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Manhunt cover

Manhunt

GameBy Rockstar North · Released Nov 18, 2003

Manhunt is a third-person stealth horror game. The game consists of twenty levels, and four bonus levels that can be unlocked; the levels are referred to as "scenes".

Documents
5
newest 12 Dec 2025

Connections

Each row is a game or company named alongside Manhunt, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Nov 18, 2003
Genres
Shooter, Tactical
Platforms
Xbox, PlayStation 3, PlayStation 4, PC (Microsoft Windows), PlayStation 2

Game data from IGDB.com

Documents about Manhunt

Cover of Meet the developer behind Bradley The Badger, The Game Awards’ most bonkers reveal
29 min
The Game Business29 min

Meet the developer behind Bradley The Badger, The Game Awards’ most bonkers reveal

Day for Night, a game development studio founded by industry veterans Davide Soliani and Christian Cantamessa, recently debuted their upcoming title, Bradley the Badger, at The Game Awards.

  • Day for Night, a studio founded by Mario + Rabbids and Red Dead Redemption veterans Davide Soliani and Christian Cantamessa, has debuted its first title, Bradley the Badger.
  • The studio operates with a lean team of approximately 24 employees, prioritizing an agile, collaborative structure over the fragmented models typical of AAA development.
  • The project has successfully secured funding from 1Up Ventures and Krafton, despite the current challenging global economic climate for game development investment.
The Game BusinessDec 2025
Cover of GoldenEye and TimeSplitters creators return: “Maybe this isn’t what we should be doing”
65 min
The Game Business65 min

GoldenEye and TimeSplitters creators return: “Maybe this isn’t what we should be doing”

The modern gaming industry is currently defined by a fundamental tension between the instability of large-scale production and the enduring dominance of legacy content.

  • Over 50% of all current gaming activity is dedicated to titles that are at least six years old, highlighting the market's heavy reliance on legacy content.
  • New game releases, excluding annualized sports franchises, are struggling to capture even 1% of the active player base.
  • Major publishers are increasingly pivoting toward remakes and established live-service ecosystems to secure revenue as consumers prioritize massive backlogs over new, full-priced titles.
The Game BusinessDec 2025
Cover of Where Do Geogames Go After Niantic’s $3.5B Exit with Lauren Steidl, CEO of Integrated Reality Labs
36 min
Deconstructor of Fun36 min

Where Do Geogames Go After Niantic’s $3.5B Exit with Lauren Steidl, CEO of Integrated Reality Labs

The evolution of location-based gaming is shifting away from the augmented reality-heavy geocaching models of the past toward proximity-based, real-world social interaction.

  • Location-based gaming is shifting from AR-heavy models to proximity-based social interaction, utilizing sensor fusion (GPS, Bluetooth, and ultra-wideband) to achieve centimeter-level precision for real-time multiplayer gameplay.
  • Current platforms are achieving strong engagement metrics with minimal paid acquisition, including over 60,000 monthly active users and Day 1 retention rates exceeding 50 percent.
  • High-frequency engagement is driven by a viral flywheel effect, with users opening these applications more than ten times per day.
Deconstructor of FunJun 2025
Cover of Plus: A Spectacular Week for Indie Debuts on Steam!
Article

Plus: A Spectacular Week for Indie Debuts on Steam!

The analysis provides a comprehensive overview of the global video game market during a high-performing week for independent debuts in May 2024.

  • Hades II dominated the May 2024 indie market with over 103,500 peak concurrent users (CCU) and nearly 20,000 positive reviews on Steam.
  • Ten independent titles achieved over 1,000 CCU on Steam during their debut week, demonstrating the strong commercial viability of high-quality indie projects.
  • Animal Well successfully utilized viral marketing and influencer support to reach 6,400 CCU, while Rabbit and Steel found success by blending bullet-hell mechanics with MMO-style raiding.
GameDiscoverCoMay 2024
Cover of Ethically Notable Videogames: Moral Dilemmas and Gameplay
Article

Ethically Notable Videogames: Moral Dilemmas and Gameplay

Ethically notable videogames are those that prompt players to reason and reflect on moral questions, typically through dilemmas that engage them both emotionally and intellectually.

  • A game earns ethical notability when it makes players, not just their avatars, feel personally responsible for in-game choices and makes its ethical framework explicit enough to examine and challenge.
  • Ultima IV's 'children's room' dilemma illustrates how a moral dilemma can provoke strong player investment, but playtester responses largely mirrored the game's built-in virtue-based character assignments rather than independent moral questioning.
  • Ethical notability depends on consistent, discernible ethical frameworks and on dilemmas players genuinely experience as moral rather than as ordinary difficult gameplay decisions.
DiGRAJan 2009