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Saints Row

Game

18 documents in the library are about Saints Row, from writers such as Game Developers Conference, DiGRA and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
18
newest 16 Jun 2026

Connections

Each row is a game or company named alongside Saints Row, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Saints Row sales and key figures

  • The 2022 Saints Row reboot requires approximately 2 million units in sales to reach its break-even point.

    Game World Observer, 2022 · Saints Row Reboot Must Sell 2 Million Units to Break Even, Analysts Say

  • The PC/Console segment experienced a 1,554% year-over-year profit decline, driven by a lack of major releases and the poor performance of titles like the Saints Row reboot.

    Game World Observer, 2023 · Embracer Group Q3 Financial Report: 2022

  • The US gaming market experienced a 5% year-on-year decline in August 2022, reaching $4.10 billion in total spending, despite new releases like Madden NFL 23 and Saints Row.

    GamesIndustry.biz, 2022 · US Gaming Market: August 2022

  • THQ Nordic acquired Koch Media in early 2018 for an enterprise value of EUR 121 million, significantly expanding its portfolio with major franchises including Saints Row, Dead Island, and Metro.

    THQ Nordic, 2018 · THQ Nordic Annual Report 2017, p. 21

Documents about Saints Row

Cover of Tracing Gender Affordances in Avatar Customization: A Methodological Framework
Whitepaper5 pages

Tracing Gender Affordances in Avatar Customization: A Methodological Framework

Han's paper proposes a methodological framework for analyzing gender affordances in avatar customization systems, arguing that gender is not encoded in a single toggle but is distributed across interacting options, boundaries, and defaults.

  • Gender in avatar customization systems is not encoded in a single toggle but is distributed across interacting options, boundaries, and defaults, so analysis focused on visible gender widgets misses how gender is actually constituted.
  • Han critiques McArthur et al.'s Avatar Affordance Framework for focusing too narrowly on visible widgets, and builds on Butler's notion of performatively constituted gender and Iantorno and Consalvo's work on intersecting class, race, and gender in CRPG character creators.
  • The proposed framework rests on four analytical lenses: Gender-Related Options, Option Interactions and Navigational Distance, Boundaries of Gender Expression, and Defaults and Invisible Rules.
DiGRAJun 2026
Cover of Plus: Armored Core 6 Mechs Its Way to a Big Hit
Article

Plus: Armored Core 6 Mechs Its Way to a Big Hit

Armored Core VI: Fires of Rubicon has achieved a significant commercial debut on Steam, reaching a peak of 150,000 concurrent users.

  • Armored Core VI: Fires of Rubicon reached a peak of 150,000 concurrent users on Steam, marking From Software's second-largest launch on the platform behind Elden Ring.
  • Blasphemous 2 demonstrated strong sequel performance with over 8,500 concurrent users and positive player sentiment.
  • High-budget titles Immortals of Aveum and the Steam release of Saints Row underperformed due to technical requirements and poor historical brand reputation, respectively.
GameDiscoverCoAug 2023
Cover of Embracer Group Q3 Financial Report: 2022
Article

Embracer Group Q3 Financial Report: 2022

Embracer Group’s third-quarter financial report for the period ending December 31, 2022, highlights a period of significant expansion driven by acquisitions, alongside a strategic shift toward long-term organic growth through a robust development pipeline.

  • Embracer Group reported Q3 net sales of SEK 11.6 billion ($1.12 billion), a 128% year-over-year increase, though organic growth remained negative at -3%.
  • The PC/Console segment experienced a 1,554% year-over-year profit decline, driven by a lack of major releases and the poor performance of titles like the Saints Row reboot.
  • The company is pivoting toward long-term organic growth by investing SEK 1.6 billion into its internal development pipeline during the quarter.
Game World ObserverFeb 2023
Cover of Build Back Bigger
Article

Build Back Bigger

The rapid expansion of Embracer Group through aggressive acquisitions raises fundamental questions regarding the company's long-term strategy and its impact on product quality.

  • Embracer Group has grown into a massive holding company with over 10,000 employees, 120 studios, and 200 games in active development.
  • The disappointing launch of 'Saints Row'—which holds a 62 Metacritic score—serves as a high-profile test case for whether Embracer’s scale can effectively support high-quality game development.
  • Embracer CEO Lars Wingefors publicly admitted disappointment with the reception of 'Saints Row,' highlighting the difficulty of balancing rapid acquisition-led growth with product quality.
Hit PointsSep 2022
Cover of Saints Row Reboot Must Sell 2 Million Units to Break Even, Analysts Say
Article

Saints Row Reboot Must Sell 2 Million Units to Break Even, Analysts Say

The 2022 reboot of the Saints Row franchise requires approximately two million units in sales to reach a break-even point, according to financial projections from the investment bank ABG Sundal Collier.

  • The 2022 Saints Row reboot requires approximately 2 million units in sales to reach its break-even point.
  • Financial analysts at ABG Sundal Collier project the title is well-positioned to meet or exceed its break-even volume targets by the end of the fiscal year on March 31, 2023.
  • The game achieved a number one debut on the UK boxed charts and has maintained a consistent ranking among top-grossing titles on major console storefronts.
Game World ObserverSep 2022
Cover of US Gaming Market: August 2022
Article

US Gaming Market: August 2022

The United States video game market experienced a 5% year-on-year revenue decline in August 2022, totaling $4.10 billion.

