in-game events are a standard industry practice, utilized by 90% of the top 100 grossing mobile titles to drive player retention and monetization.
- External brand collaborations are a major growth area, appearing in 42% of top US iOS games, 51% of top Chinese games, and 62% of top Japanese games.
- Strategic event implementation can drive massive revenue spikes, such as Genshin Impact’s Lantern Rite event increasing daily revenue from $200,000 to over $1.25 million.
Charity Effort Through Mobile Gaming: 5 Examples of Games Giving Back
Mobile game developers are increasingly integrating charitable initiatives into their live operations to engage players and support global causes.
- Mobile game developers are increasingly using limited-time in-app purchase (IAP) offers for cosmetic items to raise funds and awareness for charitable causes.
- Sky: Children of the Light raised over $1 million for Doctors Without Borders in May 2020 and helped plant 40,000 trees through a reforestation partnership with One Tree Planted.
- Supercell supported Australian wildfire relief efforts by donating 100% of the net proceeds from 'Koala Nita' skin sales in Brawl Stars through March 2020.