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MapleStory cover

MapleStory

GameBy Wizet · Released Apr 29, 2003

Documents about MapleStory

Cover of NEXON Q2 2021 Earnings Conference Call Q&A Summary
Financial report3 pages

NEXON Q2 2021 Earnings Conference Call Q&A Summary

The Q2 2021 earnings discussion for Nexon centers on the strategic management of its flagship Dungeon&Fighter franchise in China and the broader philosophy of balancing creative artistry with systematic game operations.

  • Nexon is prioritizing the stabilization of its flagship Dungeon&Fighter franchise in China by appointing Myeong-jin Yun to oversee the title, with recent updates in June and July showing early recovery in active and paying user metrics.
  • The company projects year-over-year financial growth for Q3 2021, signaling a potential reversal of the downward performance trends experienced over the previous two years.
  • Management is maintaining a disciplined monetization strategy that prioritizes long-term game health over immediate revenue gains, drawing on historical experience managing titles like MapleStory and Sudden Attack.
NEXON Co.Aug 2021
Cover of Quarterly Securities Report: The Second Quarter of the 20th Fiscal Year
Financial report49 pages

Quarterly Securities Report: The Second Quarter of the 20th Fiscal Year

Nexon experienced a challenging second quarter and first half of the 2021 fiscal year, characterized by a contraction in both revenue and net income compared to the same period in 2020.

  • Nexon’s Q2 2021 revenue declined 13.1% year-over-year to ¥56,009 million, while net income dropped 54.7% to ¥8,957 million due to underperformance in flagship titles Dungeon&Fighter and MapleStory.
  • The company recorded a ¥4.5 billion revaluation loss on crypto-asset holdings, which are now classified as intangible assets under a new accounting policy.
  • Nexon acquired the remaining 27% stake in Embark Studios AB, making it a wholly-owned subsidiary to support long-term growth.
NEXON Co.Aug 2021
Cover of Nexon Earnings for Second Quarter 2021
Financial report4 pages

Nexon Earnings for Second Quarter 2021

Nexon’s second-quarter 2021 financial results reflect a period of transition characterized by a focus on long-term intellectual property revitalization and an expanded development pipeline.

  • Nexon reported Q2 2021 group revenues of ¥56.0 billion, a 13% year-over-year decline, with operating income at ¥15.4 billion and net income at ¥9.0 billion.
  • Net income was negatively impacted by a ¥4.5 billion revaluation loss on the company's bitcoin holdings.
  • Regional performance was uneven, highlighted by a 30% year-over-year revenue decline in China and flat growth in Korea, where gains in FIFA ONLINE 4 and Sudden Attack offset losses in MapleStory and Dungeon&Fighter.
NEXON Co.Aug 2021
Cover of Nexon Q2 2021 Investor Presentation
Financial report52 pages

Nexon Q2 2021 Investor Presentation

Nexon is currently navigating a transitional growth phase characterized by a strategic shift toward long-term player engagement and the expansion of its intellectual property into broader entertainment sectors.

  • Nexon reported Q2 2021 revenue of 56.0 billion yen, a 13 percent year-over-year decline attributed to difficult comparisons against the previous year's peak.
  • The company's revenue remains heavily concentrated in PC platforms (68 percent) and the Korean market (58 percent), anchored by core franchises Dungeon&Fighter, MapleStory, and KartRider.
  • Nexon is currently developing 12 new titles as part of a strategic shift toward evolving games into durable, long-term virtual worlds rather than finite products.
NEXON Co.Aug 2021
Cover of NEXON Q1 2021 Earnings Prepared Remarks
Financial report10 pages

NEXON Q1 2021 Earnings Prepared Remarks

Nexon’s first quarter 2021 performance reflects a period of steady growth and strategic consolidation, characterized by a 7% year-over-year revenue increase to 88.3 billion yen.

  • Nexon reported Q1 2021 revenue of 88.3 billion yen, a 7% year-over-year increase, with operating income reaching 43.3 billion yen and net income hitting 46.0 billion yen.
  • The company recorded a 29.6 billion yen unrealized gain from strategic investments in global entertainment firms, including Hasbro, Bandai Namco, Konami, and Sega Sammy.
  • Core franchise performance in Korea fell below expectations due to softer results from MapleStory and KartRider Rush+, leading to a projected year-over-year revenue decline for Q2 2021.
NEXON Co.May 2021
Cover of NEXON Q1 2021 Earnings Conference Call: Q&A Summary
Financial report6 pages

NEXON Q1 2021 Earnings Conference Call: Q&A Summary

The NEXON Q1 2021 earnings conference call focused on addressing performance fluctuations in core franchises, specifically MapleStory and the China-based Dungeon&Fighter.

