The report examines the sharp decline in revenue and downloads for Destiny Rising, a mobile spin‑off of Bungie’s Destiny franchise developed by NetEase Games. Using SensorTower data accessed through GachaRevenue, the analysis tracks global monthly revenue from August 2025 to April 2026. Revenue peaked at $11.13 million in September 2025, then fell to $329,500 by April 2026—a 97% drop. Downloads followed a similar trajectory: the highest install month, September 2025, recorded 1.815 million global downloads; by April 2026 the figure had fallen to 63,000, a 96.5% decline. The data span the first seven months after launch, covering all major markets without geographic segmentation.
The report notes ongoing content updates—such as the Exotic Star event, Bad Juju unlock path, and Season 4 balance changes—to illustrate that gameplay improvements continued despite declining monetisation. It also highlights NetEase’s shift from a gacha mechanic to a character‑fragment model, aiming for clearer progression paths. Contextual factors include Bungie’s announcement that Destiny 2 will receive its final live‑service update on June 9, 2026, and potential layoffs due to the cessation of development. The analysis concludes that Destiny Rising’s post‑launch momentum has stalled, raising questions about the franchise’s future viability in the mobile market.