
MapleStory
GameBy Wizet · Released Apr 29, 2003
Documents about MapleStory
NEXON Q2 2021 Earnings Conference Call Q&A Summary
The Q2 2021 earnings discussion for Nexon centers on the strategic management of its flagship Dungeon&Fighter franchise in China and the broader philosophy of balancing creative artistry with systematic game operations.
- Nexon is prioritizing the stabilization of its flagship Dungeon&Fighter franchise in China by appointing Myeong-jin Yun to oversee the title, with recent updates in June and July showing early recovery in active and paying user metrics.
- The company projects year-over-year financial growth for Q3 2021, signaling a potential reversal of the downward performance trends experienced over the previous two years.
- Management is maintaining a disciplined monetization strategy that prioritizes long-term game health over immediate revenue gains, drawing on historical experience managing titles like MapleStory and Sudden Attack.
Quarterly Securities Report: The Second Quarter of the 20th Fiscal Year
Nexon experienced a challenging second quarter and first half of the 2021 fiscal year, characterized by a contraction in both revenue and net income compared to the same period in 2020.
- Nexon’s Q2 2021 revenue declined 13.1% year-over-year to ¥56,009 million, while net income dropped 54.7% to ¥8,957 million due to underperformance in flagship titles Dungeon&Fighter and MapleStory.
- The company recorded a ¥4.5 billion revaluation loss on crypto-asset holdings, which are now classified as intangible assets under a new accounting policy.
- Nexon acquired the remaining 27% stake in Embark Studios AB, making it a wholly-owned subsidiary to support long-term growth.
Nexon Earnings for Second Quarter 2021
Nexon’s second-quarter 2021 financial results reflect a period of transition characterized by a focus on long-term intellectual property revitalization and an expanded development pipeline.
- Nexon reported Q2 2021 group revenues of ¥56.0 billion, a 13% year-over-year decline, with operating income at ¥15.4 billion and net income at ¥9.0 billion.
- Net income was negatively impacted by a ¥4.5 billion revaluation loss on the company's bitcoin holdings.
- Regional performance was uneven, highlighted by a 30% year-over-year revenue decline in China and flat growth in Korea, where gains in FIFA ONLINE 4 and Sudden Attack offset losses in MapleStory and Dungeon&Fighter.
Nexon Q2 2021 Investor Presentation
Nexon is currently navigating a transitional growth phase characterized by a strategic shift toward long-term player engagement and the expansion of its intellectual property into broader entertainment sectors.
- Nexon reported Q2 2021 revenue of 56.0 billion yen, a 13 percent year-over-year decline attributed to difficult comparisons against the previous year's peak.
- The company's revenue remains heavily concentrated in PC platforms (68 percent) and the Korean market (58 percent), anchored by core franchises Dungeon&Fighter, MapleStory, and KartRider.
- Nexon is currently developing 12 new titles as part of a strategic shift toward evolving games into durable, long-term virtual worlds rather than finite products.
NEXON Q1 2021 Earnings Prepared Remarks
Nexon’s first quarter 2021 performance reflects a period of steady growth and strategic consolidation, characterized by a 7% year-over-year revenue increase to 88.3 billion yen.
- Nexon reported Q1 2021 revenue of 88.3 billion yen, a 7% year-over-year increase, with operating income reaching 43.3 billion yen and net income hitting 46.0 billion yen.
- The company recorded a 29.6 billion yen unrealized gain from strategic investments in global entertainment firms, including Hasbro, Bandai Namco, Konami, and Sega Sammy.
- Core franchise performance in Korea fell below expectations due to softer results from MapleStory and KartRider Rush+, leading to a projected year-over-year revenue decline for Q2 2021.
NEXON Q1 2021 Earnings Conference Call: Q&A Summary
The NEXON Q1 2021 earnings conference call focused on addressing performance fluctuations in core franchises, specifically MapleStory and the China-based Dungeon&Fighter.
- Nexon management frames revenue fluctuations in core franchises like MapleStory and Dungeon&Fighter as natural multi-year cycles inherent to managing long-term virtual worlds rather than indicators of long-term failure.