  • The US gaming market experienced a 5% year-on-year decline in August 2022, reaching $4.10 billion in total spending, despite new releases like Madden NFL 23 and Saints Row.
  • Hardware sales were the only category to see growth, increasing by 14% to $375 million in August 2022, driven by improved supply of PlayStation 5 and Xbox Series X|S.
  • Software spending decreased by 6% year-on-year to $3.6 billion in August 2022, with mobile game spending falling 10% (Google Play down 22%, iOS down 1.2%).
GamesIndustry.bizSep 2022
Cover of Plus: Super-Dynamic Steam Charts
Article

Plus: Super-Dynamic Steam Charts

This analysis provides a comprehensive overview of the global video game market during late August 2022, focusing on sales performance, player engagement, and upcoming release trends across Steam, consoles, and mobile platforms.

  • Destiny 2’s premium expansion packs maintained revenue dominance during late August 2022, while Hogwarts Legacy and F1 Manager 2022 generated significant pre-order momentum.
  • SD Gundam Battle Alliance achieved a successful $60 debut on Steam, reaching a peak concurrent user (CCU) count of 21.9k.
  • Madden NFL 23 and the Saints Row reboot served as the primary volume drivers for the PlayStation and Xbox platforms during August.
GameDiscoverCoAug 2022
Article

Plus: Klonoa & Gwent Top a Slow-ish New Steam Week

This analysis examines global video game market performance and upcoming release trends for the week of July 4, 2022.

  • Subscription services significantly impacted console charts, with Arcadegeddon leading PlayStation downloads via PlayStation Plus and WIN Reality topping the Meta Quest store.
  • New Steam releases saw modest engagement post-Summer Sale, led by Sword and Fairy Inn 2 with 7,000 concurrent users, while Klonoa Phantasy Reverie Series and Gwent: Rogue Mage reached 750 and 1,200 concurrent users respectively.
  • DLC content proved to be a strong revenue driver, as Cuphead: The Delicious Last Course performed well on both Xbox and Nintendo Switch, while Monster Hunter Rise: Sunbreak also dominated Switch third-party downloads.
GameDiscoverCoJul 2022
Cover of THQ Nordic AB Interim Report: Q1 2019
Financial report20 pages

THQ Nordic AB Interim Report: Q1 2019

THQ Nordic AB demonstrates significant financial momentum and operational expansion during the first quarter of 2019, characterized by a 36 percent increase in net sales to SEK 1,142 million and a substantial 193 percent rise in operational EBIT to SEK 204 million.

  • THQ Nordic AB reported strong Q1 2019 financial growth, with net sales rising 36% to SEK 1,142 million and operational EBIT increasing 193% to SEK 204 million.
  • Digital distribution has become the company's primary revenue driver, accounting for 71% of total sales during the quarter.
  • The company is managing an aggressive development pipeline of 81 active games supported by a workforce of approximately 2,500 internal and external personnel.
THQ NordicAug 2019
Cover of Motion Capture Performance: An Actor's Approach
29 min
Game Developers Conference29 min

Motion Capture Performance: An Actor's Approach

This analysis examines the specialized techniques required for effective motion capture performance, emphasizing the necessity of treating the medium as a distinct acting discipline rather than a simple extension of film or stage work.

  • Motion capture must be treated as a distinct acting discipline rather than a simple extension of film or stage work, requiring a structured, character-specific physical base.
  • High-quality performance relies on maintaining a 'neutral body' state, where consistent skeletal alignment and a stable center of gravity prevent common issues like awkward turns or unnatural gaits.
  • Successful character embodiment, whether human or non-human, is achieved by integrating vocal cues with personality-driven 'fidgets' to create a symbiotic loop between voice and body.
Game Developers ConferenceJul 2019
Cover of Designing Over the Top - Saints Row: The Third Postmortem
61 min
Game Developers Conference61 min

Designing Over the Top - Saints Row: The Third Postmortem

Saints Row: The Third represents a pivotal shift in the franchise’s trajectory, moving away from the inconsistent narrative and gameplay identity of its predecessors toward a unified, self-aware, and intentionally over-the-top experience.

  • The development team successfully unified the franchise's identity by pivoting to a self-aware, over-the-top tone after a difficult six-month development reset.
  • Rigorous scope management involved 26 scheduled reviews, which resulted in the removal of approximately 4,000 man-days of work to maintain focus on core pillars.
  • To align a team where 80 percent of staff were new to the series, the studio prioritized early prototyping, pre-visualization, and cross-disciplinary collaboration over static paper specifications.
Game Developers ConferenceNov 2018
Cover of THQ Nordic Annual Report 2017
Financial report36 pages

THQ Nordic Annual Report 2017

THQ Nordic experienced a transformative fiscal year in 2017, characterized by aggressive expansion and a refined focus on intellectual property acquisition.

  • THQ Nordic acquired Koch Media in early 2018 for an enterprise value of EUR 121 million, significantly expanding its portfolio with major franchises including Saints Row, Dead Island, and Metro.
  • The company achieved net sales of SEK 507.5 million and an operating profit of SEK 188.2 million in 2017, yielding a strong EBIT margin of 37 percent.
  • By the end of 2017, the company managed a portfolio of 91 franchises and maintained a pipeline of 36 active development projects.
THQ NordicApr 2018