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Association43 reports · 10 articles

Open-access peer-reviewed journal of the Canadian Game Studies Association, in English and French.

Documents

Cover of Learning a Sport through Video Gaming: A Mixed-Methods Experimental Study
Whitepaper20 pages

Learning a Sport through Video Gaming: A Mixed-Methods Experimental Study

Video games serve as effective pedagogical tools for introducing complex sports to novice audiences, specifically by enhancing cognitive understanding of rules, terminology, and tactical positioning.

Loading... The Journal of the Canadian Game Studies AssociationFeb 2018
Cover of Participant Observation of Griefing in a Journey Through World of Warcraft
Whitepaper20 pages

Participant Observation of Griefing in a Journey Through World of Warcraft

Griefing in World of Warcraft functions as a persistent, intentional disruption of the player experience, driven by the anonymity of the virtual environment and the competitive nature of the game’s mechanics.

Loading... The Journal of the Canadian Game Studies AssociationFeb 2018
Cover of Experience, 60 Frames Per Second: Virtual Embodiment and the Player/Avatar Relationship
Whitepaper14 pages

Experience, 60 Frames Per Second: Virtual Embodiment and the Player/Avatar Relationship

Video games represent a sophisticated intersection of narrative, mechanics, and psychology that transcends the traditional view of avatars as mere functional tools or vehicles.

Loading... The Journal of the Canadian Game Studies AssociationMay 2017
Cover of Creating with (Un)Limited Possibilities: Normative Interfaces and Discourses in Super Mario Maker
Whitepaper18 pages

Creating with (Un)Limited Possibilities: Normative Interfaces and Discourses in Super Mario Maker

Super Mario Maker operates under a marketing narrative of limitless creative freedom, yet the actual user experience is defined by a rigid framework of technical and social constraints.

Loading... The Journal of the Canadian Game Studies AssociationApr 2017
Cover of Affective Symmetry: Affect and Networks in Blizzard's StarCraft II: Legacy of the Void
Whitepaper21 pages

Affective Symmetry: Affect and Networks in Blizzard's StarCraft II: Legacy of the Void

The single-player campaign of StarCraft II: Legacy of the Void functions as a sophisticated affective network that fundamentally reshapes the player’s relationship with virtual entities.

Loading... The Journal of the Canadian Game Studies AssociationApr 2017
Cover of Défense et subversion de la thèse de l'ordre naturel au sein de la communauté goréenne de Second Life
Article

Défense et subversion de la thèse de l'ordre naturel au sein de la communauté goréenne de Second Life

The Gorean role-playing communities within Second Life serve as complex transtextual ecosystems where players negotiate the neo-Darwinian doctrine of the Natural Order, a philosophy of male dominance and female submission derived from John Norman’s Chronicles of Gor novels.

Loading... The Journal of the Canadian Game Studies AssociationApr 2017
Cover of Playing in Drag: A Study on Gender in Virtual and Non-Virtual Gaming
Whitepaper20 pages

Playing in Drag: A Study on Gender in Virtual and Non-Virtual Gaming

Gaming environments serve as complex, contested spaces where traditional gender norms are simultaneously reinforced and challenged.

Loading... The Journal of the Canadian Game Studies AssociationApr 2017
Cover of Methodological Considerations in the Study of Tandem Play
Whitepaper13 pages

Methodological Considerations in the Study of Tandem Play

Tandem play, defined as the collaborative engagement of multiple individuals with a single-player game, functions as a complex social phenomenon shaped heavily by environmental and methodological variables.

Loading... The Journal of the Canadian Game Studies AssociationFeb 2017
Cover of Procedural Elaboration: How Players Decode Minecraft
Article

Procedural Elaboration: How Players Decode Minecraft

Procedural elaboration defines a distinct mode of engagement within Minecraft, where players utilize empirical experimentation to decode the game’s complex, opaque systems.

Loading... The Journal of the Canadian Game Studies AssociationFeb 2017
Cover of Gotta Catch 'Em All: The Compelling Act of Creature Collection in Pokémon, Ni No Kuni, Shin Megami Tensei, and World of Warcraft
Whitepaper22 pages

Gotta Catch 'Em All: The Compelling Act of Creature Collection in Pokémon, Ni No Kuni, Shin Megami Tensei, and World of Warcraft

Creature collection serves as a powerful psychological mechanism in modern gaming, transforming the act of gathering into a structured, self-affirming pursuit that transcends simple compulsive hoarding.

Loading... The Journal of the Canadian Game Studies AssociationFeb 2017
Cover of Affect at Play: Politics via Videogames
Article

Affect at Play: Politics via Videogames

Videogames centered on social justice themes function as powerful pedagogical tools that leverage Deleuzian affect theory to reshape political understanding.

Loading... The Journal of the Canadian Game Studies AssociationDec 2016
Cover of An Unwelcome Intrusion? Player Responses to Survey Research Recruitment on the World of Warcraft Forums
Article

An Unwelcome Intrusion? Player Responses to Survey Research Recruitment on the World of Warcraft Forums

Academic research recruitment within the World of Warcraft forums between 2010 and 2015 reveals a profound disconnect between scholarly objectives and community expectations.

Loading... The Journal of the Canadian Game Studies AssociationDec 2016