Shin Megami Tensei
Game
Documents about Shin Megami Tensei
“Take Your Heart”: Why Persona 5 Royal May Be the Best JRPG for Language Learning
Persona 5 Royal serves as a highly effective tool for advanced language acquisition, primarily due to its unique integration of a calendar-based time management system and extensive, narrative-driven dialogue.
- Persona 5 Royal functions as an effective language acquisition tool for advanced learners (CEFR B2 or higher) by requiring deep engagement with narrative-driven text to optimize in-game progress.
- The game’s calendar-based time management system creates a sense of urgency that forces players to focus on linguistic details and context to succeed in social interactions and academic tasks.
- With an average completion time exceeding 120 hours, the game provides a sustained, high-volume source of contextualized Japanese language input.
Our Industry News (10/06/24 - 16/06/24)
This industry news summary for the week of June 10-16, 2024, focuses on key events in the video game sector, including major showcases, legal challenges, and financial movements.
- Valve faces a £656 million lawsuit in the UK alleging that Steam’s price-parity clauses suppress market competition.
- Microsoft’s Xbox Games Showcase outperformed Ubisoft’s Forward event, drawing 3.8 million YouTube views with a 14:1 up-vote ratio compared to Ubisoft's 568,000 views and sub-2:1 ratio.
- GameStop raised $2 billion in capital following a recent rally in its share price.
Plus: Kingdom Hearts, Shin Megami Tensei Top Quiet Steam Debuts
This analysis provides an overview of recent and upcoming game releases and their performance across various platforms, including Steam, PlayStation, Xbox, Nintendo Switch, Epic Games Store, Meta Quest VR, and Fortnite.
- Shin Megami Tensei V: Vengeance led recent Steam debuts with 16,200 concurrent users (CCU), while the Kingdom Hearts series maintained approximately 8,000 CCU across its titles.
- Steam release activity was notably quiet due to the overlap with Steam Next Fest, with only six new titles surpassing 300 CCU during their first week.
- The upcoming week is expected to see a surge in activity with ten titles launching that have over 5,000 followers, led by the social sandbox MMO Pax Dei with over 75,000 followers.
November Spending Down 10% Compared to 2020: US Monthly Charts
US consumer video game spending fell 10% year-on-year in November 2021 to $6.3 billion, according to NPD Group data covering the four-week tracking period from October 31 to November 27.
- US consumer spending on gaming in November 2021 decreased by 10% year-on-year to $6.3 billion, though year-to-date spending increased by 9% to $52.9 billion.
- Hardware sales in November 2021 dropped by 38% compared to 2020, reaching $883 million, the lowest November total since 2016 due to console inventory shortages.
- Nintendo Switch was the best-selling console in November 2021, selling 1.13 million units in the US, and has been the top-selling console for 35 out of the last 36 months.
Plus: Rome Burns Hot, NieR's Porting Fail
This GameDiscoverCo Plus newsletter, written by Simon Carless, offers subscribers a weekly roundup of Steam, Switch, and market-trend analysis from spring 2021.
- The co-op title It Takes Two has surpassed one million copies sold, indicating a strong, underserved market demand for innovative two-player gaming experiences.
- NieR Replicant’s PC launch is underperforming due to technical criticism regarding gameplay speed being tied to frame rate, despite high initial sales expectations.
- Total War: Rome Remastered currently leads Steam’s Hype charts as a top 50 unreleased wishlist title, signaling strong anticipation ahead of major AAA releases like Resident Evil Village.
Analyst Bulletin: Mobile Game Market Review December 2020
GameRefinery's December 2020 analyst bulletin reviews notable mobile game updates, events, and market developments across the US, China, and Japan, drawing on data from its game intelligence service, and closes with a Q&A with a senior US analyst on design and 2021 trends.
- Tencent successfully launched Call of Duty: Mobile in China in December 2020, where it immediately secured a top-10 grossing position following over 70 million pre-registrations.
- The Chinese mobile market saw a rare concentration of three shooter games—Game for Peace, Call of Duty: Mobile, and Crossfire—simultaneously occupying the top 10 grossing charts, all of which are published by Tencent.
- Apple removed approximately 39,000 game applications from its China store in December 2020 due to the lack of required government-issued licenses.