Skip to main content

Peak

GameBy Landcrab

Documents about Peak

Cover of MLBB Championship Tour AMER 2026: Debut Season Viewership
Article

MLBB Championship Tour AMER 2026: Debut Season Viewership

The 2026 debut of the Mobile Legends: Bang Bang Championship Tour Americas (AMER) marked a significant expansion for the franchise into the Western market, achieving viewership figures that eclipsed several established tier-2 leagues such as the LCS, LPL and EMEA Masters.

  • The 2026 debut of the MLBB Championship Tour Americas (AMER) outperformed established tier-2 leagues like the LCS, LPL, and EMEA Masters in average concurrent viewership and total watch hours.
  • TikTok served as the primary driver of engagement, accounting for nearly 75% of total watch time and hosting peak concurrent viewership exceeding 60,000.
  • The tournament reached a peak of 62,345 concurrent viewers during the Swiss Stage Week 1 match between Alpha7 Esports and 9z Team.
Esports ChartsJun 2026
Cover of LCS Spring 2026 Viewership Hits All-Time Low
Article

LCS Spring 2026 Viewership Hits All-Time Low

The LCS Spring 2026 season marked a historic low for the League of Legends competitive scene, with average concurrent viewers dropping to 63,949—nearly a 29% decline from the Lock-In average of 89,516.

  • LCS Spring 2026 viewership hit a historic low, with average concurrent viewers dropping to 63,949, a 29% decline from the previous 89,516 average.
  • Peak viewership fell to 183,152, representing a one-third reduction compared to the 271,376 peak recorded in Spring 2023.
  • Overall audience engagement across comparable events plummeted by 65%, marking two consecutive splits with peak viewership below 200,000.
Esports ChartsJun 2026
Cover of Bigetron by Vitality Wins MPL ID S17: 2.9M Peak Viewers
Article

Bigetron by Vitality Wins MPL ID S17: 2.9M Peak Viewers

Bigetron by Vitality secured the first MPL Indonesia Season 17 title, defeating ONIC Esports 4-1 in a Grand Final that attracted a peak viewership of approximately 2.9 million across streaming platforms.

  • Bigetron by Vitality won the MPL Indonesia Season 17 title by defeating ONIC Esports 4-1 in a Grand Final that reached 2.9 million peak viewers.
  • The tournament ranked as the fifth-most popular esports event of 2026, trailing only the M7 World Championship.
  • English-language viewership for the event exceeded 250,000 peak viewers for the first time, indicating a shift toward broader international engagement.
Esports ChartsJun 2026
Cover of Weekly Gaming Reports Recap: June 8 - June 12, 2026
Article

Weekly Gaming Reports Recap: June 8 - June 12, 2026

The week of June 8–12, 2026 saw Subnautica 2 and Forza Horizon 6 dominate global PC sales, with 4.35 million copies sold for Subnautica 2 and a peak concurrent user count of 462,000, while Forza Horizon 6 achieved 2.58 million Steam purchases and $152 million in revenue, topping new-release charts.

  • Subnautica 2 was May's top new release on Steam, selling 4.35 million copies and achieving a peak concurrent user count (CCU) of 462,000. Forza Horizon 6 followed with 2.58 million Steam sales, generating over $152.2 million.
  • China's gaming market is valued at $51.786 billion, with over 683 million players by the end of 2025. The Steam audience in China reached 42.4 million, while the rest of the world accounted for 89.6 million players.
  • Client-based PC games (premium and F2P) comprise 22.28% of the Chinese market, representing $11-12 billion. Popular genres in China include action/shooters (33% of titles), RPG/adventure (24%), and simulation/management (16%).
GameDiscoverCoJun 2026
Cover of T1 vs HLE: LCK 2026 Road to MSI Hits 1.2M Peak Viewers
Article

T1 vs HLE: LCK 2026 Road to MSI Hits 1.2M Peak Viewers

The LCK’s 2026 Road to MSI series has reached a new milestone, with the T1 versus Hanwha Life Esports (HLE) match drawing a peak audience of 1.2 million viewers.

  • The T1 versus Hanwha Life Esports (HLE) match reached a peak of 1.2 million viewers, marking the third LCK competition to surpass two million total viewers.
  • HLE secured their first direct qualification for the Mid-Season Invitational 2026 and a berth in the Esports World Cup 2026 following their victory over T1.
  • T1’s status as a flagship franchise continues to drive high audience engagement, contributing to the LCK's position as the third-most popular League of Legends competition of the year.
Esports ChartsJun 2026
Cover of IEM Cologne Major 2026: Stage 3 Hits 1M Peak Viewers
Article

IEM Cologne Major 2026: Stage 3 Hits 1M Peak Viewers

The 2026 IEM Cologne Major achieved a landmark viewership milestone, with Stage 3 reaching a peak of one million concurrent viewers—a 30% increase over the previous Major’s Stage 3 audience.