  • Nexon management frames revenue fluctuations in core franchises like MapleStory and Dungeon&Fighter as natural multi-year cycles inherent to managing long-term virtual worlds rather than indicators of long-term failure.
  • MapleStory experienced a decline in active and paying users starting in late February 2021, forcing the company to prioritize transparency regarding probability-based items to rebuild player trust.
  • Performance of Dungeon&Fighter in China remains unstable due to the absence of a mobile launch and a shift in the player base toward a more core-focused demographic.
NEXON Co.May 2021
Cover of Nexon Consolidated Financial Results for the Three Months Ended March 31, 2021
Financial report21 pages

Nexon Consolidated Financial Results for the Three Months Ended March 31, 2021

Nexon achieved steady growth during the first quarter of 2021, reporting revenue of ¥88,313 million and operating income of ¥43,321 million.

  • Nexon reported Q1 2021 revenue of ¥88,313 million and operating income of ¥43,321 million, representing year-over-year growth of 6.7% and 4.3% respectively.
  • Net income for Q1 2021 declined by 7.8% year-over-year to ¥46,034 million despite operational gains.
  • Financial projections for Q2 2021 indicate a contraction in performance, with revenue expected to range between ¥142,763 million and ¥147,908 million.
NEXON Co.May 2021
Cover of Nexon Earnings for First Quarter 2021
Financial report4 pages

Nexon Earnings for First Quarter 2021

Nexon’s financial results for the first quarter of 2021 demonstrate a period of steady growth, with total revenues reaching ¥88.3 billion, a 7% increase year-over-year.

  • Nexon reported Q1 2021 revenue of ¥88.3 billion, a 7% year-over-year increase, with operating income reaching ¥43.3 billion and net income rising to ¥46.0 billion.
  • Net income was significantly bolstered by an ¥18.1 billion foreign exchange gain, while operating income exceeded projections due to lower-than-anticipated marketing and payment gateway costs.
  • Geographic performance varied significantly: Japan revenue more than doubled, North America and Europe grew by 16% driven by MapleStory, while China revenue declined 23% year-over-year.
NEXON Co.May 2021
Cover of Nexon Q1 2021 Investor Presentation
Financial report48 pages

Nexon Q1 2021 Investor Presentation

Nexon achieved a strong financial performance in the first quarter of 2021, recording ¥88.3 billion in revenue, which represents a 7% year-over-year increase.

  • Nexon reported Q1 2021 revenue of ¥88.3 billion, a 7% year-over-year increase, and operating income of ¥43.3 billion, up 4%.
  • Mobile revenue served as a primary growth driver, surging 32% during the quarter.
  • Non-mobile monthly active users declined by 39% compared to the previous year, highlighting a shift in platform engagement.
NEXON Co.May 2021
Cover of NEXON Annual Securities Report: 19th Fiscal Year
Financial report218 pages

NEXON Annual Securities Report: 19th Fiscal Year

NEXON’s 19th fiscal year report for 2020 details a period of significant financial growth and strategic consolidation for the global gaming company.

  • NEXON achieved record-high consolidated revenue of 293,024 million yen in the 2020 fiscal year, marking a 17.9% year-over-year increase driven by core PC and mobile operations in Korea.
  • Net income attributable to the parent company fell by 51.4% to 56,220 million yen, primarily due to higher income tax expenses and foreign exchange-related finance costs.
  • The company’s revenue model remains heavily reliant on free-to-play microtransactions and a concentrated portfolio of established intellectual properties, specifically MapleStory and Dungeon&Fighter.
NEXON Co.Mar 2021
Cover of Nexon Q4 2020 Investor Presentation
Financial report55 pages

Nexon Q4 2020 Investor Presentation

Nexon achieved record-breaking financial performance throughout 2020, generating ¥293 billion in annual revenue, an 18% increase over the previous year.

  • Nexon achieved record annual revenue of ¥293 billion in 2020, representing an 18% year-over-year increase driven by core franchises like MapleStory, Dungeon&Fighter, KartRider, and Sudden Attack.
  • Mobile platforms became a significant growth engine, accounting for 33% of total annual revenue and experiencing a 60% surge compared to the previous year.
  • Despite a 35% year-over-year revenue increase in Q4 2020, the company reported a net loss of ¥29.78 billion due to deferred tax liabilities and foreign exchange costs rather than operational issues.
NEXON Co.Feb 2021
Cover of NEXON Q4 2020 Earnings Prepared Remarks
Financial report11 pages

NEXON Q4 2020 Earnings Prepared Remarks

Nexon’s fourth quarter and full-year 2020 earnings report highlights a record-breaking fiscal year driven by the company’s strategic focus on long-term "Virtual World" operations.

  • Nexon achieved record-breaking annual revenue in 2020, driven by an 18% year-over-year increase in both group revenue and operating income.
  • The mobile segment grew by 60% in 2020, now accounting for one-third of the company's total annual revenue.
  • The 17-year-old franchise MapleStory saw a 98% year-over-year revenue increase in Korea, validating the company's 'Virtual World' strategy of scaling established titles.
NEXON Co.Feb 2021