Shin Megami Tensei
Game
Documents about Shin Megami Tensei
Whitepaper22 pages
Gotta Catch 'Em All: The Compelling Act of Creature Collection in Pokémon, Ni No Kuni, Shin Megami Tensei, and World of Warcraft
Creature collection serves as a powerful psychological mechanism in modern gaming, transforming the act of gathering into a structured, self-affirming pursuit that transcends simple compulsive hoarding.
- Creature collection functions as a psychological mechanism that transforms gathering into a structured, self-affirming pursuit, shifting players from passive consumers to active curators.
- The genre’s success relies on four core pillars: large-scale collection, strategic battle utility, complex classification systems, and the emotional resonance of creature design.
- Games like Pokémon, Ni No Kuni, Shin Megami Tensei, and World of Warcraft elevate creatures from disposable tools to essential partners through training, management, and tactical decision-making.
Loading... The Journal of the Canadian Game Studies AssociationFeb 2017
Report71 pages
Sega Sammy Integrated Report 2022
Sega Sammy's 2022 Integrated Report outlines a strategic vision to become a sustainable corporate group, driven by a new medium-term plan (FY2022/3-FY2024/3) and a "Sustainability Vision."
- Sega Sammy achieved a significant financial recovery in fiscal year 2022, reporting consolidated net sales of ¥320.9 billion and a 389% year-on-year increase in operating income.
- The company has set a medium-term target to achieve an ROE exceeding 10% and ordinary income above ¥50 billion by fiscal year 2026.
- A ¥250 billion investment plan is allocated through 2026 to strengthen development pipelines and transition to an ROIC-based management framework.
Sega Sammy Holdings