  • The 2026 IEM Cologne Major Stage 3 reached a peak of 1 million concurrent viewers, marking a 30% increase compared to the previous Major.
  • Total hours watched for the event rose by 39%, driven primarily by an extended broadcast schedule and the implementation of a best-of-three format.
  • Average viewership for Stage 3 grew by 30% over the Budapest Major, indicating a broader and more engaged audience base.
Esports ChartsJun 2026
Cover of MTC Turkiye Championship Season 7: Record Viewership and MSC 2026
Article

MTC Turkiye Championship Season 7: Record Viewership and MSC 2026

The MTC Turkiye Championship Season 7 achieved unprecedented viewership, recording 504,189 hours watched and a 102.5% increase in total watch time compared with the previous season.

  • The MTC Turkiye Championship Season 7 saw a 102.5% increase in total watch time, reaching 504,189 hours.
  • Peak concurrent viewership hit 34,134 during the grand final, marking a 22% increase over the previous record.
  • Aurora Gaming and FUT Esports qualified for MSC 2026, which will be held in Paris as part of the Esports World Cup.
Esports ChartsJun 2026
Cover of Destiny Rising Revenue Crashes 97% as Downloads Fall 96.5% From Launch Peak
Article

Destiny Rising Revenue Crashes 97% as Downloads Fall 96.5% From Launch Peak

The report examines the sharp decline in revenue and downloads for Destiny Rising, a mobile spin-off of Bungie’s Destiny franchise developed by NetEase Games.

  • Destiny Rising experienced a 97% collapse in monthly revenue, falling from a $11.13 million peak in September 2025 to $329,500 by April 2026.
  • Global monthly downloads for the NetEase-developed title plummeted 96.5%, dropping from 1.815 million installs at launch in September 2025 to 63,000 in April 2026.
  • Despite consistent content updates, including the Exotic Star event and Season 4 balance changes, the game failed to sustain its post-launch player base or monetization levels.
The Game PostMay 2026
Cover of Finding the Secret New Winners of April on Steam
Article

Finding the Secret New Winners of April on Steam

The article examines April’s Steam releases to uncover titles that have maintained or grown player interest weeks after launch, challenging the focus on immediate mega-sellers.

  • Four 'hidden semi-hits' released in April—Librarian: Tidy Up the Arcane Library, Oaken Tower, Demon Lord: Just a Block, and Pratfall—achieved unit sales ranging from 92,000 to 400,000.
  • These indie titles, priced between $5 and $15, currently generate estimated gross revenues of $1–$2 million, with the potential for 3–5x growth over time.
  • Librarian: Tidy Up the Arcane Library succeeded by combining a tidy-simulation hook with strong performance on short-form video platforms.
GameDiscoverCoMay 2026
Cover of CS Asia Championships 2026: Record Viewership and Top Matches
Article

CS Asia Championships 2026: Record Viewership and Top Matches

The CS Asia Championships 2026 achieved unprecedented viewership, establishing new series records across multiple metrics.

  • Average concurrent viewership for the 2026 CS Asia Championships reached 1.2 million, representing a 30% increase over the previous year.
  • Total viewing hours for the tournament exceeded 1.7 million, more than two-and-a-half times the figures recorded in 2025.
  • The most-watched match of the tournament, featuring Donk versus m0nesy, reached a peak of 1.16 million concurrent viewers.
Esports ChartsMay 2026
Cover of Donk vs. m0nesy Hype: PGL Astana 2026 Hits 1.16M Peak Viewers
Article

Donk vs. m0nesy Hype: PGL Astana 2026 Hits 1.16M Peak Viewers

The 2026 PGL Astana CS:GO tournament achieved a historic peak viewership of 1.16 million concurrent viewers, marking the highest audience for any non-Major CS:GO event and setting a new record for Kazakhstan.

  • The 2026 PGL Astana CS:GO tournament reached a record 1.16 million peak concurrent viewers, the highest ever for a non-Major event.
  • The Team Spirit versus Team Falcons grand final, fueled by the Donk versus m0nesy rivalry, was the most-watched match of 2026.
  • Total hours watched for the tournament increased by 7% year-over-year, indicating sustained growth in overall audience engagement.
Esports ChartsMay 2026
Cover of AppMagic: Friendslop Games in 2025 and Their Retention
Article

AppMagic: Friendslop Games in 2025 and Their Retention

The 2025 landscape for "friendslop" games—a genre characterized by cooperative, social-focused gameplay—reveals a market defined by high initial sales volume but notably low long-term player retention.

  • The 'friendslop' genre is characterized by high initial sales volume, with four of the top ten best-selling Steam games in 2025 falling into this category, including R.E.P.O. (18.5 million units) and Peak (15.4 million units).
  • Long-term player retention for the genre is notably low, with an average 30-day (D30) retention rate of approximately 3%.
  • Friendslop retention rates significantly trail established multiplayer titles, such as Dead by Daylight at 11.3% D30 retention and Phasmophobia at 5.3%.
AppMagicApr 2026