
Loading... The Journal of the Canadian Game Studies Association
Open-access peer-reviewed journal of the Canadian Game Studies Association, in English and French.
Documents
Learning a Sport through Video Gaming: A Mixed-Methods Experimental Study
Video games serve as effective pedagogical tools for introducing complex sports to novice audiences, specifically by enhancing cognitive understanding of rules, terminology, and tactical positioning.
Participant Observation of Griefing in a Journey Through World of Warcraft
Griefing in World of Warcraft functions as a persistent, intentional disruption of the player experience, driven by the anonymity of the virtual environment and the competitive nature of the game’s mechanics.
Experience, 60 Frames Per Second: Virtual Embodiment and the Player/Avatar Relationship
Video games represent a sophisticated intersection of narrative, mechanics, and psychology that transcends the traditional view of avatars as mere functional tools or vehicles.
Creating with (Un)Limited Possibilities: Normative Interfaces and Discourses in Super Mario Maker
Super Mario Maker operates under a marketing narrative of limitless creative freedom, yet the actual user experience is defined by a rigid framework of technical and social constraints.
Affective Symmetry: Affect and Networks in Blizzard's StarCraft II: Legacy of the Void
The single-player campaign of StarCraft II: Legacy of the Void functions as a sophisticated affective network that fundamentally reshapes the player’s relationship with virtual entities.
Défense et subversion de la thèse de l'ordre naturel au sein de la communauté goréenne de Second Life
The Gorean role-playing communities within Second Life serve as complex transtextual ecosystems where players negotiate the neo-Darwinian doctrine of the Natural Order, a philosophy of male dominance and female submission derived from John Norman’s Chronicles of Gor novels.
Playing in Drag: A Study on Gender in Virtual and Non-Virtual Gaming
Gaming environments serve as complex, contested spaces where traditional gender norms are simultaneously reinforced and challenged.
Methodological Considerations in the Study of Tandem Play
Tandem play, defined as the collaborative engagement of multiple individuals with a single-player game, functions as a complex social phenomenon shaped heavily by environmental and methodological variables.
Procedural Elaboration: How Players Decode Minecraft
Procedural elaboration defines a distinct mode of engagement within Minecraft, where players utilize empirical experimentation to decode the game’s complex, opaque systems.
Gotta Catch 'Em All: The Compelling Act of Creature Collection in Pokémon, Ni No Kuni, Shin Megami Tensei, and World of Warcraft
Creature collection serves as a powerful psychological mechanism in modern gaming, transforming the act of gathering into a structured, self-affirming pursuit that transcends simple compulsive hoarding.
Affect at Play: Politics via Videogames
Videogames centered on social justice themes function as powerful pedagogical tools that leverage Deleuzian affect theory to reshape political understanding.
An Unwelcome Intrusion? Player Responses to Survey Research Recruitment on the World of Warcraft Forums
Academic research recruitment within the World of Warcraft forums between 2010 and 2015 reveals a profound disconnect between scholarly objectives and community expectations.