- MapleStory experienced a decline in active and paying users starting in late February 2021, forcing the company to prioritize transparency regarding probability-based items to rebuild player trust.
- Performance of Dungeon&Fighter in China remains unstable due to the absence of a mobile launch and a shift in the player base toward a more core-focused demographic.
Nexon Consolidated Financial Results for the Three Months Ended March 31, 2021
Nexon achieved steady growth during the first quarter of 2021, reporting revenue of ¥88,313 million and operating income of ¥43,321 million.
- Nexon reported Q1 2021 revenue of ¥88,313 million and operating income of ¥43,321 million, representing year-over-year growth of 6.7% and 4.3% respectively.
- Net income for Q1 2021 declined by 7.8% year-over-year to ¥46,034 million despite operational gains.
- Financial projections for Q2 2021 indicate a contraction in performance, with revenue expected to range between ¥142,763 million and ¥147,908 million.
Nexon Earnings for First Quarter 2021
Nexon’s financial results for the first quarter of 2021 demonstrate a period of steady growth, with total revenues reaching ¥88.3 billion, a 7% increase year-over-year.
- Nexon reported Q1 2021 revenue of ¥88.3 billion, a 7% year-over-year increase, with operating income reaching ¥43.3 billion and net income rising to ¥46.0 billion.
- Net income was significantly bolstered by an ¥18.1 billion foreign exchange gain, while operating income exceeded projections due to lower-than-anticipated marketing and payment gateway costs.
- Geographic performance varied significantly: Japan revenue more than doubled, North America and Europe grew by 16% driven by MapleStory, while China revenue declined 23% year-over-year.
Nexon Q1 2021 Investor Presentation
Nexon achieved a strong financial performance in the first quarter of 2021, recording ¥88.3 billion in revenue, which represents a 7% year-over-year increase.
- Nexon reported Q1 2021 revenue of ¥88.3 billion, a 7% year-over-year increase, and operating income of ¥43.3 billion, up 4%.
- Mobile revenue served as a primary growth driver, surging 32% during the quarter.
- Non-mobile monthly active users declined by 39% compared to the previous year, highlighting a shift in platform engagement.
NEXON Annual Securities Report: 19th Fiscal Year
NEXON’s 19th fiscal year report for 2020 details a period of significant financial growth and strategic consolidation for the global gaming company.
- NEXON achieved record-high consolidated revenue of 293,024 million yen in the 2020 fiscal year, marking a 17.9% year-over-year increase driven by core PC and mobile operations in Korea.
- Net income attributable to the parent company fell by 51.4% to 56,220 million yen, primarily due to higher income tax expenses and foreign exchange-related finance costs.
- The company’s revenue model remains heavily reliant on free-to-play microtransactions and a concentrated portfolio of established intellectual properties, specifically MapleStory and Dungeon&Fighter.
Nexon Q4 2020 Investor Presentation
Nexon achieved record-breaking financial performance throughout 2020, generating ¥293 billion in annual revenue, an 18% increase over the previous year.
- Nexon achieved record annual revenue of ¥293 billion in 2020, representing an 18% year-over-year increase driven by core franchises like MapleStory, Dungeon&Fighter, KartRider, and Sudden Attack.
- Mobile platforms became a significant growth engine, accounting for 33% of total annual revenue and experiencing a 60% surge compared to the previous year.
- Despite a 35% year-over-year revenue increase in Q4 2020, the company reported a net loss of ¥29.78 billion due to deferred tax liabilities and foreign exchange costs rather than operational issues.
NEXON Q4 2020 Earnings Prepared Remarks
Nexon’s fourth quarter and full-year 2020 earnings report highlights a record-breaking fiscal year driven by the company’s strategic focus on long-term "Virtual World" operations.
- Nexon achieved record-breaking annual revenue in 2020, driven by an 18% year-over-year increase in both group revenue and operating income.
- The mobile segment grew by 60% in 2020, now accounting for one-third of the company's total annual revenue.
- The 17-year-old franchise MapleStory saw a 98% year-over-year revenue increase in Korea, validating the company's 'Virtual World' strategy of scaling established titles.
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